[Mesa-dev] [PATCH] st/vdpau: use bicubic filter for scaling

Nayan Deshmukh nayan26deshmukh at gmail.com
Wed Jun 22 06:58:47 UTC 2016


Hi Andy,

Thanks for trying it.

I figured out that there are some problems in the patch.

Firstly, I need to send a u_rect to bicubic_filter_render to take care of
the destination_video_rect, as to avoid writing on the entire surface.

Secondly, I also need to set destination_rect clip. I am not yet sure how
that could be done.

Any ideas?

Regards,
Nayan.

On Wed, Jun 22, 2016 at 3:21 AM, Andy Furniss <adf.lists at gmail.com> wrote:

> Andy Furniss wrote:
>
>> Nayan Deshmukh wrote:
>>
>>> I forgot to CC the list, so I am attaching our conversation here. Also
>>> probably my R7 M265 uses
>>> a progressive shader.
>>>
>>
>> OK, maybe that could be it.
>>
>> I may be able to try progressive, but need to remember what to change...
>>
>
> Seems I can't test progressive with this h/w. I had a different card
> last time I did it - trying the same now just segfaults.
>
>
>
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