[Mesa-dev] [PATCH 20/36] i965/blorp: Move surface offset calculations into a helper
Jason Ekstrand
jason at jlekstrand.net
Thu Jun 30 00:37:39 UTC 2016
The helper does a full transformation on the surface to turn it into a new
2-D single-layer single-level surface representing the original layer and
level in memory.
---
src/mesa/drivers/dri/i965/brw_blorp.c | 84 ++++++++++++++++++-----------------
1 file changed, 43 insertions(+), 41 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_blorp.c b/src/mesa/drivers/dri/i965/brw_blorp.c
index 3614915..728e24d1 100644
--- a/src/mesa/drivers/dri/i965/brw_blorp.c
+++ b/src/mesa/drivers/dri/i965/brw_blorp.c
@@ -116,6 +116,46 @@ blorp_get_image_offset_sa(struct isl_device *dev, const struct isl_surf *surf,
}
}
+static void
+surf_apply_level_layer_offsets(struct isl_device *dev, struct isl_surf *surf,
+ struct isl_view *view, uint32_t *byte_offset,
+ uint32_t *tile_x_sa, uint32_t *tile_y_sa)
+{
+ /* This only makes sense for a single level and array slice */
+ assert(view->levels == 1 && view->array_len == 1);
+
+ uint32_t x_offset_sa, y_offset_sa;
+ blorp_get_image_offset_sa(dev, surf, view->base_level,
+ view->base_array_layer,
+ &x_offset_sa, &y_offset_sa);
+
+ isl_tiling_get_intratile_offset_sa(dev, surf->tiling, view->format,
+ surf->row_pitch, x_offset_sa, y_offset_sa,
+ byte_offset, tile_x_sa, tile_y_sa);
+
+ /* Now that that's done, we have a very bare 2-D surface */
+ surf->dim = ISL_SURF_DIM_2D;
+ surf->dim_layout = ISL_DIM_LAYOUT_GEN4_2D;
+
+ surf->logical_level0_px.width =
+ minify(surf->logical_level0_px.width, view->base_level);
+ surf->logical_level0_px.height =
+ minify(surf->logical_level0_px.height, view->base_level);
+ surf->logical_level0_px.depth = 1;
+ surf->logical_level0_px.array_len = 1;
+ surf->levels = 1;
+
+ /* Alignment doesn't matter since we have 1 miplevel and 1 array slice so
+ * just pick something that works for everybody.
+ */
+ surf->image_alignment_el = isl_extent3d(4, 4, 1);
+
+ /* TODO: surf->physcal_level0_extent_sa? */
+
+ view->base_level = 0;
+ view->base_array_layer = 0;
+}
+
void
brw_blorp_surface_info_init(struct brw_context *brw,
struct brw_blorp_surface_info *info,
@@ -208,20 +248,9 @@ brw_blorp_surface_info_init(struct brw_context *brw,
}
}
- uint32_t x_offset, y_offset;
- blorp_get_image_offset_sa(&brw->isl_dev, &info->surf,
- level, layer / layer_multiplier,
- &x_offset, &y_offset);
-
- uint32_t mt_x, mt_y;
- intel_miptree_get_image_offset(mt, level, layer, &mt_x, &mt_y);
- assert(mt_x == x_offset && mt_y == y_offset);
-
- isl_tiling_get_intratile_offset_sa(&brw->isl_dev, info->surf.tiling,
- info->view.format,
- info->surf.row_pitch, x_offset, y_offset,
- &info->bo_offset,
- &info->tile_x_sa, &info->tile_y_sa);
+ surf_apply_level_layer_offsets(&brw->isl_dev, &info->surf, &info->view,
+ &info->bo_offset,
+ &info->tile_x_sa, &info->tile_y_sa);
}
@@ -356,35 +385,8 @@ brw_blorp_emit_surface_state(struct brw_context *brw,
struct isl_surf surf = surface->surf;
/* Stomp surface dimensions and tiling (if needed) with info from blorp */
- surf.dim = ISL_SURF_DIM_2D;
- surf.dim_layout = ISL_DIM_LAYOUT_GEN4_2D;
surf.logical_level0_px.width = surface->width;
surf.logical_level0_px.height = surface->height;
- surf.logical_level0_px.depth = 1;
- surf.logical_level0_px.array_len = 1;
- surf.levels = 1;
-
- /* Alignment doesn't matter since we have 1 miplevel and 1 array slice so
- * just pick something that works for everybody.
- */
- surf.image_alignment_el = isl_extent3d(4, 4, 1);
-
- if (brw->gen == 6 && surf.samples > 1) {
- /* Since gen6 uses INTEL_MSAA_LAYOUT_IMS, width and height are measured
- * in samples. But SURFACE_STATE wants them in pixels, so we need to
- * divide them each by 2.
- */
- surf.logical_level0_px.width /= 2;
- surf.logical_level0_px.height /= 2;
- }
-
- if (brw->gen == 6 && surf.image_alignment_el.height > 4) {
- /* This can happen on stencil buffers on Sandy Bridge due to the
- * single-LOD work-around. It's fairly harmless as long as we don't
- * pass a bogus value into isl_surf_fill_state().
- */
- surf.image_alignment_el = isl_extent3d(4, 2, 1);
- }
union isl_color_value clear_color = { .u32 = { 0, 0, 0, 0 } };
--
2.5.0.400.gff86faf
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