[Mesa-dev] [Bug 99477] [Master of Orion] Shader compile error: no matching function for call to `texture2DLod(sampler2D, vec2, float)';
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sat Jan 21 15:59:25 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=99477
Andreas Schultes <andreas.schultes at googlemail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |NOTOURBUG
Status|NEEDINFO |RESOLVED
--- Comment #5 from Andreas Schultes <andreas.schultes at googlemail.com> ---
Inserting "#version 130" fix this bug.
https://www.opengl.org/registry/doc/GLSLangSpec.Full.1.30.10.pdf on page 12.
tells that a #version is required to use version 130.
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