[Mesa-dev] [PATCH 10/10] mesa: remove unused gl_shader_info field from gl_linked_shader
Nicolai Hähnle
nhaehnle at gmail.com
Fri Jan 20 09:59:15 UTC 2017
Patches 4-10:
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
On 19.01.2017 07:23, Timothy Arceri wrote:
> ---
> src/mesa/main/mtypes.h | 2 --
> 1 file changed, 2 deletions(-)
>
> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
> index 580ed8c..2ed089a 100644
> --- a/src/mesa/main/mtypes.h
> +++ b/src/mesa/main/mtypes.h
> @@ -2354,8 +2354,6 @@ struct gl_linked_shader
> struct exec_list *packed_varyings;
> struct exec_list *fragdata_arrays;
> struct glsl_symbol_table *symbols;
> -
> - struct gl_shader_info info;
> };
>
> static inline GLbitfield gl_external_samplers(struct gl_program *prog)
>
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