[Mesa-dev] [Bug 99477] [Master of Orion] Shader compile error: no matching function for call to `texture2DLod(sampler2D, vec2, float)';
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Jan 20 23:09:16 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=99477
Andreas Schultes <andreas.schultes at googlemail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |NEEDINFO
--- Comment #4 from Andreas Schultes <andreas.schultes at googlemail.com> ---
Thanks, I did a new run with apitrace and the shader compile error didn't
appear. This could be a missing #version 130. But still rendering errors in the
game. I'll do further investigations. I think this bug could be closed. On the
first apitrace with the error there was a GL state of a GLSL version, which
says it is 130. I'll check that tomorrow.
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