[Mesa-dev] [PATCH 10/11] docs: Add extensions not part of any GL or GL ES version

Ian Romanick idr at freedesktop.org
Wed Jun 15 17:35:20 UTC 2016


On 06/15/2016 08:04 AM, Ilia Mirkin wrote:
> On Tue, Jun 14, 2016 at 10:01 PM, Ian Romanick <idr at freedesktop.org> wrote:
>> From: Ian Romanick <ian.d.romanick at intel.com>
>>
>> Based loosely on patches submitted ages ago by Thomas Helland.
>>
>> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
>> ---
>>  docs/GL3.txt | 56 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++
>>  1 file changed, 56 insertions(+)
>>
>> diff --git a/docs/GL3.txt b/docs/GL3.txt
>> index 0deeaa1..b0966a2 100644
>> --- a/docs/GL3.txt
>> +++ b/docs/GL3.txt
> 
> May I recommend renaming the file to something else while you're at
> it? I think it has gone quite far from its GL 3.0 roots... Perhaps
> devstatus.txt? or GLEXT.txt?

Is that going to cause problems form mesamatrix.net?

>> @@ -275,5 +275,61 @@ GLES3.2, GLSL ES 3.2:
>>    GL_OES_texture_stencil8                               DONE (all drivers that support GL_ARB_texture_stencil8)
>>    GL_OES_texture_storage_multisample_2d_array           DONE (all drivers that support GL_ARB_texture_multisample)
>>
>> +Khronos, ARB, and OES extensions that are not part of any OpenGL or OpenGL ES version:
>> +
>> +  GL_ARB_bindless_texture                               not started
>> +  GL_ARB_cl_event                                       not started
>> +  GL_ARB_compute_variable_group_size                    not started
>> +  GL_ARB_ES3_2_compatibility                            not started
>> +  GL_ARB_fragment_shader_interlock                      not started
>> +  GL_ARB_gpu_shader_int64                               started (airlied for core and Gallium, idr for i965)
>> +  GL_ARB_indirect_parameters                            DONE (core only?)
> 
> docs/relnotes/11.2.0.html:<li>GL_ARB_indirect_parameters on nvc0</li>

Thanks. :) I'll make all of these updates.

>> +  GL_ARB_parallel_shader_compile                        not started, but Chia-I Wu did some related work in 2014
>> +  GL_ARB_pipeline_statistics_query                      DONE (i965, nvc0, radeonsi, softpipe, swr)
>> +  GL_ARB_post_depth_coverage                            not started
>> +  GL_ARB_robustness_isolation                           not started
>> +  GL_ARB_sample_locations                               not started
>> +  GL_ARB_seamless_cubemap_per_texture                   DONE (i965, nvc0, radeonsi, r600, softpipe, swr)
>> +  GL_ARB_shader_atomic_counter_ops                      DONE (some Gallium drivers?)
> 
> docs/relnotes/11.3.0.html:<li>GL_ARB_shader_atomic_counter_ops on
> nvc0, radeonsi, softpipe</li>
> 
>> +  GL_ARB_shader_ballot                                  not started
>> +  GL_ARB_shader_clock                                   DONE (i965/gen7+)
>> +  GL_ARB_shader_draw_parameters                         DONE (i965, nvc0)
>> +  GL_ARB_shader_group_vote                              started (Ilia for nvc0, Matt for i965)
> 
> docs/relnotes/12.1.0.html:<li>GL_ARB_shader_group_vote on nvc0</li>
> 
>> +  GL_ARB_shader_stencil_export                          DONE (i965/gen9+, radeonsi, softpipe, llvmpipe, swr)
>> +  GL_ARB_shader_viewport_layer_array                    not started
>> +  GL_ARB_sparse_buffer                                  not started
>> +  GL_ARB_sparse_texture2                                not started
>> +  GL_ARB_sparse_texture_clamp                           not started
>> +  GL_ARB_sparse_texture                                 not started
> 
> Is it just me or is this sorting weird? Why is texture after texture2?

I hadn't noticed it before, but it is weird.  All I did was
copy-and-paste all the extensions to a file, then use sort... but I just
tried it again, and it gave the more reasonable order with
GL_ARB_sparse_texture first. *shrug*  I'll fix it.

>> +  GL_ARB_texture_filter_minmax                          not started
>> +  GL_ARB_transform_feedback_overflow_query              not started
>> +  GL_KHR_blend_equation_advanced_coherent               not started
>> +  GL_KHR_no_error                                       not started
>> +  GL_KHR_texture_compression_astc_hdr                   DONE (core only)
>> +  GL_KHR_texture_compression_astc_sliced_3d             not started
>> +  GL_OES_depth_texture_cube_map                         DONE (all drivers that support GLSL 1.30+)
>> +  GL_OES_EGL_image                                      DONE (all drivers)
>> +  GL_OES_EGL_image_external_essl3                       not started
>> +  GL_OES_required_internalformat                        not started - GLES2 extension based on OpenGL ES 3.0 feature
>> +  GL_OES_surfaceless_context                            DONE (all drivers)
>> +  GL_OES_texture_compression_astc                       DONE (core only)
>> +  GL_OES_texture_float                                  DONE (i965)
>> +  GL_OES_texture_float_linear                           DONE (i965)
>> +  GL_OES_texture_half_float                             DONE (i965)
>> +  GL_OES_texture_half_float_linear                      DONE (i965)
> 
> docs/relnotes/11.0.0.html:<li>GL_OES_texture_float on all r300, r600,
> radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe</li>
> docs/relnotes/11.0.0.html:<li>GL_OES_texture_float_linear on all r300,
> r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe</li>
> docs/relnotes/11.0.0.html:<li>GL_OES_texture_half_float on all r300,
> r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe</li>
> docs/relnotes/11.0.0.html:<li>GL_OES_texture_half_float_linear on all
> r300, r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe</li>
> 
>> +  GL_OES_texture_view                                   not started - based on GL_ARB_texture_view
>> +  GLX_ARB_context_flush_control                         not started
>> +  GLX_ARB_robustness_application_isolation              not started
>> +  GLX_ARB_robustness_share_group_isolation              not started
>> +
>> +The following extensions are not part of any OpenGL or OpenGL ES version, and
>> +we DO NOT WANT implementations of these extensions for Mesa.
>> +
>> +  GL_ARB_geometry_shader4                               Superseded by GL 3.2 geometry shaders
>> +  GL_ARB_matrix_palette                                 Superseded by GL_ARB_vertex_program
>> +  GL_ARB_shading_language_include                       Not interesting
>> +  GL_ARB_shadow_ambient                                 Superseded by GL_ARB_fragment_program
>> +  GL_ARB_vertex_blend                                   Superseded by GL_ARB_vertex_program
>> +
>>  More info about these features and the work involved can be found at
>>  http://dri.freedesktop.org/wiki/MissingFunctionality
>> --
>> 2.5.5
>>
>> _______________________________________________
>> mesa-dev mailing list
>> mesa-dev at lists.freedesktop.org
>> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
> 



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