[Mesa-dev] [Bug 99477] [Master of Orion] Shader compile error: no matching function for call to `texture2DLod(sampler2D, vec2, float)';

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sat Jan 21 15:59:25 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=99477

Andreas Schultes <andreas.schultes at googlemail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
         Resolution|---                         |NOTOURBUG
             Status|NEEDINFO                    |RESOLVED

--- Comment #5 from Andreas Schultes <andreas.schultes at googlemail.com> ---
Inserting "#version 130" fix this bug. 
https://www.opengl.org/registry/doc/GLSLangSpec.Full.1.30.10.pdf on page 12.
tells that a #version is required to use version 130.

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