[Mesa-dev] [PATCH] glsl: make sure UBO arrays are sized in ES

Dave Airlie airlied at gmail.com
Tue Jun 14 01:22:03 UTC 2016


Oops,

Reviewed-by: Dave Airlie <airlied at redhat.com>

On 14 June 2016 at 10:49, Timothy Arceri <timothy.arceri at collabora.com> wrote:
> This check was removed in 5b2675093e86 add it back in.
>
> Cc: Dave Airlie <airlied at gmail.com>
> https://bugs.freedesktop.org/show_bug.cgi?id=96349
> ---
>  src/compiler/glsl/ast_to_hir.cpp | 14 ++++++++++++++
>  1 file changed, 14 insertions(+)
>
> diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
> index 3d34ecf..551d004 100644
> --- a/src/compiler/glsl/ast_to_hir.cpp
> +++ b/src/compiler/glsl/ast_to_hir.cpp
> @@ -7597,6 +7597,20 @@ ast_interface_block::hir(exec_list *instructions,
>                 if (is_unsized_array_last_element(var)) {
>                    var->data.from_ssbo_unsized_array = true;
>                 }
> +            } else {
> +               /* From GLSL ES 3.10 spec, section 4.1.9 "Arrays":
> +                *
> +                * "If an array is declared as the last member of a shader storage
> +                * block and the size is not specified at compile-time, it is
> +                * sized at run-time. In all other cases, arrays are sized only
> +                * at compile-time."
> +                */
> +               if (state->es_shader) {
> +                  _mesa_glsl_error(&loc, state, "unsized array `%s' "
> +                                   "definition: only last member of a shader "
> +                                   "storage block can be defined as unsized "
> +                                   "array", fields[i].name);
> +               }
>              }
>           }
>
> --
> 2.5.5
>


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