[Mesa-dev] [PATCH 08/18] i965/blorp: Drop LOAD_UNIFORM macro
Topi Pohjolainen
topi.pohjolainen at intel.com
Thu Jun 23 19:17:04 UTC 2016
Signed-off-by: Topi Pohjolainen <topi.pohjolainen at intel.com>
---
src/mesa/drivers/dri/i965/brw_blorp_blit.cpp | 11 +++--------
1 file changed, 3 insertions(+), 8 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
index e021d23..1683f8e 100644
--- a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
+++ b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
@@ -374,14 +374,9 @@ brw_blorp_blit_vars_init(nir_builder *b, struct brw_blorp_blit_vars *v,
v->u_coord_transform->data.location =
offsetof(struct brw_blorp_wm_inputs, x_transform.multiplier);
-#define LOAD_UNIFORM(name, type)\
- v->u_##name = nir_variable_create(b->shader, nir_var_uniform, type, #name); \
- v->u_##name->data.location = \
- offsetof(struct brw_blorp_wm_inputs, name);
-
- LOAD_UNIFORM(src_z, glsl_uint_type())
-
-#undef DECL_UNIFORM
+ v->u_src_z = nir_variable_create(b->shader, nir_var_uniform,
+ glsl_type::uint_type, "src_z");
+ v->u_src_z->data.location = offsetof(struct brw_blorp_wm_inputs, src_z);
v->frag_coord = nir_variable_create(b->shader, nir_var_shader_in,
glsl_vec4_type(), "gl_FragCoord");
--
2.5.5
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