[Mesa-dev] [PATCH 32/36] i965/blorp: Simplify depth buffer state setup a bit

Jason Ekstrand jason at jlekstrand.net
Thu Jun 30 00:37:51 UTC 2016


The data comes in via ISL in a format that's almost directly usable by the
hardware so we can avoid some of the conversion headache.
---
 src/mesa/drivers/dri/i965/gen6_blorp.c | 34 ++++++++----------------------
 src/mesa/drivers/dri/i965/gen7_blorp.c | 38 +++++++---------------------------
 2 files changed, 17 insertions(+), 55 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/gen6_blorp.c b/src/mesa/drivers/dri/i965/gen6_blorp.c
index f3ed936..a0f36b2 100644
--- a/src/mesa/drivers/dri/i965/gen6_blorp.c
+++ b/src/mesa/drivers/dri/i965/gen6_blorp.c
@@ -684,11 +684,8 @@ static void
 gen6_blorp_emit_depth_stencil_config(struct brw_context *brw,
                                      const struct brw_blorp_params *params)
 {
-   uint32_t surfwidth, surfheight;
    uint32_t surftype;
-   unsigned int depth = MAX2(params->depth.mt->logical_depth0, 1);
    GLenum gl_target = params->depth.mt->target;
-   unsigned int lod;
 
    switch (gl_target) {
    case GL_TEXTURE_CUBE_MAP_ARRAY:
@@ -699,39 +696,25 @@ gen6_blorp_emit_depth_stencil_config(struct brw_context *brw,
        * equivalent.
        */
       surftype = BRW_SURFACE_2D;
-      depth *= 6;
       break;
    default:
       surftype = translate_tex_target(gl_target);
       break;
    }
 
-   const unsigned min_array_element = params->depth.layer;
-
-   lod = params->depth.level - params->depth.mt->first_level;
-
-   if (params->hiz_op != GEN6_HIZ_OP_NONE && lod == 0) {
-      /* HIZ ops for lod 0 may set the width & height a little
-       * larger to allow the fast depth clear to fit the hardware
-       * alignment requirements. (8x4)
-       */
-      surfwidth = params->depth.surf.logical_level0_px.width;
-      surfheight = params->depth.surf.logical_level0_px.height;
-   } else {
-      surfwidth = params->depth.mt->logical_width0;
-      surfheight = params->depth.mt->logical_height0;
-   }
-
    /* 3DSTATE_DEPTH_BUFFER */
    {
       brw_emit_depth_stall_flushes(brw);
 
+      unsigned depth = MAX2(params->depth.surf.logical_level0_px.depth,
+                            params->depth.surf.logical_level0_px.array_len);
+
       BEGIN_BATCH(7);
       /* 3DSTATE_DEPTH_BUFFER dw0 */
       OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
 
       /* 3DSTATE_DEPTH_BUFFER dw1 */
-      OUT_BATCH((params->depth.mt->pitch - 1) |
+      OUT_BATCH((params->depth.surf.row_pitch - 1) |
                 params->depth_format << 18 |
                 1 << 21 | /* separate stencil enable */
                 1 << 22 | /* hiz enable */
@@ -746,13 +729,13 @@ gen6_blorp_emit_depth_stencil_config(struct brw_context *brw,
 
       /* 3DSTATE_DEPTH_BUFFER dw3 */
       OUT_BATCH(BRW_SURFACE_MIPMAPLAYOUT_BELOW << 1 |
-                (surfwidth - 1) << 6 |
-                (surfheight - 1) << 19 |
-                lod << 2);
+                (params->depth.surf.logical_level0_px.width - 1) << 6 |
+                (params->depth.surf.logical_level0_px.height - 1) << 19 |
+                params->depth.view.base_level << 2);
 
       /* 3DSTATE_DEPTH_BUFFER dw4 */
       OUT_BATCH((depth - 1) << 21 |
-                min_array_element << 10 |
+                params->depth.view.base_array_layer << 10 |
                 (depth - 1) << 1);
 
       /* 3DSTATE_DEPTH_BUFFER dw5 */
@@ -769,6 +752,7 @@ gen6_blorp_emit_depth_stencil_config(struct brw_context *brw,
       uint32_t offset = 0;
 
       if (hiz_mt->array_layout == ALL_SLICES_AT_EACH_LOD) {
+         const unsigned lod = params->depth.view.base_level;
          offset = intel_miptree_get_aligned_offset(hiz_mt,
                                                    hiz_mt->level[lod].level_x,
                                                    hiz_mt->level[lod].level_y,
diff --git a/src/mesa/drivers/dri/i965/gen7_blorp.c b/src/mesa/drivers/dri/i965/gen7_blorp.c
index 5e37a85..3d66eb1 100644
--- a/src/mesa/drivers/dri/i965/gen7_blorp.c
+++ b/src/mesa/drivers/dri/i965/gen7_blorp.c
@@ -551,12 +551,8 @@ gen7_blorp_emit_depth_stencil_config(struct brw_context *brw,
                                      const struct brw_blorp_params *params)
 {
    const uint8_t mocs = GEN7_MOCS_L3;
-   uint32_t surfwidth, surfheight;
    uint32_t surftype;
-   unsigned int depth = MAX2(params->depth.mt->logical_depth0, 1);
-   unsigned int min_array_element;
    GLenum gl_target = params->depth.mt->target;
-   unsigned int lod;
 
    switch (gl_target) {
    case GL_TEXTURE_CUBE_MAP_ARRAY:
@@ -567,40 +563,22 @@ gen7_blorp_emit_depth_stencil_config(struct brw_context *brw,
        * equivalent.
        */
       surftype = BRW_SURFACE_2D;
-      depth *= 6;
       break;
    default:
       surftype = translate_tex_target(gl_target);
       break;
    }
 
-   min_array_element = params->depth.layer;
-   if (params->depth.mt->num_samples > 1) {
-      /* Convert physical layer to logical layer. */
-      min_array_element /= params->depth.mt->num_samples;
-   }
-
-   lod = params->depth.level - params->depth.mt->first_level;
-
-   if (params->hiz_op != GEN6_HIZ_OP_NONE && lod == 0) {
-      /* HIZ ops for lod 0 may set the width & height a little
-       * larger to allow the fast depth clear to fit the hardware
-       * alignment requirements. (8x4)
-       */
-      surfwidth = params->depth.surf.logical_level0_px.width;
-      surfheight = params->depth.surf.logical_level0_px.height;
-   } else {
-      surfwidth = params->depth.mt->logical_width0;
-      surfheight = params->depth.mt->logical_height0;
-   }
-
    /* 3DSTATE_DEPTH_BUFFER */
    {
       brw_emit_depth_stall_flushes(brw);
 
+      unsigned depth = MAX2(params->depth.surf.logical_level0_px.depth,
+                            params->depth.surf.logical_level0_px.array_len);
+
       BEGIN_BATCH(7);
       OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
-      OUT_BATCH((params->depth.mt->pitch - 1) |
+      OUT_BATCH((params->depth.surf.row_pitch - 1) |
                 params->depth_format << 18 |
                 1 << 22 | /* hiz enable */
                 1 << 28 | /* depth write */
@@ -608,11 +586,11 @@ gen7_blorp_emit_depth_stencil_config(struct brw_context *brw,
       OUT_RELOC(params->depth.mt->bo,
                 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
                 0);
-      OUT_BATCH((surfwidth - 1) << 4 |
-                (surfheight - 1) << 18 |
-                lod);
+      OUT_BATCH((params->depth.surf.logical_level0_px.width - 1) << 4 |
+                (params->depth.surf.logical_level0_px.height - 1) << 18 |
+                params->depth.view.base_level);
       OUT_BATCH(((depth - 1) << 21) |
-                (min_array_element << 10) |
+                (params->depth.view.base_array_layer << 10) |
                 mocs);
       OUT_BATCH(0);
       OUT_BATCH((depth - 1) << 21);
-- 
2.5.0.400.gff86faf



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