[Mesa-dev] [PATCH] glsl: Rename [u]int64_t tokens.
Kenneth Graunke
kenneth at whitecape.org
Sat Jan 21 03:16:52 UTC 2017
basetsd.h on Windows defines INT64 and UINT64 typedefs which conflict
with these. Append "_TOKEN" to avoid conflicts.
Should fix the Windows build.
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/compiler/glsl/glsl_lexer.ll | 4 ++--
src/compiler/glsl/glsl_parser.yy | 6 +++---
2 files changed, 5 insertions(+), 5 deletions(-)
diff --git a/src/compiler/glsl/glsl_lexer.ll b/src/compiler/glsl/glsl_lexer.ll
index 039eb43038d..a0754af311b 100644
--- a/src/compiler/glsl/glsl_lexer.ll
+++ b/src/compiler/glsl/glsl_lexer.ll
@@ -607,12 +607,12 @@ sample KEYWORD_WITH_ALT(400, 300, 400, 320, yyextra->ARB_gpu_shader5_enable ||
subroutine KEYWORD_WITH_ALT(400, 300, 400, 0, yyextra->ARB_shader_subroutine_enable, SUBROUTINE);
/* Additional words for ARB_gpu_shader_int64 */
-int64_t KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, INT64);
+int64_t KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, INT64_TOKEN);
i64vec2 KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, I64VEC2);
i64vec3 KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, I64VEC3);
i64vec4 KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, I64VEC4);
-uint64_t KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, UINT64);
+uint64_t KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, UINT64_TOKEN);
u64vec2 KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, U64VEC2);
u64vec3 KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, U64VEC3);
u64vec4 KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, U64VEC4);
diff --git a/src/compiler/glsl/glsl_parser.yy b/src/compiler/glsl/glsl_parser.yy
index 852607455a2..bafc48c472a 100644
--- a/src/compiler/glsl/glsl_parser.yy
+++ b/src/compiler/glsl/glsl_parser.yy
@@ -137,7 +137,7 @@ static bool match_layout_qualifier(const char *s1, const char *s2,
%token ATTRIBUTE CONST_TOK BOOL_TOK FLOAT_TOK INT_TOK UINT_TOK DOUBLE_TOK
%token BREAK BUFFER CONTINUE DO ELSE FOR IF DISCARD RETURN SWITCH CASE DEFAULT
%token BVEC2 BVEC3 BVEC4 IVEC2 IVEC3 IVEC4 UVEC2 UVEC3 UVEC4 VEC2 VEC3 VEC4 DVEC2 DVEC3 DVEC4
-%token INT64 UINT64 I64VEC2 I64VEC3 I64VEC4 U64VEC2 U64VEC3 U64VEC4
+%token INT64_TOKEN UINT64_TOKEN I64VEC2 I64VEC3 I64VEC4 U64VEC2 U64VEC3 U64VEC4
%token CENTROID IN_TOK OUT_TOK INOUT_TOK UNIFORM VARYING SAMPLE
%token NOPERSPECTIVE FLAT SMOOTH
%token MAT2X2 MAT2X3 MAT2X4
@@ -2321,11 +2321,11 @@ basic_type_specifier_nonarray:
| UIMAGE2DMS { $$ = "uimage2DMS"; }
| UIMAGE2DMSARRAY { $$ = "uimage2DMSArray"; }
| ATOMIC_UINT { $$ = "atomic_uint"; }
- | INT64 { $$ = "int64_t"; }
+ | INT64_TOKEN { $$ = "int64_t"; }
| I64VEC2 { $$ = "i64vec2"; }
| I64VEC3 { $$ = "i64vec3"; }
| I64VEC4 { $$ = "i64vec4"; }
- | UINT64 { $$ = "uint64_t"; }
+ | UINT64_TOKEN { $$ = "uint64_t"; }
| U64VEC2 { $$ = "u64vec2"; }
| U64VEC3 { $$ = "u64vec3"; }
| U64VEC4 { $$ = "u64vec4"; }
--
2.11.0
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