[Mesa-dev] [PATCH] spirv: handle gl_SampleMask

Lionel Landwerlin lionel.g.landwerlin at intel.com
Tue Jan 24 14:42:27 UTC 2017


Thanks,

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin at intel.com>

On 24/01/17 12:48, Iago Toral Quiroga wrote:
> SPIR-V maps both gl_SampleMask and gl_SampleMaskIn to the same
> builtin (SampleMask). The only way to tell which one we are dealing with
> is to check if it is an input or an output.
>
> Fixes:
> dEQP-VK.pipeline.multisample_shader_builtin.sample_mask.write.*
> ---
> I am still waiting on Jenkins to report results from this patch, but for
> some reason it is taking surprisingly long so I figured I'd send it for
> review ahead of the results, I don't expect regressions, but I'll verify
> there aren't any when I get them in any case.
>
>   src/compiler/spirv/vtn_variables.c | 8 ++++++--
>   1 file changed, 6 insertions(+), 2 deletions(-)
>
> diff --git a/src/compiler/spirv/vtn_variables.c b/src/compiler/spirv/vtn_variables.c
> index d55f81e..4d1ec78 100644
> --- a/src/compiler/spirv/vtn_variables.c
> +++ b/src/compiler/spirv/vtn_variables.c
> @@ -975,8 +975,12 @@ vtn_get_builtin_location(struct vtn_builder *b,
>         set_mode_system_value(mode);
>         break;
>      case SpvBuiltInSampleMask:
> -      *location = SYSTEM_VALUE_SAMPLE_MASK_IN; /* XXX out? */
> -      set_mode_system_value(mode);
> +      if (*mode == nir_var_shader_out) {
> +         *location = FRAG_RESULT_SAMPLE_MASK;
> +      } else {
> +         *location = SYSTEM_VALUE_SAMPLE_MASK_IN;
> +         set_mode_system_value(mode);
> +      }
>         break;
>      case SpvBuiltInFragDepth:
>         *location = FRAG_RESULT_DEPTH;




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