[Mesa-dev] [PATCH 1/2] i965: Enable ES 3.2 sample shading extensions.
Kenneth Graunke
kenneth at whitecape.org
Fri May 13 18:05:26 UTC 2016
On Thursday, May 12, 2016 11:28:35 PM PDT Ilia Mirkin wrote:
> I think it's more than 8... for example, these 6 fail for me as well:
>
> dEQP-
GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.negative.interpolate_struct_member,Fail
> dEQP-
GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.negative.interpolate_constant,Fail
> dEQP-
GLES31.functional.shaders.multisample_interpolation.interpolate_at_centroid.negative.interpolate_struct_member,Fail
> dEQP-
GLES31.functional.shaders.multisample_interpolation.interpolate_at_centroid.negative.interpolate_constant,Fail
> dEQP-
GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.negative.interpolate_struct_member,Fail
> dEQP-
GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.negative.interpolate_constant,Fail
>
> However I don't think it's such a huge deal. (We end up successfully
> compiling a shader we shouldn't.)
Ah, right. I should mention, I'm still blacklisting anything not in
the Android mustpass list. So that's very likely true.
--Ken
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