[Mesa-dev] [PATCH] st/va: remove assert for single slice

Nayan Deshmukh nayan26deshmukh at gmail.com
Fri Feb 10 17:59:22 UTC 2017


Hi Andy,

I am attaching the patches.
Does it cause any difference in the corruption in this video?

   https://drive.google.com/drive/folders/0BxP5-S1t9VEEbkR4dWhTUFozV2s

Regards,
Nayan

On Fri, Feb 10, 2017 at 11:15 PM, Andy Furniss <adf.lists at gmail.com> wrote:
> Nayan Deshmukh wrote:
>
>>>> Any ideas why? I am attaching the diff for reference.
>>>
>>>
>>>
>>> Could be that the shader based decoder has a bug with multiple slices as
>>> well.
>>>
>> It could be. Andy can you test it with your hardware decoder to see if
>> its specific
>> to shader decoder.
>
>
> Can you re-send or attach anything you want me to try to the bug.
>
> The diff in here is too corrupt to apply.
>
> It's a long time since I used shader decode (on rv790 before it got uvd).
>
> IIRC there were samples that were a bit wrong - but then that was
> testing with vdpau.
>
>
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