[Mesa-dev] [Bug 98172] Concurrent call to glClientWaitSync results in segfault in one of the waiters.
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Oct 17 09:24:14 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=98172
--- Comment #19 from Michel Dänzer <michel at daenzer.net> ---
(In reply to shinji.suzuki from comment #16)
> Created attachment 127317 [details] [review]
> Arbitration on so->fence through per sync-object mutex.
One minor comment below, otherwise looks good to me. Feel free to submit the
patch generated by git format-patch to the mesa-dev mailing list for review.
+ if (type == GL_SYNC_FENCE) {
+ struct st_sync_object * so =
+ (struct st_sync_object*)CALLOC_STRUCT(st_sync_object);
+ mtx_init(&so->mtx, mtx_plain);
+ return (struct gl_sync_object *)so;
+ } else
return NULL;
This can be written as:
if (type == GL_SYNC_FENCE) {
[...]
}
return NULL;
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