[Mesa-dev] [PATCH 2/2] gallium/hud: don't use user vertex buffers
Nicolai Hähnle
nhaehnle at gmail.com
Mon Feb 13 15:42:11 UTC 2017
Both patches:
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
On 12.02.2017 00:25, Marek Olšák wrote:
> From: Marek Olšák <marek.olsak at amd.com>
>
> ---
> src/gallium/auxiliary/hud/hud_context.c | 26 +++++++++++++++++++-------
> 1 file changed, 19 insertions(+), 7 deletions(-)
>
> diff --git a/src/gallium/auxiliary/hud/hud_context.c b/src/gallium/auxiliary/hud/hud_context.c
> index 15ca471..9de260c 100644
> --- a/src/gallium/auxiliary/hud/hud_context.c
> +++ b/src/gallium/auxiliary/hud/hud_context.c
> @@ -91,59 +91,63 @@ struct hud_context {
> unsigned fb_width, fb_height;
>
> /* vertices for text and background drawing are accumulated here and then
> * drawn all at once */
> struct vertex_queue {
> float *vertices;
> struct pipe_vertex_buffer vbuf;
> unsigned max_num_vertices;
> unsigned num_vertices;
> unsigned buffer_size;
> - } text, bg, whitelines;
> + } text, bg, whitelines, color_prims;
>
> bool has_srgb;
> };
>
> #ifdef PIPE_OS_UNIX
> static void
> signal_visible_handler(int sig, siginfo_t *siginfo, void *context)
> {
> huds_visible = !huds_visible;
> }
> #endif
>
> static void
> hud_draw_colored_prims(struct hud_context *hud, unsigned prim,
> float *buffer, unsigned num_vertices,
> float r, float g, float b, float a,
> int xoffset, int yoffset, float yscale)
> {
> struct cso_context *cso = hud->cso;
> - struct pipe_vertex_buffer vbuffer = {0};
> + unsigned size = num_vertices * hud->color_prims.vbuf.stride;
> +
> + assert(size <= hud->color_prims.buffer_size);
> + memcpy(hud->color_prims.vertices, buffer, size);
>
> hud->constants.color[0] = r;
> hud->constants.color[1] = g;
> hud->constants.color[2] = b;
> hud->constants.color[3] = a;
> hud->constants.translate[0] = (float) xoffset;
> hud->constants.translate[1] = (float) yoffset;
> hud->constants.scale[0] = 1;
> hud->constants.scale[1] = yscale;
> cso_set_constant_buffer(cso, PIPE_SHADER_VERTEX, 0, &hud->constbuf);
>
> - vbuffer.user_buffer = buffer;
> - vbuffer.stride = 2 * sizeof(float);
> -
> cso_set_vertex_buffers(cso, cso_get_aux_vertex_buffer_slot(cso),
> - 1, &vbuffer);
> + 1, &hud->color_prims.vbuf);
> cso_set_fragment_shader_handle(hud->cso, hud->fs_color);
> cso_draw_arrays(cso, prim, 0, num_vertices);
> +
> + hud->color_prims.vertices += size / sizeof(float);
> + hud->color_prims.vbuf.buffer_offset += size;
> + hud->color_prims.buffer_size -= size;
> }
>
> static void
> hud_draw_colored_quad(struct hud_context *hud, unsigned prim,
> unsigned x1, unsigned y1, unsigned x2, unsigned y2,
> float r, float g, float b, float a)
> {
> float buffer[] = {
> (float) x1, (float) y1,
> (float) x1, (float) y2,
> @@ -558,43 +562,51 @@ hud_draw(struct hud_context *hud, struct pipe_resource *tex)
> cso_set_render_condition(cso, NULL, FALSE, 0);
> cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, 1,
> &hud->font_sampler_view);
> cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, 1, sampler_states);
> cso_set_constant_buffer(cso, PIPE_SHADER_VERTEX, 0, &hud->constbuf);
>
> /* prepare vertex buffers */
> hud_prepare_vertices(hud, &hud->bg, 16 * 256, 2 * sizeof(float));
> hud_prepare_vertices(hud, &hud->whitelines, 4 * 256, 2 * sizeof(float));
> hud_prepare_vertices(hud, &hud->text, 16 * 1024, 4 * sizeof(float));
> + hud_prepare_vertices(hud, &hud->color_prims, 32 * 1024, 2 * sizeof(float));
>
> /* Allocate everything once and divide the storage into 3 portions
> * manually, because u_upload_alloc can unmap memory from previous calls.
> */
> u_upload_alloc(hud->pipe->stream_uploader, 0,
> hud->bg.buffer_size +
> hud->whitelines.buffer_size +
> - hud->text.buffer_size,
> + hud->text.buffer_size +
> + hud->color_prims.buffer_size,
> 16, &hud->bg.vbuf.buffer_offset, &hud->bg.vbuf.buffer,
> (void**)&hud->bg.vertices);
> pipe_resource_reference(&hud->whitelines.vbuf.buffer, hud->bg.vbuf.buffer);
> pipe_resource_reference(&hud->text.vbuf.buffer, hud->bg.vbuf.buffer);
> + pipe_resource_reference(&hud->color_prims.vbuf.buffer, hud->bg.vbuf.buffer);
>
> hud->whitelines.vbuf.buffer_offset = hud->bg.vbuf.buffer_offset +
> hud->bg.buffer_size;
> hud->whitelines.vertices = hud->bg.vertices +
> hud->bg.buffer_size / sizeof(float);
>
> hud->text.vbuf.buffer_offset = hud->whitelines.vbuf.buffer_offset +
> hud->whitelines.buffer_size;
> hud->text.vertices = hud->whitelines.vertices +
> hud->whitelines.buffer_size / sizeof(float);
>
> + hud->color_prims.vbuf.buffer_offset = hud->text.vbuf.buffer_offset +
> + hud->text.buffer_size;
> + hud->color_prims.vertices = hud->text.vertices +
> + hud->text.buffer_size / sizeof(float);
> +
> /* prepare all graphs */
> hud_batch_query_update(hud->batch_query);
>
> LIST_FOR_EACH_ENTRY(pane, &hud->pane_list, head) {
> LIST_FOR_EACH_ENTRY(gr, &pane->graph_list, head) {
> gr->query_new_value(gr);
> }
>
> if (pane->sort_items) {
> LIST_FOR_EACH_ENTRY_SAFE(gr, next, &pane->graph_list, head) {
>
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