[Mesa-dev] [PATCH 05/11] anv: Handle patch primitives.
Kenneth Graunke
kenneth at whitecape.org
Mon Jan 9 18:07:28 UTC 2017
On Monday, January 9, 2017 8:26:34 AM PST Jason Ekstrand wrote:
> On Sun, Jan 8, 2017 at 9:26 PM, Kenneth Graunke <kenneth at whitecape.org>
> wrote:
>
> > Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
> > ---
> > src/intel/vulkan/anv_pipeline.c | 9 +++++++--
> > 1 file changed, 7 insertions(+), 2 deletions(-)
> >
> > diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_
> > pipeline.c
> > index 17491e34fc0..b34759a5406 100644
> > --- a/src/intel/vulkan/anv_pipeline.c
> > +++ b/src/intel/vulkan/anv_pipeline.c
> > @@ -212,7 +212,6 @@ static const uint32_t vk_to_gen_primitive_type[] = {
> > [VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY] =
> > _3DPRIM_LINESTRIP_ADJ,
> > [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY] =
> > _3DPRIM_TRILIST_ADJ,
> > [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY] =
> > _3DPRIM_TRISTRIP_ADJ,
> > -/* [VK_PRIMITIVE_TOPOLOGY_PATCH_LIST] =
> > _3DPRIM_PATCHLIST_1 */
> > };
> >
> > static void
> > @@ -1086,8 +1085,14 @@ anv_pipeline_init(struct anv_pipeline *pipeline,
> >
> > const VkPipelineInputAssemblyStateCreateInfo *ia_info =
> > pCreateInfo->pInputAssemblyState;
> > + const VkPipelineTessellationStateCreateInfo *tess_info =
> > + pCreateInfo->pTessellationState;
> > pipeline->primitive_restart = ia_info->primitiveRestartEnable;
> > - pipeline->topology = vk_to_gen_primitive_type[ia_info->topology];
> > +
> > + if (tess_info)
> > + pipeline->topology = _3DPRIM_PATCHLIST(tess_info->
> > patchControlPoints);
> >
>
> I don't think this is what you want. I think you want to key it off of
> whether or not you have a tessellation shader (there's a has_stage helper
> for this). They can provide a pTessellationState without a tessellation
> shader.
Hmm. I read:
"pTessellationState is a pointer to an instance of the
VkPipelineTessellationStateCreateInfo structure, or NULL if the pipeline
does not include a tessellation control shader stage and tessellation
evaluation shader stage."
and I suppose I interpreted it as "it'll be NULL unless there's both a
TCS and TES". It'd certainly be weird to pass one.
But it's probably safer to do anv_pipeline_has_stage(), so I'm happy to
do that.
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