[Mesa-dev] [PATCH v4] gallium: add API for setting window rectangles
Brian Paul
brianp at vmware.com
Thu Jun 16 17:25:52 UTC 2016
On 06/15/2016 06:24 PM, Ilia Mirkin wrote:
> Window rectangles apply to all framebuffer operations, either in
> inclusive or exclusive mode. They may also be specified as part of a
> blit operation.
>
> In exclusive mode, any fragment inside any of the specified rectangles
> will be discarded.
>
> In inclusive mode, any fragment outside every rectangle will be
> discarded.
>
> The no-op state is to have 0 rectangles in exclusive mode.
>
> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
> ---
>
> v3 -> v4:
> - make it clearer that clears aren't affected by window rectangles.
> - rename context call to ->set_window_rectangles
>
> src/gallium/docs/source/context.rst | 17 ++++++++++++++---
> src/gallium/include/pipe/p_context.h | 5 +++++
> src/gallium/include/pipe/p_state.h | 6 ++++++
> 3 files changed, 25 insertions(+), 3 deletions(-)
>
> diff --git a/src/gallium/docs/source/context.rst b/src/gallium/docs/source/context.rst
> index 3a45f40..6f09c55 100644
> --- a/src/gallium/docs/source/context.rst
> +++ b/src/gallium/docs/source/context.rst
> @@ -79,6 +79,17 @@ objects. They all follow simple, one-method binding calls, e.g.
> should be the same as the number of set viewports and can be up to
> PIPE_MAX_VIEWPORTS.
> * ``set_viewport_states``
> +* ``set_window_rectangles`` sets the window rectangles to be used for
> + rendering, as defined by GL_EXT_window_rectangles. There are two
> + modes - include and exclude, which define whether the supplied
> + rectangles are to be used for including fragments or excluding
> + them. All of the rectangles are ORed together, so in exclude mode,
> + any fragment inside any rectangle would be culled, while in include
> + mode, any fragment outside all rectangles would be culled. xmin/ymin
> + are inclusive, while xmax/ymax are exclusive (same as scissor states
> + above). Note that this only applies to draws, not clears or
> + blits. (Blits have their own way to pass the requisite rectangles
> + in.)
> * ``set_tess_state`` configures the default tessellation parameters:
> * ``default_outer_level`` is the default value for the outer tessellation
> levels. This corresponds to GL's ``PATCH_DEFAULT_OUTER_LEVEL``.
> @@ -492,9 +503,9 @@ This can be considered the equivalent of a CPU memcpy.
>
> ``blit`` blits a region of a resource to a region of another resource, including
> scaling, format conversion, and up-/downsampling, as well as a destination clip
> -rectangle (scissors). It can also optionally honor the current render condition
> -(but either way the blit itself never contributes anything to queries currently
> -gathering data).
> +rectangle (scissors) and window rectangles. It can also optionally honor the
> +current render condition (but either way the blit itself never contributes
> +anything to queries currently gathering data).
> As opposed to manually drawing a textured quad, this lets the pipe driver choose
> the optimal method for blitting (like using a special 2D engine), and usually
> offers, for example, accelerated stencil-only copies even where
> diff --git a/src/gallium/include/pipe/p_context.h b/src/gallium/include/pipe/p_context.h
> index 9d7a8eb..6fde875 100644
> --- a/src/gallium/include/pipe/p_context.h
> +++ b/src/gallium/include/pipe/p_context.h
> @@ -274,6 +274,11 @@ struct pipe_context {
> unsigned num_scissors,
> const struct pipe_scissor_state * );
>
> + void (*set_window_rectangles)( struct pipe_context *,
> + boolean include,
> + unsigned num_rectangles,
> + const struct pipe_scissor_state * );
> +
> void (*set_viewport_states)( struct pipe_context *,
> unsigned start_slot,
> unsigned num_viewports,
> diff --git a/src/gallium/include/pipe/p_state.h b/src/gallium/include/pipe/p_state.h
> index 396f563..9c69355 100644
> --- a/src/gallium/include/pipe/p_state.h
> +++ b/src/gallium/include/pipe/p_state.h
> @@ -69,6 +69,7 @@ extern "C" {
> #define PIPE_MAX_VIEWPORTS 16
> #define PIPE_MAX_CLIP_OR_CULL_DISTANCE_COUNT 8
> #define PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT 2
> +#define PIPE_MAX_WINDOW_RECTANGLES 8
>
>
> struct pipe_reference
> @@ -710,6 +711,11 @@ struct pipe_blit_info
> boolean scissor_enable;
> struct pipe_scissor_state scissor;
>
> + /* Window rectangles can either be inclusive or exclusive. */
> + boolean window_rectangle_include;
> + unsigned num_window_rectangles;
> + struct pipe_scissor_state window_rectangles[PIPE_MAX_WINDOW_RECTANGLES];
> +
> boolean render_condition_enable; /**< whether the blit should honor the
> current render condition */
> boolean alpha_blend; /* dst.rgb = src.rgb * src.a + dst.rgb * (1 - src.a) */
>
Reviewed-by: Brian Paul <brianp at vmware.com>
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