[Mesa-dev] [PATCH 1/4] gallium: Add integer 64 capability

Roland Scheidegger sroland at vmware.com
Thu Jan 26 20:15:13 UTC 2017


Am 26.01.2017 um 21:11 schrieb Ilia Mirkin:
> On Thu, Jan 26, 2017 at 3:04 PM, Nicolai Hähnle <nhaehnle at gmail.com> wrote:
>> On 26.01.2017 20:23, Ilia Mirkin wrote:
>>>
>>> I have no serious preference, but for doubles, we use a shader cap.
>>
>>
>> I think this:
>>
>>> On Thu, Jan 26, 2017 at 2:09 PM, Nicolai Hähnle <nhaehnle at gmail.com>
>>> wrote:
>>>>
>>>> v1.1: move to using a normal CAP. (Marek)
>>
>>
>> ... suggests that this has already gone back and forth :)
>>
>> Pragmatically, is there hardware that can do 64 bit ints only in some of the
>> shader stages?

If you let draw handle vs :-).

> 
> Highly doubtful. Just as doubtful as such hardware existing for
> doubles :) Like I said, I'm fine either way, mostly wanted to point
> out the inconsistency wrt doubles.

I agree, would be more consistent if both these flags look the same.

Roland



More information about the mesa-dev mailing list