[Mesa-dev] [PATCH] drirc: Allow extension midshader for Divinity: Original Sin (EE)

Marek Olšák maraeo at gmail.com
Sat Jan 7 14:48:32 UTC 2017


Pushed.

Can you close the bugs if it's fixed?

Thanks,
Marek

On Sat, Jan 7, 2017 at 2:38 PM, Kai Wasserbäch
<kai at dev.carbon-project.org> wrote:
> See also <https://bugs.freedesktop.org/show_bug.cgi?id=93551#c27> where
> this was first observed as a requirement.
>
> Signed-off-by: Kai Wasserbäch <kai at dev.carbon-project.org>
> ---
>  src/mesa/drivers/dri/common/drirc | 4 ++++
>  1 file changed, 4 insertions(+)
>
> diff --git a/src/mesa/drivers/dri/common/drirc b/src/mesa/drivers/dri/common/drirc
> index af84ee82e8..798283fd3e 100644
> --- a/src/mesa/drivers/dri/common/drirc
> +++ b/src/mesa/drivers/dri/common/drirc
> @@ -100,5 +100,9 @@ TODO: document the other workarounds.
>          <application name="Rust" executable="rust">
>              <option name="glsl_zero_init" value="true"/>
>          </application>
> +
> +        <application name="Divinity: Original Sin Enhanced Edition" executable="EoCApp">
> +            <option name="allow_glsl_extension_directive_midshader" value="true" />
> +        </application>
>      </device>
>  </driconf>
> --
> 2.11.0
>


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