[Mesa-dev] [PATCH] mesa: remove wip framebuffer code
Timothy Arceri
tarceri at itsqueeze.com
Thu Apr 27 11:07:11 UTC 2017
This was added in 34b3b40af97d back in 2006. Seems it wasn't
needed.
---
src/mesa/main/framebuffer.c | 7 -------
1 file changed, 7 deletions(-)
diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c
index 9002020..5069d37 100644
--- a/src/mesa/main/framebuffer.c
+++ b/src/mesa/main/framebuffer.c
@@ -467,27 +467,20 @@ _mesa_update_draw_buffer_bounds(struct gl_context *ctx,
*/
void
_mesa_update_framebuffer_visual(struct gl_context *ctx,
struct gl_framebuffer *fb)
{
GLuint i;
memset(&fb->Visual, 0, sizeof(fb->Visual));
fb->Visual.rgbMode = GL_TRUE; /* assume this */
-#if 0 /* this _might_ be needed */
- if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- /* leave visual fields zero'd */
- return;
- }
-#endif
-
/* find first RGB renderbuffer */
for (i = 0; i < BUFFER_COUNT; i++) {
if (fb->Attachment[i].Renderbuffer) {
const struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
const mesa_format fmt = rb->Format;
/* Grab samples and sampleBuffers from any attachment point (assuming
* the framebuffer is complete, we'll get the same answer from all
* attachments).
--
2.9.3
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