[Mesa-dev] [PATCH 05/11] anv: Handle patch primitives.
Jason Ekstrand
jason at jlekstrand.net
Mon Jan 9 16:26:34 UTC 2017
On Sun, Jan 8, 2017 at 9:26 PM, Kenneth Graunke <kenneth at whitecape.org>
wrote:
> Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
> ---
> src/intel/vulkan/anv_pipeline.c | 9 +++++++--
> 1 file changed, 7 insertions(+), 2 deletions(-)
>
> diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_
> pipeline.c
> index 17491e34fc0..b34759a5406 100644
> --- a/src/intel/vulkan/anv_pipeline.c
> +++ b/src/intel/vulkan/anv_pipeline.c
> @@ -212,7 +212,6 @@ static const uint32_t vk_to_gen_primitive_type[] = {
> [VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY] =
> _3DPRIM_LINESTRIP_ADJ,
> [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY] =
> _3DPRIM_TRILIST_ADJ,
> [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY] =
> _3DPRIM_TRISTRIP_ADJ,
> -/* [VK_PRIMITIVE_TOPOLOGY_PATCH_LIST] =
> _3DPRIM_PATCHLIST_1 */
> };
>
> static void
> @@ -1086,8 +1085,14 @@ anv_pipeline_init(struct anv_pipeline *pipeline,
>
> const VkPipelineInputAssemblyStateCreateInfo *ia_info =
> pCreateInfo->pInputAssemblyState;
> + const VkPipelineTessellationStateCreateInfo *tess_info =
> + pCreateInfo->pTessellationState;
> pipeline->primitive_restart = ia_info->primitiveRestartEnable;
> - pipeline->topology = vk_to_gen_primitive_type[ia_info->topology];
> +
> + if (tess_info)
> + pipeline->topology = _3DPRIM_PATCHLIST(tess_info->
> patchControlPoints);
>
I don't think this is what you want. I think you want to key it off of
whether or not you have a tessellation shader (there's a has_stage helper
for this). They can provide a pTessellationState without a tessellation
shader.
> + else
> + pipeline->topology = vk_to_gen_primitive_type[ia_info->topology];
>
> return VK_SUCCESS;
>
> --
> 2.11.0
>
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