[Mesa-dev] [PATCH 1/2] gallium/radeon: sort DBG shader flags according to pipe_shader_type
Emil Velikov
emil.l.velikov at gmail.com
Wed Aug 30 10:50:57 UTC 2017
On 30 August 2017 at 10:38, Marek Olšák <maraeo at gmail.com> wrote:
> On Wed, Aug 30, 2017 at 11:19 AM, Emil Velikov <emil.l.velikov at gmail.com> wrote:
>> Hi Marek,
>>
>> There's a couple of subtle changes in the patch. If intentional, could
>> you mention that in the commit message?
>>
>> On 29 August 2017 at 23:25, Marek Olšák <maraeo at gmail.com> wrote:
>>
>>> static void r600_disk_cache_create(struct r600_common_screen *rscreen)
>>> {
>>> /* Don't use the cache if shader dumping is enabled. */
>>> - if (rscreen->debug_flags &
>>> - (DBG_FS | DBG_VS | DBG_TCS | DBG_TES | DBG_GS | DBG_PS | DBG_CS))
>>> + if (rscreen->debug_flags & DBG_ALL_SHADERS)
>> DBG_FS seems to be missing now.
>
> DBG_FS is a shader in r600, and r600 doesn't use the shader cache.
>
Right, thanks for the corrections.
Am I seeing it correctly, that on r600 cache files will be created
even though they're unused? Worth avoiding the creation since it's a
bit misleading/confusing?
-Emil
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