[Mesa-dev] [PATCH] glsl: atomic counters are different than their uniforms

Ian Romanick idr at freedesktop.org
Thu Jun 30 01:37:20 UTC 2016


On 06/27/2016 08:28 AM, Andres Gomez wrote:
> The linker deals with atomic counters in terms of uniforms. This is OK
> but when we want to know the number of used atomic counters since a 2
> elements atomic counters array will use 2 counters but only 1 uniform.
> 
> Renamed the data structures used in the linker for disambiguation.
> 
> Fixes GL44-CTS.arrays_of_arrays_gl.AtomicDeclaration
> 
> Signed-off-by: Andres Gomez <agomez at igalia.com>
> ---
>  src/compiler/glsl/link_atomics.cpp | 83 ++++++++++++++++++++------------------
>  1 file changed, 44 insertions(+), 39 deletions(-)
> 
> diff --git a/src/compiler/glsl/link_atomics.cpp b/src/compiler/glsl/link_atomics.cpp
> index 277d473..10c3c1a 100644
> --- a/src/compiler/glsl/link_atomics.cpp
> +++ b/src/compiler/glsl/link_atomics.cpp
> @@ -30,9 +30,9 @@
>  
>  namespace {
>     /*
> -    * Atomic counter as seen by the program.
> +    * Atomic counter uniform as seen by the program.
>      */
> -   struct active_atomic_counter {
> +   struct active_atomic_counter_uniform {
>        unsigned uniform_loc;
>        ir_variable *var;
>     };
> @@ -44,44 +44,44 @@ namespace {
>      */
>     struct active_atomic_buffer {
>        active_atomic_buffer()
> -         : counters(0), num_counters(0), stage_references(), size(0)
> +         : uniforms(0), num_uniforms(0), stage_counter_references(), size(0)
>        {}
>  
>        ~active_atomic_buffer()
>        {
> -         free(counters);
> +         free(uniforms);
>        }
>  
>        void push_back(unsigned uniform_loc, ir_variable *var)
>        {
> -         active_atomic_counter *new_counters;
> +         active_atomic_counter_uniform *new_uniforms;
>  
> -         new_counters = (active_atomic_counter *)
> -            realloc(counters, sizeof(active_atomic_counter) *
> -                    (num_counters + 1));
> +         new_uniforms = (active_atomic_counter_uniform *)
> +            realloc(uniforms, sizeof(active_atomic_counter_uniform) *
> +                    (num_uniforms + 1));
>  
> -         if (new_counters == NULL) {
> +         if (new_uniforms == NULL) {
>              _mesa_error_no_memory(__func__);
>              return;
>           }
>  
> -         counters = new_counters;
> -         counters[num_counters].uniform_loc = uniform_loc;
> -         counters[num_counters].var = var;
> -         num_counters++;
> +         uniforms = new_uniforms;
> +         uniforms[num_uniforms].uniform_loc = uniform_loc;
> +         uniforms[num_uniforms].var = var;
> +         num_uniforms++;
>        }
>  
> -      active_atomic_counter *counters;
> -      unsigned num_counters;
> -      unsigned stage_references[MESA_SHADER_STAGES];
> +      active_atomic_counter_uniform *uniforms;
> +      unsigned num_uniforms;
> +      unsigned stage_counter_references[MESA_SHADER_STAGES];
>        unsigned size;
>     };
>  
>     int
>     cmp_actives(const void *a, const void *b)
>     {
> -      const active_atomic_counter *const first = (active_atomic_counter *) a;
> -      const active_atomic_counter *const second = (active_atomic_counter *) b;
> +      const active_atomic_counter_uniform *const first = (active_atomic_counter_uniform *) a;
> +      const active_atomic_counter_uniform *const second = (active_atomic_counter_uniform *) b;
>  
>        return int(first->var->data.offset) - int(second->var->data.offset);
>     }
> @@ -103,9 +103,9 @@ namespace {
>                             const unsigned shader_stage)
>     {
>        /* FIXME: Arrays of arrays get counted separately. For example:
> -       * x1[3][3][2] = 9 counters
> -       * x2[3][2]    = 3 counters
> -       * x3[2]       = 1 counter
> +       * x1[3][3][2] = 9 uniforms, 18 atomic counters
> +       * x2[3][2]    = 3 uniforms, 6 atomic counters
> +       * x3[2]       = 1 uniforms, 2 atomic counters

                          1 uniform

>         *
>         * However this code marks all the counters as active even when they
>         * might not be used.
> @@ -129,7 +129,12 @@ namespace {
>  
>           buf->push_back(*uniform_loc, var);
>  
> -         buf->stage_references[shader_stage]++;
> +         /* When checking for atomic counters we should count every member in
> +          * an array as an atomic counter reference. */

*/ goes on its own line.

> +         if (t->is_array())
> +            buf->stage_counter_references[shader_stage] += t->length;
> +         else
> +            buf->stage_counter_references[shader_stage]++;
>           buf->size = MAX2(buf->size, *offset + t->atomic_size());
>  
>           storage->offset = *offset;
> @@ -170,22 +175,22 @@ namespace {
>           if (buffers[i].size == 0)
>              continue;
>  
> -         qsort(buffers[i].counters, buffers[i].num_counters,
> -               sizeof(active_atomic_counter),
> +         qsort(buffers[i].uniforms, buffers[i].num_uniforms,
> +               sizeof(active_atomic_counter_uniform),
>                 cmp_actives);
>  
> -         for (unsigned j = 1; j < buffers[i].num_counters; j++) {
> +         for (unsigned j = 1; j < buffers[i].num_uniforms; j++) {
>              /* If an overlapping counter found, it must be a reference to the
>               * same counter from a different shader stage.
>               */
> -            if (check_atomic_counters_overlap(buffers[i].counters[j-1].var,
> -                                              buffers[i].counters[j].var)
> -                && strcmp(buffers[i].counters[j-1].var->name,
> -                          buffers[i].counters[j].var->name) != 0) {
> +            if (check_atomic_counters_overlap(buffers[i].uniforms[j-1].var,
> +                                              buffers[i].uniforms[j].var)
> +                && strcmp(buffers[i].uniforms[j-1].var->name,
> +                          buffers[i].uniforms[j].var->name) != 0) {
>                 linker_error(prog, "Atomic counter %s declared at offset %d "
>                              "which is already in use.",
> -                            buffers[i].counters[j].var->name,
> -                            buffers[i].counters[j].var->data.offset);
> +                            buffers[i].uniforms[j].var->name,
> +                            buffers[i].uniforms[j].var->data.offset);
>              }
>           }
>        }
> @@ -223,16 +228,16 @@ link_assign_atomic_counter_resources(struct gl_context *ctx,
>        mab.Binding = binding;
>        mab.MinimumSize = ab.size;
>        mab.Uniforms = rzalloc_array(prog->AtomicBuffers, GLuint,
> -                                   ab.num_counters);
> -      mab.NumUniforms = ab.num_counters;
> +                                   ab.num_uniforms);
> +      mab.NumUniforms = ab.num_uniforms;
>  
>        /* Assign counter-specific fields. */
> -      for (unsigned j = 0; j < ab.num_counters; j++) {
> -         ir_variable *const var = ab.counters[j].var;
> +      for (unsigned j = 0; j < ab.num_uniforms; j++) {
> +         ir_variable *const var = ab.uniforms[j].var;
>           gl_uniform_storage *const storage =
> -            &prog->UniformStorage[ab.counters[j].uniform_loc];
> +            &prog->UniformStorage[ab.uniforms[j].uniform_loc];
>  
> -         mab.Uniforms[j] = ab.counters[j].uniform_loc;
> +         mab.Uniforms[j] = ab.uniforms[j].uniform_loc;
>           if (!var->data.explicit_binding)
>              var->data.binding = i;
>  
> @@ -246,7 +251,7 @@ link_assign_atomic_counter_resources(struct gl_context *ctx,
>  
>        /* Assign stage-specific fields. */
>        for (unsigned j = 0; j < MESA_SHADER_STAGES; ++j) {
> -         if (ab.stage_references[j]) {
> +         if (ab.stage_counter_references[j]) {
>              mab.StageReferences[j] = GL_TRUE;
>              num_atomic_buffers[j]++;
>           } else {
> @@ -314,7 +319,7 @@ link_check_atomic_counter_resources(struct gl_context *ctx,
>           continue;
>  
>        for (unsigned j = 0; j < MESA_SHADER_STAGES; ++j) {
> -         const unsigned n = abs[i].stage_references[j];
> +         const unsigned n = abs[i].stage_counter_references[j];
>  
>           if (n) {
>              atomic_counters[j] += n;
> 



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