[Mesa-dev] [PATCH] mesa: Avoid leaking surface in st_renderbuffer_delete

Bartosz Tomczyk bartosz.tomczyk86 at gmail.com
Thu Apr 27 13:18:07 UTC 2017


Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100741
Fixes: a5e733c6b52 mesa: drop current draw/read buffer when ctx is released
CC: Rob Clark <robdclark at gmail.com>
---
 src/mesa/main/context.c | 6 ++++--
 1 file changed, 4 insertions(+), 2 deletions(-)

diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 3570f94f5a..b0a46422f2 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1664,8 +1664,6 @@ _mesa_make_current( struct gl_context *newCtx,
       _mesa_flush(curCtx);
 
    /* We used to call _glapi_check_multithread() here.  Now do it in drivers */
-   _glapi_set_context((void *) newCtx);
-   assert(_mesa_get_current_context() == newCtx);
 
    if (!newCtx) {
       _glapi_set_dispatch(NULL);  /* none current */
@@ -1673,8 +1671,12 @@ _mesa_make_current( struct gl_context *newCtx,
          _mesa_reference_framebuffer(&curCtx->WinSysDrawBuffer, NULL);
          _mesa_reference_framebuffer(&curCtx->WinSysReadBuffer, NULL);
       }
+      _glapi_set_context(NULL);
+      assert(_mesa_get_current_context() == NULL);
    }
    else {
+      _glapi_set_context((void *) newCtx);
+      assert(_mesa_get_current_context() == newCtx);
       _glapi_set_dispatch(newCtx->CurrentClientDispatch);
 
       if (drawBuffer && readBuffer) {
-- 
2.12.2



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