[Mesa-dev] [PATCH v3 6/6] nvc0: add support for GL_EXT_window_rectangles

Samuel Pitoiset samuel.pitoiset at gmail.com
Tue Jun 14 14:53:27 UTC 2016



On 06/14/2016 04:39 PM, Ilia Mirkin wrote:
> On Tue, Jun 14, 2016 at 8:55 AM, Samuel Pitoiset
> <samuel.pitoiset at gmail.com> wrote:
>> On 06/12/2016 08:37 AM, Ilia Mirkin wrote:
>>>
>>> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
>>> ---
>>>  docs/relnotes/12.1.0.html                          |  1 +
>>>  src/gallium/drivers/nouveau/nvc0/nvc0_context.h    |  2 ++
>>>  src/gallium/drivers/nouveau/nvc0/nvc0_screen.c     |  3 ++-
>>>  src/gallium/drivers/nouveau/nvc0/nvc0_state.c      | 17 +++++++++++++++
>>>  .../drivers/nouveau/nvc0/nvc0_state_validate.c     | 25
>>> ++++++++++++++++++++++
>>>  src/gallium/drivers/nouveau/nvc0/nvc0_stateobj.h   |  6 ++++++
>>>  src/gallium/drivers/nouveau/nvc0/nvc0_surface.c    | 22
>>> ++++++++++++++-----
>>>  7 files changed, 70 insertions(+), 6 deletions(-)
>>>
>>> diff --git a/docs/relnotes/12.1.0.html b/docs/relnotes/12.1.0.html
>>> index 3f7b196..a664eba 100644
>>> --- a/docs/relnotes/12.1.0.html
>>> +++ b/docs/relnotes/12.1.0.html
>>> @@ -45,6 +45,7 @@ Note: some of the new features are only available with
>>> certain drivers.
>>>
>>>  <ul>
>>>  <li>GL_ARB_shader_group_vote on nvc0</li>
>>> +<li>GL_EXT_window_rectangles on nvc0</li>
>>>  </ul>
>>>
>>>  <h2>Bug fixes</h2>
>>> diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_context.h
>>> b/src/gallium/drivers/nouveau/nvc0/nvc0_context.h
>>> index 1b3f88b..fe9f9f5 100644
>>> --- a/src/gallium/drivers/nouveau/nvc0/nvc0_context.h
>>> +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_context.h
>>> @@ -58,6 +58,7 @@
>>>  #define NVC0_NEW_3D_TESSFACTOR   (1 << 25)
>>>  #define NVC0_NEW_3D_BUFFERS      (1 << 26)
>>>  #define NVC0_NEW_3D_DRIVERCONST  (1 << 27)
>>> +#define NVC0_NEW_3D_WINDOW_RECTS (1 << 28)
>>>
>>>  #define NVC0_NEW_CP_PROGRAM   (1 << 0)
>>>  #define NVC0_NEW_CP_SURFACES  (1 << 1)
>>> @@ -214,6 +215,7 @@ struct nvc0_context {
>>>     struct pipe_viewport_state viewports[NVC0_MAX_VIEWPORTS];
>>>     unsigned viewports_dirty;
>>>     struct pipe_clip_state clip;
>>> +   struct nvc0_window_rect_stateobj window_rect;
>>>
>>>     unsigned sample_mask;
>>>     unsigned min_samples;
>>> diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
>>> b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
>>> index 1afa43a..8a8ac43 100644
>>> --- a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
>>> +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
>>> @@ -157,6 +157,8 @@ nvc0_screen_get_param(struct pipe_screen *pscreen,
>>> enum pipe_cap param)
>>>        return PIPE_ENDIAN_LITTLE;
>>>     case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
>>>        return 30;
>>> +   case PIPE_CAP_MAX_WINDOW_RECTANGLES:
>>> +      return 8;
>>
>>
>> How about
>> #define NVC0_NUM_WINDOW_RECTANGLES 8
>> to avoid using magic numbers at many places in your patch?
>
> Meh, ok.
>
>>
>>
>>>
>>>     /* supported caps */
>>>     case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
>>> @@ -261,7 +263,6 @@ nvc0_screen_get_param(struct pipe_screen *pscreen,
>>> enum pipe_cap param)
>>>     case PIPE_CAP_PCI_BUS:
>>>     case PIPE_CAP_PCI_DEVICE:
>>>     case PIPE_CAP_PCI_FUNCTION:
>>> -   case PIPE_CAP_MAX_WINDOW_RECTANGLES:
>>>        return 0;
>>>
>>>     case PIPE_CAP_VENDOR_ID:
>>> diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_state.c
>>> b/src/gallium/drivers/nouveau/nvc0/nvc0_state.c
>>> index 92161ec..f5b4b91 100644
>>> --- a/src/gallium/drivers/nouveau/nvc0/nvc0_state.c
>>> +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_state.c
>>> @@ -1000,6 +1000,22 @@ nvc0_set_viewport_states(struct pipe_context *pipe,
>>>  }
>>>
>>>  static void
>>> +nvc0_set_window_rectangle_states(struct pipe_context *pipe,
>>> +                                 boolean include,
>>> +                                 unsigned num_rectangles,
>>> +                                 const struct pipe_scissor_state
>>> *rectangles)
>>> +{
>>> +   struct nvc0_context *nvc0 = nvc0_context(pipe);
>>> +
>>> +   nvc0->window_rect.inclusive = include;
>>> +   nvc0->window_rect.rects = MIN2(num_rectangles, 8);
>>> +   memcpy(nvc0->window_rect.rect, rectangles,
>>> +          sizeof(struct pipe_scissor_state) * nvc0->window_rect.rects);
>>> +
>>> +   nvc0->dirty_3d |= NVC0_NEW_3D_WINDOW_RECTS;
>>> +}
>>> +
>>> +static void
>>>  nvc0_set_tess_state(struct pipe_context *pipe,
>>>                      const float default_tess_outer[4],
>>>                      const float default_tess_inner[2])
>>> @@ -1490,6 +1506,7 @@ nvc0_init_state_functions(struct nvc0_context *nvc0)
>>>     pipe->set_polygon_stipple = nvc0_set_polygon_stipple;
>>>     pipe->set_scissor_states = nvc0_set_scissor_states;
>>>     pipe->set_viewport_states = nvc0_set_viewport_states;
>>> +   pipe->set_window_rectangle_states = nvc0_set_window_rectangle_states;
>>>     pipe->set_tess_state = nvc0_set_tess_state;
>>>
>>>     pipe->create_vertex_elements_state = nvc0_vertex_state_create;
>>> diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_state_validate.c
>>> b/src/gallium/drivers/nouveau/nvc0/nvc0_state_validate.c
>>> index ad44e85..a57cd63 100644
>>> --- a/src/gallium/drivers/nouveau/nvc0/nvc0_state_validate.c
>>> +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_state_validate.c
>>> @@ -326,6 +326,30 @@ nvc0_validate_viewport(struct nvc0_context *nvc0)
>>>     nvc0->viewports_dirty = 0;
>>>  }
>>>
>>> +static void
>>> +nvc0_validate_window_rects(struct nvc0_context *nvc0)
>>> +{
>>> +   struct nouveau_pushbuf *push = nvc0->base.pushbuf;
>>> +   bool enable = nvc0->window_rect.rects > 0 ||
>>> nvc0->window_rect.inclusive;
>>> +   int i;
>>> +
>>> +   IMMED_NVC0(push, NVC0_3D(CLIP_RECTS_EN), enable);
>>> +   if (!enable)
>>> +      return;
>>> +
>>> +   IMMED_NVC0(push, NVC0_3D(CLIP_RECTS_MODE),
>>> !nvc0->window_rect.inclusive);
>>> +   BEGIN_NVC0(push, NVC0_3D(CLIP_RECT_HORIZ(0)), 8 * 2);
>>> +   for (i = 0; i < nvc0->window_rect.rects; i++) {
>>> +      struct pipe_scissor_state *s = &nvc0->window_rect.rect[i];
>>> +      PUSH_DATA(push, (s->maxx << 16) | s->minx);
>>> +      PUSH_DATA(push, (s->maxy << 16) | s->miny);
>>> +   }
>>> +   for (; i < 8; i++) {
>>> +      PUSH_DATA(push, 0);
>>> +      PUSH_DATA(push, 0);
>>> +   }
>>> +}
>>> +
>>>  static inline void
>>>  nvc0_upload_uclip_planes(struct nvc0_context *nvc0, unsigned s)
>>>  {
>>> @@ -716,6 +740,7 @@ validate_list_3d[] = {
>>>      { nvc0_validate_stipple,       NVC0_NEW_3D_STIPPLE },
>>>      { nvc0_validate_scissor,       NVC0_NEW_3D_SCISSOR |
>>> NVC0_NEW_3D_RASTERIZER },
>>>      { nvc0_validate_viewport,      NVC0_NEW_3D_VIEWPORT },
>>> +    { nvc0_validate_window_rects,  NVC0_NEW_3D_WINDOW_RECTS },
>>>      { nvc0_vertprog_validate,      NVC0_NEW_3D_VERTPROG },
>>>      { nvc0_tctlprog_validate,      NVC0_NEW_3D_TCTLPROG },
>>>      { nvc0_tevlprog_validate,      NVC0_NEW_3D_TEVLPROG },
>>> diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_stateobj.h
>>> b/src/gallium/drivers/nouveau/nvc0/nvc0_stateobj.h
>>> index f9680f5..6dedb40 100644
>>> --- a/src/gallium/drivers/nouveau/nvc0/nvc0_stateobj.h
>>> +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_stateobj.h
>>> @@ -61,6 +61,12 @@ struct nvc0_vertex_stateobj {
>>>     struct nvc0_vertex_element element[0];
>>>  };
>>>
>>> +struct nvc0_window_rect_stateobj {
>>> +   bool inclusive;
>>> +   unsigned rects;
>>> +   struct pipe_scissor_state rect[8];
>>> +};
>>> +
>>>  struct nvc0_so_target {
>>>     struct pipe_stream_output_target pipe;
>>>     struct pipe_query *pq;
>>> diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_surface.c
>>> b/src/gallium/drivers/nouveau/nvc0/nvc0_surface.c
>>> index a177569..1c72249 100644
>>> --- a/src/gallium/drivers/nouveau/nvc0/nvc0_surface.c
>>> +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_surface.c
>>> @@ -782,6 +782,7 @@ struct nvc0_blitctx
>>>     enum pipe_texture_target target;
>>>     struct {
>>>        struct pipe_framebuffer_state fb;
>>> +      struct nvc0_window_rect_stateobj window_rect;
>>>        struct nvc0_rasterizer_stateobj *rast;
>>>        struct nvc0_program *vp;
>>>        struct nvc0_program *tcp;
>>> @@ -1035,7 +1036,8 @@ nvc0_blitctx_prepare_state(struct nvc0_blitctx
>>> *blit)
>>>  }
>>>
>>>  static void
>>> -nvc0_blitctx_pre_blit(struct nvc0_blitctx *ctx)
>>> +nvc0_blitctx_pre_blit(struct nvc0_blitctx *ctx,
>>> +                      const struct pipe_blit_info *info)
>>>  {
>>>     struct nvc0_context *nvc0 = ctx->nvc0;
>>>     struct nvc0_blitter *blitter = nvc0->screen->blitter;
>>> @@ -1058,6 +1060,7 @@ nvc0_blitctx_pre_blit(struct nvc0_blitctx *ctx)
>>>     ctx->saved.fp = nvc0->fragprog;
>>>
>>>     ctx->saved.min_samples = nvc0->min_samples;
>>> +   ctx->saved.window_rect = nvc0->window_rect;
>>>
>>>     nvc0->rast = &ctx->rast;
>>>
>>> @@ -1067,6 +1070,12 @@ nvc0_blitctx_pre_blit(struct nvc0_blitctx *ctx)
>>>     nvc0->gmtyprog = NULL;
>>>     nvc0->fragprog = ctx->fp;
>>>
>>> +   nvc0->window_rect.rects = MIN2(info->num_window_rectangles, 8);
>>> +   nvc0->window_rect.inclusive = info->window_rectangle_include;
>>> +   if (nvc0->window_rect.rects)
>>> +      memcpy(nvc0->window_rect.rect, info->window_rectangles,
>>> +             sizeof(struct pipe_scissor_state) *
>>> nvc0->window_rect.rects);
>>
>>
>> This seems to be pretty similar to the validate function. Maybe you can try
>> to refactor this part?
>
> For 4 lines of code in 2 places? I don't think that's really necessary..

Feel free to keep it as is. :)

>
>>
>>> +
>>>     for (s = 0; s <= 4; ++s) {
>>>        ctx->saved.num_textures[s] = nvc0->num_textures[s];
>>>        ctx->saved.num_samplers[s] = nvc0->num_samplers[s];
>>> @@ -1099,7 +1108,7 @@ nvc0_blitctx_pre_blit(struct nvc0_blitctx *ctx)
>>>     nvc0->dirty_3d = NVC0_NEW_3D_FRAMEBUFFER | NVC0_NEW_3D_MIN_SAMPLES |
>>>        NVC0_NEW_3D_VERTPROG | NVC0_NEW_3D_FRAGPROG |
>>>        NVC0_NEW_3D_TCTLPROG | NVC0_NEW_3D_TEVLPROG | NVC0_NEW_3D_GMTYPROG
>>> |
>>> -      NVC0_NEW_3D_TEXTURES | NVC0_NEW_3D_SAMPLERS;
>>> +      NVC0_NEW_3D_TEXTURES | NVC0_NEW_3D_SAMPLERS |
>>> NVC0_NEW_3D_WINDOW_RECTS;
>>>  }
>>>
>>>  static void
>>> @@ -1126,7 +1135,7 @@ nvc0_blitctx_post_blit(struct nvc0_blitctx *blit)
>>>     nvc0->gmtyprog = blit->saved.gp;
>>>     nvc0->fragprog = blit->saved.fp;
>>>
>>> -   nvc0->min_samples = blit->saved.min_samples;
>>> +   nvc0->window_rect = blit->saved.window_rect;
>>
>>
>> Oops?
>
> Not really. But I suppose that should be a separate change... pretty
> sure that min_samples thing is a little busted right now.

Yes. A separate patch is much better because this is unrelated to this 
patch.

>
>>
>>
>>>
>>>     pipe_sampler_view_reference(&nvc0->textures[4][0], NULL);
>>>     pipe_sampler_view_reference(&nvc0->textures[4][1], NULL);
>>> @@ -1158,7 +1167,7 @@ nvc0_blitctx_post_blit(struct nvc0_blitctx *blit)
>>>     nvc0->dirty_3d = blit->saved.dirty_3d |
>>>        (NVC0_NEW_3D_FRAMEBUFFER | NVC0_NEW_3D_SCISSOR |
>>> NVC0_NEW_3D_SAMPLE_MASK |
>>>         NVC0_NEW_3D_RASTERIZER | NVC0_NEW_3D_ZSA | NVC0_NEW_3D_BLEND |
>>> -       NVC0_NEW_3D_VIEWPORT |
>>> +       NVC0_NEW_3D_VIEWPORT | NVC0_NEW_3D_WINDOW_RECTS |
>>>         NVC0_NEW_3D_TEXTURES | NVC0_NEW_3D_SAMPLERS |
>>>         NVC0_NEW_3D_VERTPROG | NVC0_NEW_3D_FRAGPROG |
>>>         NVC0_NEW_3D_TCTLPROG | NVC0_NEW_3D_TEVLPROG | NVC0_NEW_3D_GMTYPROG
>>> |
>>> @@ -1191,7 +1200,7 @@ nvc0_blit_3d(struct nvc0_context *nvc0, const struct
>>> pipe_blit_info *info)
>>>     blit->render_condition_enable = info->render_condition_enable;
>>>
>>>     nvc0_blit_select_fp(blit, info);
>>> -   nvc0_blitctx_pre_blit(blit);
>>> +   nvc0_blitctx_pre_blit(blit, info);
>>>
>>>     nvc0_blit_set_dst(blit, dst, info->dst.level, -1, info->dst.format);
>>>     nvc0_blit_set_src(blit, src, info->src.level, -1, info->src.format,
>>> @@ -1606,6 +1615,9 @@ nvc0_blit(struct pipe_context *pipe, const struct
>>> pipe_blit_info *info)
>>>          info->src.box.height != -info->dst.box.height))
>>>        eng3d = true;
>>>
>>> +   if (info->num_window_rectangles > 0 || info->window_rectangle_include)
>>> +      eng3d = true;
>>> +
>>>     if (nvc0->screen->num_occlusion_queries_active)
>>>        IMMED_NVC0(push, NVC0_3D(SAMPLECNT_ENABLE), 0);
>>>
>>>
>>
>> --
>> -Samuel

-- 
-Samuel


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