[Mesa-dev] [PATCH] radv: fix depth transitions with layerCount = VK_REMAINING_ARRAY_LAYERS
Jason Ekstrand
jason at jlekstrand.net
Fri Jan 6 22:05:25 UTC 2017
Bah... cc mesa-dev
On Fri, Jan 6, 2017 at 2:04 PM, Jason Ekstrand <jason at jlekstrand.net> wrote:
> Reviewed-by: Jason Ekstrand <jason at jlekstrand.net>
>
> I'll let Dave or Bas push though. :-)
>
> On Fri, Jan 6, 2017 at 12:57 PM, Pierre-Loup A. Griffais <
> pgriffais at valvesoftware.com> wrote:
>
>> Interpreting layerCount literally would try to create billions of image
>> views in radv_process_depth_image_inplace().
>>
>> Signed-off-by: Pierre-Loup A. Griffais <pgriffais at valvesoftware.com>
>> ---
>> src/amd/vulkan/radv_meta_decompress.c | 2 +-
>> 1 file changed, 1 insertion(+), 1 deletion(-)
>>
>> diff --git a/src/amd/vulkan/radv_meta_decompress.c
>> b/src/amd/vulkan/radv_meta_decompress.c
>> index 47ef64d..9f262e6 100644
>> --- a/src/amd/vulkan/radv_meta_decompress.c
>> +++ b/src/amd/vulkan/radv_meta_decompress.c
>> @@ -382,7 +382,7 @@ static void radv_process_depth_image_inplace(struct
>> radv_cmd_buffer *cmd_buffer,
>>
>> radv_meta_save_graphics_reset_vport_scissor(&saved_state,
>> cmd_buffer);
>>
>> - for (uint32_t layer = 0; layer < subresourceRange->layerCount;
>> layer++) {
>> + for (uint32_t layer = 0; layer < radv_get_layerCount(image,
>> subresourceRange); layer++) {
>> struct radv_image_view iview;
>>
>> radv_image_view_init(&iview, cmd_buffer->device,
>> --
>> 2.9.3
>>
>> _______________________________________________
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>
>
>
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