[Mesa-dev] [PATCH] i965: get PrimitiveMode from the program rather than the shader struct
Timothy Arceri
timothy.arceri at collabora.com
Mon Jun 20 07:40:23 UTC 2016
This is more consitent with what we do elsewhere and will allow
us to only cache one of the values in the shader cache.
---
src/mesa/drivers/dri/i965/brw_tcs.c | 5 ++---
1 file changed, 2 insertions(+), 3 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_tcs.c b/src/mesa/drivers/dri/i965/brw_tcs.c
index ecd0a86..692c6f4 100644
--- a/src/mesa/drivers/dri/i965/brw_tcs.c
+++ b/src/mesa/drivers/dri/i965/brw_tcs.c
@@ -424,9 +424,8 @@ brw_tcs_precompile(struct gl_context *ctx,
if (brw->gen < 8)
key.input_vertices = shader_prog->TessCtrl.VerticesOut;
- key.tes_primitive_mode =
- shader_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL] ?
- shader_prog->TessEval.PrimitiveMode : GL_TRIANGLES;
+ key.tes_primitive_mode = brw->tess_eval_program ?
+ brw->tess_eval_program->PrimitiveMode : GL_TRIANGLES;
key.outputs_written = prog->OutputsWritten;
key.patch_outputs_written = prog->PatchOutputsWritten;
--
2.5.5
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