[Mesa-dev] [PATCH 6/8] mesa: move variable declaration to where its used
Emil Velikov
emil.l.velikov at gmail.com
Thu Jan 26 13:18:41 UTC 2017
From: Emil Velikov <emil.velikov at collabora.com>
The variable replacement was unused when building w/o
ENABLE_SHADER_CACHE. Since we can mix variable declarations and code,
move it to where its used.
Fixes: 9f8dc3bf03e "utils: build sha1/disk cache only with
Android/Autoconf"
Signed-off-by: Emil Velikov <emil.velikov at collabora.com>
---
src/mesa/main/shaderapi.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 3313fa215b..272aa5153c 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -1768,8 +1768,6 @@ _mesa_ShaderSource(GLuint shaderObj, GLsizei count,
GLcharARB *source;
struct gl_shader *sh;
- GLcharARB *replacement;
-
sh = _mesa_lookup_shader_err(ctx, shaderObj, "glShaderSourceARB");
if (!sh)
return;
@@ -1826,6 +1824,8 @@ _mesa_ShaderSource(GLuint shaderObj, GLsizei count,
source[totalLength - 2] = '\0';
#ifdef ENABLE_SHADER_CACHE
+ GLcharARB *replacement;
+
/* Dump original shader source to MESA_SHADER_DUMP_PATH and replace
* if corresponding entry found from MESA_SHADER_READ_PATH.
*/
--
2.11.0
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