[Mesa-dev] [PATCH] glsl: make sure UBO arrays are sized in ES
Timothy Arceri
timothy.arceri at collabora.com
Tue Jun 14 00:49:34 UTC 2016
This check was removed in 5b2675093e86 add it back in.
Cc: Dave Airlie <airlied at gmail.com>
https://bugs.freedesktop.org/show_bug.cgi?id=96349
---
src/compiler/glsl/ast_to_hir.cpp | 14 ++++++++++++++
1 file changed, 14 insertions(+)
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index 3d34ecf..551d004 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -7597,6 +7597,20 @@ ast_interface_block::hir(exec_list *instructions,
if (is_unsized_array_last_element(var)) {
var->data.from_ssbo_unsized_array = true;
}
+ } else {
+ /* From GLSL ES 3.10 spec, section 4.1.9 "Arrays":
+ *
+ * "If an array is declared as the last member of a shader storage
+ * block and the size is not specified at compile-time, it is
+ * sized at run-time. In all other cases, arrays are sized only
+ * at compile-time."
+ */
+ if (state->es_shader) {
+ _mesa_glsl_error(&loc, state, "unsized array `%s' "
+ "definition: only last member of a shader "
+ "storage block can be defined as unsized "
+ "array", fields[i].name);
+ }
}
}
--
2.5.5
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