[Mesa-dev] Mesa 17.2.0 release plan
Emil Velikov
emil.l.velikov at gmail.com
Fri Jul 21 18:00:53 UTC 2017
On 20 July 2017 at 06:09, Jason Ekstrand <jason at jlekstrand.net> wrote:
> On Mon, Jul 17, 2017 at 7:54 AM, Emil Velikov <emil.l.velikov at gmail.com>
> wrote:
>>
>> On 16 July 2017 at 06:35, Jason Ekstrand <jason at jlekstrand.net> wrote:
>> > n Fri, Jul 7, 2017 at 11:07 AM, Emil Velikov <emil.l.velikov at gmail.com>
>> > wrote:
>> >>
>> >> Hi all,
>> >>
>> >> As you may have noticed, for a little while now we've had the release
>> >> plan on the mesa3d.org website [1].
>> >>
>> >> Here is the current tentative schedule.
>> >>
>> >> Jul 21 2017 - Feature freeze/Release candidate 1
>> >> Jul 28 2017 - Release candidate 2
>> >> Aug 04 2017 - Release candidate 3
>> >> Aug 11 2017 - Release candidate 4/final release
>> >>
>> >> This gives us approximately 2 weeks to get new features in.
>> >>
>> >> As always, please let me know of must have features that you'll like
>> >> to merge before the branch point.
>> >
>> >
>> > Here's my wishlist:
>> >
>> > 1) I'd like to land the rest of Topi's work to convert the i965 driver
>> > over
>> > to ISL. I really don't want to have a release where it's half old
>> > miptree
>> > code and half ISL. That's going to make back-porting a real pain.
>
>
> The depth/stencil bits are basically ready to land and I think Topi will be
> sending the color bits later today.
>
>>
>> > 2) I've got a bunch of fixes to the miptree code that are currently WIP
>> > that I'd like to see go in. If they don't make the branch point, I'll
>> > probably just CC the lot to stable so it's not a huge deal.
>
>
> These hit the list today. I expect topi to review fairly quickly.
>
>>
>> > 3) As many of the new Vulkan extensions as we can land. But don't
>> > block
>> > the release on any of those.
>
>
> I think everything I had any hope of landing here has landed.
>
>>
>> It's a bit lengthy list considering we have a bit less than a week.
>>
>> I've pushed my Vulkan fixes so you can merge the generator rework.
>> I'll try to lend a hand for the rest.
>
>
> If the branch got delayed by a couple of days to let the miptree churn land,
> I wouldn't mind at all. Otherwise, I think there's a decent chance we'll be
> CCing the whole thing to stable because we really don't want 17.2 to be half
> ISL and half old code.
>
Taking into account the above and the a few outstanding build bits,
let's call give it another couple of days.
That will be Sunday late afternoon. I'll do a final shout out on IRC
an hour or two in advance.
Thanks
Emil
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