[Mesa-dev] Time to merge threaded GL dispatch? (aka glthread)

Gregory Hainaut gregory.hainaut at gmail.com
Mon Feb 13 15:14:59 UTC 2017


If I remember correctly I got something like 4K-8K fails (total is 40K
tests)  when I broke the GL1 restore dispatch function. So it is
around 10%-20%. Maybe it was only the test below 3.1. I was afraid
that various modern extension could still be tested with some GL1
drawing.

On 2/13/17, Marek Olšák <maraeo at gmail.com> wrote:
> On Mon, Feb 13, 2017 at 3:56 PM, Gregory Hainaut
> <gregory.hainaut at gmail.com> wrote:
>> Hum, I need to check it. I think I disabled EGL because I didn't have
>> latest waffle on my Debian (and Nvidia didn't support fully EGL back
>> then).
>>
>> However, I forgot to say that a fair number of piglit tests are based
>> on GL1 direct call. (typically to draw a rectangle without a VBO). All
>
> I'd disagree. All GL 3.1 tests and above have to use VBOs. GL core requires
> it.
>
> Marek
>


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