[Mesa-dev] [PATCH] drirc: Allow extension midshader for Divinity: Original Sin (EE)
Marek Olšák
maraeo at gmail.com
Sat Jan 7 14:48:32 UTC 2017
Pushed.
Can you close the bugs if it's fixed?
Thanks,
Marek
On Sat, Jan 7, 2017 at 2:38 PM, Kai Wasserbäch
<kai at dev.carbon-project.org> wrote:
> See also <https://bugs.freedesktop.org/show_bug.cgi?id=93551#c27> where
> this was first observed as a requirement.
>
> Signed-off-by: Kai Wasserbäch <kai at dev.carbon-project.org>
> ---
> src/mesa/drivers/dri/common/drirc | 4 ++++
> 1 file changed, 4 insertions(+)
>
> diff --git a/src/mesa/drivers/dri/common/drirc b/src/mesa/drivers/dri/common/drirc
> index af84ee82e8..798283fd3e 100644
> --- a/src/mesa/drivers/dri/common/drirc
> +++ b/src/mesa/drivers/dri/common/drirc
> @@ -100,5 +100,9 @@ TODO: document the other workarounds.
> <application name="Rust" executable="rust">
> <option name="glsl_zero_init" value="true"/>
> </application>
> +
> + <application name="Divinity: Original Sin Enhanced Edition" executable="EoCApp">
> + <option name="allow_glsl_extension_directive_midshader" value="true" />
> + </application>
> </device>
> </driconf>
> --
> 2.11.0
>
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