[Mesa-dev] [PATCH] spirv: handle gl_SampleMask
Anuj Phogat
anuj.phogat at gmail.com
Tue Jan 24 18:13:50 UTC 2017
On Tue, Jan 24, 2017 at 4:48 AM, Iago Toral Quiroga <itoral at igalia.com> wrote:
> SPIR-V maps both gl_SampleMask and gl_SampleMaskIn to the same
> builtin (SampleMask). The only way to tell which one we are dealing with
> is to check if it is an input or an output.
>
> Fixes:
> dEQP-VK.pipeline.multisample_shader_builtin.sample_mask.write.*
> ---
> I am still waiting on Jenkins to report results from this patch, but for
> some reason it is taking surprisingly long so I figured I'd send it for
> review ahead of the results, I don't expect regressions, but I'll verify
> there aren't any when I get them in any case.
>
> src/compiler/spirv/vtn_variables.c | 8 ++++++--
> 1 file changed, 6 insertions(+), 2 deletions(-)
>
> diff --git a/src/compiler/spirv/vtn_variables.c b/src/compiler/spirv/vtn_variables.c
> index d55f81e..4d1ec78 100644
> --- a/src/compiler/spirv/vtn_variables.c
> +++ b/src/compiler/spirv/vtn_variables.c
> @@ -975,8 +975,12 @@ vtn_get_builtin_location(struct vtn_builder *b,
> set_mode_system_value(mode);
> break;
> case SpvBuiltInSampleMask:
> - *location = SYSTEM_VALUE_SAMPLE_MASK_IN; /* XXX out? */
> - set_mode_system_value(mode);
> + if (*mode == nir_var_shader_out) {
> + *location = FRAG_RESULT_SAMPLE_MASK;
> + } else {
> + *location = SYSTEM_VALUE_SAMPLE_MASK_IN;
> + set_mode_system_value(mode);
> + }
> break;
> case SpvBuiltInFragDepth:
> *location = FRAG_RESULT_DEPTH;
> --
> 2.7.4
>
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Reviewed-by: Anuj Phogat <anuj.phogat at gmail.com>
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