[Mesa-dev] [PATCH 1/3] radeonsi: don't invoke DCC decompression in update_all_texture_descriptors
Edmondo Tommasina
edmondo.tommasina at gmail.com
Mon Jan 30 16:26:07 UTC 2017
This patch fixes the bug uncovered.
Tested-by: Edmondo Tommasina <edmondo.tommasina at gmail.com>
Thanks
edmondo
On Mon, Jan 30, 2017 at 1:33 AM, Marek Olšák <maraeo at gmail.com> wrote:
> From: Marek Olšák <marek.olsak at amd.com>
>
> This fixes a bug uncovered by the 17-part patch series, specifically:
> "gallium/radeon: merge dirty_fb_counter and dirty_tex_descriptor_counter"
>
> If dirty_tex_counter has been updated and set_shader_image invokes DCC
> decompression, the DCC decompression itself checks the counter and updates
> descriptors, which in turn invokes the same DCC decompression. The blitter
> can't handle the recursion and the driver eventually crashes.
>
> Cc: 17.0 <mesa-stable at lists.freedesktop.org>
> ---
> src/gallium/drivers/radeonsi/si_descriptors.c | 11 ++++++-----
> 1 file changed, 6 insertions(+), 5 deletions(-)
>
> diff --git a/src/gallium/drivers/radeonsi/si_descriptors.c b/src/gallium/drivers/radeonsi/si_descriptors.c
> index 4a5407a..f0c0fc4 100644
> --- a/src/gallium/drivers/radeonsi/si_descriptors.c
> +++ b/src/gallium/drivers/radeonsi/si_descriptors.c
> @@ -653,21 +653,22 @@ si_mark_image_range_valid(const struct pipe_image_view *view)
>
> assert(res && res->b.b.target == PIPE_BUFFER);
>
> util_range_add(&res->valid_buffer_range,
> view->u.buf.offset,
> view->u.buf.offset + view->u.buf.size);
> }
>
> static void si_set_shader_image(struct si_context *ctx,
> unsigned shader,
> - unsigned slot, const struct pipe_image_view *view)
> + unsigned slot, const struct pipe_image_view *view,
> + bool skip_decompress)
> {
> struct si_screen *screen = ctx->screen;
> struct si_images_info *images = &ctx->images[shader];
> struct si_descriptors *descs = si_image_descriptors(ctx, shader);
> struct r600_resource *res;
> uint32_t *desc = descs->list + slot * 8;
>
> if (!view || !view->resource) {
> si_disable_shader_image(ctx, shader, slot);
> return;
> @@ -695,21 +696,21 @@ static void si_set_shader_image(struct si_context *ctx,
> static const unsigned char swizzle[4] = { 0, 1, 2, 3 };
> struct r600_texture *tex = (struct r600_texture *)res;
> unsigned level = view->u.tex.level;
> unsigned width, height, depth;
> bool uses_dcc = tex->dcc_offset &&
> level < tex->surface.num_dcc_levels;
>
> assert(!tex->is_depth);
> assert(tex->fmask.size == 0);
>
> - if (uses_dcc &&
> + if (uses_dcc && !skip_decompress &&
> (view->access & PIPE_IMAGE_ACCESS_WRITE ||
> !vi_dcc_formats_compatible(res->b.b.format, view->format))) {
> /* If DCC can't be disabled, at least decompress it.
> * The decompression is relatively cheap if the surface
> * has been decompressed already.
> */
> if (r600_texture_disable_dcc(&ctx->b, tex))
> uses_dcc = false;
> else
> ctx->b.decompress_dcc(&ctx->b.b, tex);
> @@ -769,24 +770,24 @@ si_set_shader_images(struct pipe_context *pipe,
>
> assert(shader < SI_NUM_SHADERS);
>
> if (!count)
> return;
>
> assert(start_slot + count <= SI_NUM_IMAGES);
>
> if (views) {
> for (i = 0, slot = start_slot; i < count; ++i, ++slot)
> - si_set_shader_image(ctx, shader, slot, &views[i]);
> + si_set_shader_image(ctx, shader, slot, &views[i], false);
> } else {
> for (i = 0, slot = start_slot; i < count; ++i, ++slot)
> - si_set_shader_image(ctx, shader, slot, NULL);
> + si_set_shader_image(ctx, shader, slot, NULL, false);
> }
>
> si_update_compressed_tex_shader_mask(ctx, shader);
> }
>
> static void
> si_images_update_compressed_colortex_mask(struct si_images_info *images)
> {
> unsigned mask = images->enabled_mask;
>
> @@ -1706,21 +1707,21 @@ void si_update_all_texture_descriptors(struct si_context *sctx)
> /* Images. */
> mask = images->enabled_mask;
> while (mask) {
> unsigned i = u_bit_scan(&mask);
> struct pipe_image_view *view = &images->views[i];
>
> if (!view->resource ||
> view->resource->target == PIPE_BUFFER)
> continue;
>
> - si_set_shader_image(sctx, shader, i, view);
> + si_set_shader_image(sctx, shader, i, view, true);
> }
>
> /* Sampler views. */
> mask = samplers->enabled_mask;
> while (mask) {
> unsigned i = u_bit_scan(&mask);
> struct pipe_sampler_view *view = samplers->views[i];
>
> if (!view ||
> !view->texture ||
> --
> 2.7.4
>
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