[Mesa-dev] [PATCH 02/11] mesa: If validation fails in a debug context just emit a debug message

Timothy Arceri timothy.arceri at collabora.com
Wed Jun 15 03:27:12 UTC 2016


On Tue, 2016-06-14 at 19:01 -0700, Ian Romanick wrote:
> From: Ian Romanick <ian.d.romanick at intel.com>
> 
> There are quite a few pipelines that desktop applications (including
> a
> bunch of piglit test) can expect to have run but don't meet the GLES
> requirements.  Instead of failing validation, just emit a debug
> message.
> 
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96358
> Cc: "12.0" <mesa-stable at lists.freedesktop.org>
> Cc: Gregory Hainaut <gregory.hainaut at gmail.com>
> Cc: Ilia Mirkin <imirkin at alum.mit.edu>

Patches 1-2 are:

Reviewed-by: Timothy Arceri <timothy.arceri at collabora.com>

> ---
>  src/mesa/main/pipelineobj.c | 17 +++++++++++++++--
>  1 file changed, 15 insertions(+), 2 deletions(-)
> 
> diff --git a/src/mesa/main/pipelineobj.c
> b/src/mesa/main/pipelineobj.c
> index 5a46cfe..9ecbcc9 100644
> --- a/src/mesa/main/pipelineobj.c
> +++ b/src/mesa/main/pipelineobj.c
> @@ -929,8 +929,21 @@ _mesa_validate_program_pipeline(struct
> gl_context* ctx,
>      * application has created a debug context.
>      */
>     if ((_mesa_is_gles(ctx) || (ctx->Const.ContextFlags &
> GL_CONTEXT_FLAG_DEBUG_BIT)) &&
> -       !_mesa_validate_pipeline_io(pipe))
> -      return GL_FALSE;
> +       !_mesa_validate_pipeline_io(pipe)) {
> +      if (_mesa_is_gles(ctx))
> +         return GL_FALSE;
> +
> +      static GLuint msg_id = 0;
> +
> +      _mesa_gl_debug(ctx, &msg_id,
> +                     MESA_DEBUG_SOURCE_API,
> +                     MESA_DEBUG_TYPE_PORTABILITY,
> +                     MESA_DEBUG_SEVERITY_MEDIUM,
> +                     "glValidateProgramPipeline: pipeline %u does
> not meet "
> +                     "strict OpenGL ES 3.1 requirements and may not
> be "
> +                     "portable across desktop hardware\n",
> +                     pipe->Name);
> +   }
>  
>     pipe->Validated = GL_TRUE;
>     return GL_TRUE;


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