[Mesa-dev] V3 On disk shader cache for i965 (Now with real world results!)

Timothy Arceri timothy.arceri at collabora.com
Wed Jun 29 12:11:40 UTC 2016


On Wed, 2016-06-29 at 03:47 +0300, Grazvydas Ignotas wrote:
> On Tue, Jun 28, 2016 at 10:53 AM, Timothy Arceri
> <timothy.arceri at collabora.com> wrote:
> > On Mon, 2016-06-27 at 00:46 +1000, Timothy Arceri wrote:
> > > On Sun, 2016-06-26 at 16:15 +0300, Grazvydas Ignotas wrote:
> > > > Tried this while playing with apitrace and am getting segfaults
> > > > when
> > > > running any trace with a cached (second) run. Not sure if it's
> > > > "wrong"
> > > > traces I've chosen or what, you can take one example from this
> > > > bug:
> > > > https://bugs.freedesktop.org/show_bug.cgi?id=96425
> > > 
> > > Thanks for testing I'll take a look tomorrow.
> > 
> > The problem is the shaders were being detached after linking so we
> > had
> > nothing to fallback to if we had a shade cache miss.
> > I've hacked something up and pushed it to the shader-cache19 branch
> > that allows the trace to run. Not sure how it relates to real game
> > performance but the trace goes from 5FPS to 7FPS on the second run
> > on
> > my machine with which looks good :)
> 
> Seems to work now and makes things a good deal faster. nice!
> 
> However I have a case of one trace's cache seemingly affecting
> another
> trace, are you interested in that?

Yes, very interested in any bugs :)

>  One of them (the one that gets
> broken) is from this bug:
> https://bugs.freedesktop.org/show_bug.cgi?id=92229
> Unfortunately the other "bad" one is my own and is over a gigabyte
> (even compressed), I'll need to trim it I guess.

If your happy to upload it somewhere I'm happy to download it.

Thanks for testing.

Tim


> 
> > > > It would also be good idea to hide the cache debug messages
> > > > behind
> > > > some env var, or at least send them to stderr and not stdout,
> > > > as
> > > > stdout breaks programs that pipe data through stdout like
> > > > qapitrace.
> > > 
> > > Right thats my next task, I should get this done tomorrow also.
> > > As
> > > stated below :) "For now I have left in some printf's as the
> > > feature
> > > is
> > > still disabled by default and they are useful for debugging. I
> > > intend
> > > to fix this soon to hide them behind an environment var."
> 
> Yes I have read that (even used your wording in my comment), but
> somehow managed to forget it while testing, sorry.
> 
> GraÅžvydas
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