[Mesa-dev] [PATCH] st/vdpau: use bicubic filter for scaling
Nayan Deshmukh
nayan26deshmukh at gmail.com
Wed Jun 22 06:58:47 UTC 2016
Hi Andy,
Thanks for trying it.
I figured out that there are some problems in the patch.
Firstly, I need to send a u_rect to bicubic_filter_render to take care of
the destination_video_rect, as to avoid writing on the entire surface.
Secondly, I also need to set destination_rect clip. I am not yet sure how
that could be done.
Any ideas?
Regards,
Nayan.
On Wed, Jun 22, 2016 at 3:21 AM, Andy Furniss <adf.lists at gmail.com> wrote:
> Andy Furniss wrote:
>
>> Nayan Deshmukh wrote:
>>
>>> I forgot to CC the list, so I am attaching our conversation here. Also
>>> probably my R7 M265 uses
>>> a progressive shader.
>>>
>>
>> OK, maybe that could be it.
>>
>> I may be able to try progressive, but need to remember what to change...
>>
>
> Seems I can't test progressive with this h/w. I had a different card
> last time I did it - trying the same now just segfaults.
>
>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/mesa-dev/attachments/20160622/f2c1e3b9/attachment.html>
More information about the mesa-dev
mailing list