[Mesa-dev] [PATCH 07/18] i965/blorp: Load tranformation coordinates as vec4
Topi Pohjolainen
topi.pohjolainen at intel.com
Thu Jun 23 19:17:03 UTC 2016
In preparation for loading as flat vertex input.
Signed-off-by: Topi Pohjolainen <topi.pohjolainen at intel.com>
---
src/mesa/drivers/dri/i965/brw_blorp_blit.cpp | 25 +++++++++++++------------
1 file changed, 13 insertions(+), 12 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
index a9eac60..e021d23 100644
--- a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
+++ b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
@@ -333,10 +333,7 @@ struct brw_blorp_blit_vars {
/* Input values from brw_blorp_wm_inputs */
nir_variable *u_discard_rect;
nir_variable *u_rect_grid;
- struct {
- nir_variable *multiplier;
- nir_variable *offset;
- } u_x_transform, u_y_transform;
+ nir_variable *u_coord_transform;
nir_variable *u_src_z;
/* gl_FragCoord */
@@ -371,15 +368,17 @@ brw_blorp_blit_vars_init(nir_builder *b, struct brw_blorp_blit_vars *v,
v->u_discard_rect = NULL;
}
+ v->u_coord_transform = nir_variable_create(b->shader, nir_var_uniform,
+ glsl_type::vec4_type,
+ "coord_transform");
+ v->u_coord_transform->data.location =
+ offsetof(struct brw_blorp_wm_inputs, x_transform.multiplier);
+
#define LOAD_UNIFORM(name, type)\
v->u_##name = nir_variable_create(b->shader, nir_var_uniform, type, #name); \
v->u_##name->data.location = \
offsetof(struct brw_blorp_wm_inputs, name);
- LOAD_UNIFORM(x_transform.multiplier, glsl_float_type())
- LOAD_UNIFORM(x_transform.offset, glsl_float_type())
- LOAD_UNIFORM(y_transform.multiplier, glsl_float_type())
- LOAD_UNIFORM(y_transform.offset, glsl_float_type())
LOAD_UNIFORM(src_z, glsl_uint_type())
#undef DECL_UNIFORM
@@ -417,10 +416,12 @@ nir_ssa_def *
blorp_blit_apply_transform(nir_builder *b, nir_ssa_def *src_pos,
struct brw_blorp_blit_vars *v)
{
- nir_ssa_def *offset = nir_vec2(b, nir_load_var(b, v->u_x_transform.offset),
- nir_load_var(b, v->u_y_transform.offset));
- nir_ssa_def *mul = nir_vec2(b, nir_load_var(b, v->u_x_transform.multiplier),
- nir_load_var(b, v->u_y_transform.multiplier));
+ nir_ssa_def *coord_transform = nir_load_var(b, v->u_coord_transform);
+
+ nir_ssa_def *offset = nir_vec2(b, nir_channel(b, coord_transform, 1),
+ nir_channel(b, coord_transform, 3));
+ nir_ssa_def *mul = nir_vec2(b, nir_channel(b, coord_transform, 0),
+ nir_channel(b, coord_transform, 2));
return nir_ffma(b, src_pos, mul, offset);
}
--
2.5.5
More information about the mesa-dev
mailing list