[Mesa-dev] [PATCH] mesa: Avoid leaking surface in st_renderbuffer_delete
Rob Clark
robdclark at gmail.com
Thu Apr 27 13:51:58 UTC 2017
On Thu, Apr 27, 2017 at 9:18 AM, Bartosz Tomczyk
<bartosz.tomczyk86 at gmail.com> wrote:
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100741
> Fixes: a5e733c6b52 mesa: drop current draw/read buffer when ctx is released
> CC: Rob Clark <robdclark at gmail.com>
That looks reasonable to me.. wouldn't hurt to put a sentence or two
about it in the patch description so someone looking at the history
doesn't have to go back to bugzilla to see the reasoning.
Reviewed-by: Rob Clark <robdclark at gmail.com>
> ---
> src/mesa/main/context.c | 6 ++++--
> 1 file changed, 4 insertions(+), 2 deletions(-)
>
> diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
> index 3570f94f5a..b0a46422f2 100644
> --- a/src/mesa/main/context.c
> +++ b/src/mesa/main/context.c
> @@ -1664,8 +1664,6 @@ _mesa_make_current( struct gl_context *newCtx,
> _mesa_flush(curCtx);
>
> /* We used to call _glapi_check_multithread() here. Now do it in drivers */
> - _glapi_set_context((void *) newCtx);
> - assert(_mesa_get_current_context() == newCtx);
>
> if (!newCtx) {
> _glapi_set_dispatch(NULL); /* none current */
> @@ -1673,8 +1671,12 @@ _mesa_make_current( struct gl_context *newCtx,
> _mesa_reference_framebuffer(&curCtx->WinSysDrawBuffer, NULL);
> _mesa_reference_framebuffer(&curCtx->WinSysReadBuffer, NULL);
> }
> + _glapi_set_context(NULL);
> + assert(_mesa_get_current_context() == NULL);
> }
> else {
> + _glapi_set_context((void *) newCtx);
> + assert(_mesa_get_current_context() == newCtx);
> _glapi_set_dispatch(newCtx->CurrentClientDispatch);
>
> if (drawBuffer && readBuffer) {
> --
> 2.12.2
>
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