[Mesa-dev] [PATCH 02/11] mesa: If validation fails in a debug context just emit a debug message
Ian Romanick
idr at freedesktop.org
Wed Jun 15 02:01:50 UTC 2016
From: Ian Romanick <ian.d.romanick at intel.com>
There are quite a few pipelines that desktop applications (including a
bunch of piglit test) can expect to have run but don't meet the GLES
requirements. Instead of failing validation, just emit a debug message.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96358
Cc: "12.0" <mesa-stable at lists.freedesktop.org>
Cc: Gregory Hainaut <gregory.hainaut at gmail.com>
Cc: Ilia Mirkin <imirkin at alum.mit.edu>
---
src/mesa/main/pipelineobj.c | 17 +++++++++++++++--
1 file changed, 15 insertions(+), 2 deletions(-)
diff --git a/src/mesa/main/pipelineobj.c b/src/mesa/main/pipelineobj.c
index 5a46cfe..9ecbcc9 100644
--- a/src/mesa/main/pipelineobj.c
+++ b/src/mesa/main/pipelineobj.c
@@ -929,8 +929,21 @@ _mesa_validate_program_pipeline(struct gl_context* ctx,
* application has created a debug context.
*/
if ((_mesa_is_gles(ctx) || (ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT)) &&
- !_mesa_validate_pipeline_io(pipe))
- return GL_FALSE;
+ !_mesa_validate_pipeline_io(pipe)) {
+ if (_mesa_is_gles(ctx))
+ return GL_FALSE;
+
+ static GLuint msg_id = 0;
+
+ _mesa_gl_debug(ctx, &msg_id,
+ MESA_DEBUG_SOURCE_API,
+ MESA_DEBUG_TYPE_PORTABILITY,
+ MESA_DEBUG_SEVERITY_MEDIUM,
+ "glValidateProgramPipeline: pipeline %u does not meet "
+ "strict OpenGL ES 3.1 requirements and may not be "
+ "portable across desktop hardware\n",
+ pipe->Name);
+ }
pipe->Validated = GL_TRUE;
return GL_TRUE;
--
2.5.5
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