[Mesa-dev] [Bug 98172] Concurrent call to glClientWaitSync results in segfault in one of the waiters.

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Oct 17 16:49:37 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=98172

--- Comment #20 from Suzuki, Shinji <shinji.suzuki at gmail.com> ---
Thank you. That's certainly easier to read.
Also, now I see that so->b.StatusFlag needs to be set to True only when
so->ference is set to NULL in either st_check_sync() or st_client_wait_sync()
because so->ference gets set to NULL nowhere else between fence object creation
and destruction.
I'll continue to work with the patched lib for another while before submitting
a patch to the mailing list.

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