[Mesa-dev] [PATCH] glsl: lower constant arrays to uniform arrays before optimisation loop
Timothy Arceri
timothy.arceri at collabora.com
Tue Jan 17 22:50:05 UTC 2017
Previously the last stage would not get optimised until the backend did
its GLSL IR opt loop. I plan on removing that from i965 shortly which
caused huge regressions in Deus-ex and Tomb Raider which have large
constant arrays. Moving lowering before the opt loop in the GLSL linker
fixes this and unexpectedly improves some compute shaders also.
shader-db results BDW:
instructions helped: shaders/closed/steam/deus-ex-mankind-divided/374.shader_test CS SIMD16: 204 -> 194 (-4.90%)
instructions helped: shaders/closed/steam/deus-ex-mankind-divided/318.shader_test CS SIMD8: 1010 -> 741 (-26.63%)
instructions helped: shaders/closed/steam/deus-ex-mankind-divided/144.shader_test CS SIMD8: 542 -> 385 (-28.97%)
cycles helped: shaders/closed/steam/deus-ex-mankind-divided/318.shader_test CS SIMD8: 1831382 -> 1818492 (-0.70%)
cycles helped: shaders/closed/steam/deus-ex-mankind-divided/144.shader_test CS SIMD8: 216238 -> 206180 (-4.65%)
cycles helped: shaders/closed/steam/deus-ex-mankind-divided/374.shader_test CS SIMD16: 18484 -> 16644 (-9.95%)
total instructions in shared programs: 13060313 -> 13059877 (-0.00%)
instructions in affected programs: 1756 -> 1320 (-24.83%)
helped: 3
HURT: 0
total cycles in shared programs: 256586698 -> 256561910 (-0.01%)
cycles in affected programs: 2066104 -> 2041316 (-1.20%)
helped: 3
HURT: 0
---
src/compiler/glsl/linker.cpp | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index d187b66..5233d43 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -5051,6 +5051,8 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
lower_tess_level(prog->_LinkedShaders[i]);
}
+ lower_const_arrays_to_uniforms(prog->_LinkedShaders[i]->ir, i);
+
if (ctx->Const.GLSLOptimizeConservatively) {
/* Run it just once. */
do_common_optimization(prog->_LinkedShaders[i]->ir, true, false,
@@ -5064,7 +5066,6 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
;
}
- lower_const_arrays_to_uniforms(prog->_LinkedShaders[i]->ir, i);
propagate_invariance(prog->_LinkedShaders[i]->ir);
}
--
2.9.3
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