[Mesa-dev] [PATCH v4] gallium: add API for setting window rectangles
Ilia Mirkin
imirkin at alum.mit.edu
Thu Jun 16 00:24:53 UTC 2016
Window rectangles apply to all framebuffer operations, either in
inclusive or exclusive mode. They may also be specified as part of a
blit operation.
In exclusive mode, any fragment inside any of the specified rectangles
will be discarded.
In inclusive mode, any fragment outside every rectangle will be
discarded.
The no-op state is to have 0 rectangles in exclusive mode.
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
v3 -> v4:
- make it clearer that clears aren't affected by window rectangles.
- rename context call to ->set_window_rectangles
src/gallium/docs/source/context.rst | 17 ++++++++++++++---
src/gallium/include/pipe/p_context.h | 5 +++++
src/gallium/include/pipe/p_state.h | 6 ++++++
3 files changed, 25 insertions(+), 3 deletions(-)
diff --git a/src/gallium/docs/source/context.rst b/src/gallium/docs/source/context.rst
index 3a45f40..6f09c55 100644
--- a/src/gallium/docs/source/context.rst
+++ b/src/gallium/docs/source/context.rst
@@ -79,6 +79,17 @@ objects. They all follow simple, one-method binding calls, e.g.
should be the same as the number of set viewports and can be up to
PIPE_MAX_VIEWPORTS.
* ``set_viewport_states``
+* ``set_window_rectangles`` sets the window rectangles to be used for
+ rendering, as defined by GL_EXT_window_rectangles. There are two
+ modes - include and exclude, which define whether the supplied
+ rectangles are to be used for including fragments or excluding
+ them. All of the rectangles are ORed together, so in exclude mode,
+ any fragment inside any rectangle would be culled, while in include
+ mode, any fragment outside all rectangles would be culled. xmin/ymin
+ are inclusive, while xmax/ymax are exclusive (same as scissor states
+ above). Note that this only applies to draws, not clears or
+ blits. (Blits have their own way to pass the requisite rectangles
+ in.)
* ``set_tess_state`` configures the default tessellation parameters:
* ``default_outer_level`` is the default value for the outer tessellation
levels. This corresponds to GL's ``PATCH_DEFAULT_OUTER_LEVEL``.
@@ -492,9 +503,9 @@ This can be considered the equivalent of a CPU memcpy.
``blit`` blits a region of a resource to a region of another resource, including
scaling, format conversion, and up-/downsampling, as well as a destination clip
-rectangle (scissors). It can also optionally honor the current render condition
-(but either way the blit itself never contributes anything to queries currently
-gathering data).
+rectangle (scissors) and window rectangles. It can also optionally honor the
+current render condition (but either way the blit itself never contributes
+anything to queries currently gathering data).
As opposed to manually drawing a textured quad, this lets the pipe driver choose
the optimal method for blitting (like using a special 2D engine), and usually
offers, for example, accelerated stencil-only copies even where
diff --git a/src/gallium/include/pipe/p_context.h b/src/gallium/include/pipe/p_context.h
index 9d7a8eb..6fde875 100644
--- a/src/gallium/include/pipe/p_context.h
+++ b/src/gallium/include/pipe/p_context.h
@@ -274,6 +274,11 @@ struct pipe_context {
unsigned num_scissors,
const struct pipe_scissor_state * );
+ void (*set_window_rectangles)( struct pipe_context *,
+ boolean include,
+ unsigned num_rectangles,
+ const struct pipe_scissor_state * );
+
void (*set_viewport_states)( struct pipe_context *,
unsigned start_slot,
unsigned num_viewports,
diff --git a/src/gallium/include/pipe/p_state.h b/src/gallium/include/pipe/p_state.h
index 396f563..9c69355 100644
--- a/src/gallium/include/pipe/p_state.h
+++ b/src/gallium/include/pipe/p_state.h
@@ -69,6 +69,7 @@ extern "C" {
#define PIPE_MAX_VIEWPORTS 16
#define PIPE_MAX_CLIP_OR_CULL_DISTANCE_COUNT 8
#define PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT 2
+#define PIPE_MAX_WINDOW_RECTANGLES 8
struct pipe_reference
@@ -710,6 +711,11 @@ struct pipe_blit_info
boolean scissor_enable;
struct pipe_scissor_state scissor;
+ /* Window rectangles can either be inclusive or exclusive. */
+ boolean window_rectangle_include;
+ unsigned num_window_rectangles;
+ struct pipe_scissor_state window_rectangles[PIPE_MAX_WINDOW_RECTANGLES];
+
boolean render_condition_enable; /**< whether the blit should honor the
current render condition */
boolean alpha_blend; /* dst.rgb = src.rgb * src.a + dst.rgb * (1 - src.a) */
--
2.7.3
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