[Mesa-dev] [PATCH 15/22] anv: Disable HiZ for input attachments

Jason Ekstrand jason at jlekstrand.net
Thu Jan 12 04:05:00 UTC 2017


On Wed, Jan 11, 2017 at 5:55 PM, Nanley Chery <nanleychery at gmail.com> wrote:

> Signed-off-by: Nanley Chery <nanley.g.chery at intel.com>
> ---
>  src/intel/vulkan/anv_image.c       | 17 +++++++++++++----
>  src/intel/vulkan/genX_cmd_buffer.c | 10 ++++------
>  2 files changed, 17 insertions(+), 10 deletions(-)
>
> diff --git a/src/intel/vulkan/anv_image.c b/src/intel/vulkan/anv_image.c
> index d821629191..f8a21c2982 100644
> --- a/src/intel/vulkan/anv_image.c
> +++ b/src/intel/vulkan/anv_image.c
> @@ -182,6 +182,14 @@ make_surface(const struct anv_device *dev,
>         */
>        if (!(image->usage & VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT))
> {
>           /* It will never be used as an attachment, HiZ is pointless. */
> +      } else if (image->usage & VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT) {
> +         /* It will never have a layout of
> +          * VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, so HiZ is
> +          * currently pointless. If transfer operations learn to use the
> HiZ
> +          * buffer, we can enable HiZ for VK_IMAGE_LAYOUT_GENERAL and
> support
> +          * input attachments.
> +          */
>

>From the 1.0.37 spec:

"An attachment used as an input attachment and depth/stencil attachment must
be in either VK_IMAGE_LAYOUT_GENERAL or
VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL."

So it can happen.  Since gen8 can texture from HiZ, this shouldn't be a
problem.  I think we'll need this for gen7 though.


> +         anv_finishme("Implement HiZ for input attachments");
>        } else if (!env_var_as_boolean("INTEL_VK_HIZ", dev->info.gen >=
> 8)) {
>           anv_finishme("Implement gen7 HiZ");
>        } else if (vk_info->mipLevels > 1) {
> @@ -529,14 +537,15 @@ anv_CreateImageView(VkDevice _device,
>     if (surf_usage == ISL_AUX_USAGE_HIZ)
>        surf_usage = ISL_AUX_USAGE_NONE;
>
> -   /* Input attachment surfaces for color or depth are allocated and
> filled
> +   /* Input attachment surfaces for color are allocated and filled
>      * out at BeginRenderPass time because they need compression
> information.
> -    * Stencil image do not support compression so we just use the texture
> -    * surface from the image view.
> +    * Compression is not yet enabled for depth textures and stencil
> doesn't
> +    * allow compression so we can just use the texture surface state from
> the
> +    * view.
>      */
>     if (image->usage & VK_IMAGE_USAGE_SAMPLED_BIT ||
>         (image->usage & VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT &&
> -        (iview->aspect_mask & VK_IMAGE_ASPECT_STENCIL_BIT))) {
> +        !(iview->aspect_mask & VK_IMAGE_ASPECT_COLOR_BIT))) {
>        iview->sampler_surface_state = alloc_surface_state(device);
>
>        struct isl_view view = iview->isl;
> diff --git a/src/intel/vulkan/genX_cmd_buffer.c
> b/src/intel/vulkan/genX_cmd_buffer.c
> index baa932e517..1793c4df26 100644
> --- a/src/intel/vulkan/genX_cmd_buffer.c
> +++ b/src/intel/vulkan/genX_cmd_buffer.c
> @@ -303,11 +303,11 @@ need_input_attachment_state(const struct
> anv_render_pass_attachment *att)
>     if (!(att->usage & VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT))
>        return false;
>
> -   /* We only allocate input attachment states for color and depth
> surfaces.
> -    * Stencil doesn't allow compression so we can just use the texture
> surface
> -    * state from the view
> +   /* We only allocate input attachment states for color surfaces.
> Compression
> +    * is not yet enabled for depth textures and stencil doesn't allow
> +    * compression so we can just use the texture surface state from the
> view.
>      */
> -   return vk_format_is_color(att->format) || vk_format_has_depth(att->
> format);
> +   return vk_format_is_color(att->format);
>  }
>
>  static enum isl_aux_usage
> @@ -518,8 +518,6 @@ genX(cmd_buffer_setup_attachments)(struct
> anv_cmd_buffer *cmd_buffer,
>              const struct isl_surf *surf;
>              if (att_aspects == VK_IMAGE_ASPECT_COLOR_BIT) {
>                 surf = &iview->image->color_surface.isl;
> -            } else {
> -               surf = &iview->image->depth_surface.isl;
>              }
>
>              struct isl_view view = iview->isl;
> --
> 2.11.0
>
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/mesa-dev/attachments/20170111/d0876df8/attachment.html>


More information about the mesa-dev mailing list