[Mesa-dev] [PATCH 2/2] radeonsi: disable primitive restart for non-strip prims based on app list
Marc Di Luzio
mdiluzio at feralinteractive.com
Tue Apr 25 09:09:19 UTC 2017
Hi Marek,
I agree with Ken here.
For what it's worth, the list of our titles that use primitive restart here
is likely the full list. DXMD was the first as far as I know - see
https://cgit.freedesktop.org/mesa/mesa/commit/?id=
e33f31d61f5e9019f8b0bac0378dfb8fd1147421. It also appears to be an app side
issue so we will patch as needed.
In the future let us know first, in pretty much all cases we'd prefer to
make the change on our side instead of adding game specific hacks in Mesa.
Cheers,
-----
Marc Di Luzio
Linux Group Lead @ Feral Interactive Ltd.
On 24 April 2017 at 23:26, Kenneth Graunke <kenneth at whitecape.org> wrote:
> On Monday, April 24, 2017 6:22:41 AM PDT Marek Olšák wrote:
> > From: Marek Olšák <marek.olsak at amd.com>
> >
> > ---
> > src/gallium/drivers/radeonsi/si_pipe.c | 20 +++++++++++++
> > src/gallium/drivers/radeonsi/si_pipe.h | 1 +
> > src/gallium/drivers/radeonsi/si_state_draw.c | 45
> ++++++++++++++++++++--------
> > 3 files changed, 54 insertions(+), 12 deletions(-)
> >
> > diff --git a/src/gallium/drivers/radeonsi/si_pipe.c
> b/src/gallium/drivers/radeonsi/si_pipe.c
> > index 1a83564..53a8201 100644
> > --- a/src/gallium/drivers/radeonsi/si_pipe.c
> > +++ b/src/gallium/drivers/radeonsi/si_pipe.c
> > @@ -29,20 +29,29 @@
> > #include "radeon/radeon_uvd.h"
> > #include "util/u_memory.h"
> > #include "util/u_suballoc.h"
> > #include "util/u_tests.h"
> > #include "vl/vl_decoder.h"
> > #include "../ddebug/dd_util.h"
> >
> > #define SI_LLVM_DEFAULT_FEATURES \
> > "+DumpCode,+vgpr-spilling,-fp32-denormals,-xnack"
> >
> > +/* DX10/11 apply primitive restart to strip primitive types only. */
> > +static const char *apps_with_prim_restart_dx_behavior[] = {
> > + "DeusExMD",
> > + "DirtRally",
> > + "HitmanPro",
> > + "MadMax",
> > + "TotalWarhammer",
> > +};
> > +
>
> Hi Marek,
>
> You seem to be adding driver workarounds for an incomplete list of Feral
> Interactive's titles. Presumably, if you're going to go this route, you
> may need to add more of them. Or, perhaps this is something they can
> fix in their translator layer, so they only enable it when they want it?
>
> I've copied Marc and Alex from Feral in case they want to weigh in.
>
> --Ken
>
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