[Mesa-dev] [PATCH 17/17] i965/miptree: Clean-up unused
Jason Ekstrand
jason at jlekstrand.net
Fri Jul 21 18:43:16 UTC 2017
On Fri, Jul 21, 2017 at 8:01 AM, Topi Pohjolainen <
topi.pohjolainen at gmail.com> wrote:
> Signed-off-by: Topi Pohjolainen <topi.pohjolainen at intel.com>
> ---
> src/mesa/drivers/dri/i965/Makefile.sources | 1 -
> src/mesa/drivers/dri/i965/brw_blorp.c | 8 +-
> src/mesa/drivers/dri/i965/brw_tex_layout.c | 735
> -----------------------
> src/mesa/drivers/dri/i965/brw_wm_surface_state.c | 23 +-
> src/mesa/drivers/dri/i965/gen6_depth_state.c | 8 +-
> src/mesa/drivers/dri/i965/gen7_misc_state.c | 8 +-
> src/mesa/drivers/dri/i965/gen8_depth_state.c | 8 +-
> src/mesa/drivers/dri/i965/intel_blit.c | 33 +-
> src/mesa/drivers/dri/i965/intel_fbo.c | 44 +-
> src/mesa/drivers/dri/i965/intel_mipmap_tree.c | 583 ++----------------
> src/mesa/drivers/dri/i965/intel_mipmap_tree.h | 241 --------
> src/mesa/drivers/dri/i965/intel_screen.c | 13 +-
> src/mesa/drivers/dri/i965/intel_tex_image.c | 29 +-
> src/mesa/drivers/dri/i965/intel_tex_subimage.c | 8 +-
> 14 files changed, 96 insertions(+), 1646 deletions(-)
> delete mode 100644 src/mesa/drivers/dri/i965/brw_tex_layout.c
>
> diff --git a/src/mesa/drivers/dri/i965/Makefile.sources
> b/src/mesa/drivers/dri/i965/Makefile.sources
> index 431712f76e..425c883de8 100644
> --- a/src/mesa/drivers/dri/i965/Makefile.sources
> +++ b/src/mesa/drivers/dri/i965/Makefile.sources
> @@ -51,7 +51,6 @@ i965_FILES = \
> brw_tcs_surface_state.c \
> brw_tes.c \
> brw_tes_surface_state.c \
> - brw_tex_layout.c \
> brw_urb.c \
> brw_util.c \
> brw_util.h \
> diff --git a/src/mesa/drivers/dri/i965/brw_blorp.c
> b/src/mesa/drivers/dri/i965/brw_blorp.c
> index 474dfc61c1..e50173d442 100644
> --- a/src/mesa/drivers/dri/i965/brw_blorp.c
> +++ b/src/mesa/drivers/dri/i965/brw_blorp.c
> @@ -147,13 +147,7 @@ blorp_surf_for_miptree(struct brw_context *brw,
> intel_miptree_check_level_layer(mt, *level, start_layer + i);
> }
>
> - if (mt->surf.size > 0) {
> - surf->surf = &mt->surf;
> - } else {
> - intel_miptree_get_isl_surf(brw, mt, &tmp_surfs[0]);
> - surf->surf = &tmp_surfs[0];
> - }
> -
> + surf->surf = &mt->surf;
> surf->addr = (struct blorp_address) {
> .buffer = mt->bo,
> .offset = mt->offset,
> diff --git a/src/mesa/drivers/dri/i965/brw_tex_layout.c
> b/src/mesa/drivers/dri/i965/brw_tex_layout.c
> deleted file mode 100644
> index f3b5a17c88..0000000000
> --- a/src/mesa/drivers/dri/i965/brw_tex_layout.c
> +++ /dev/null
> @@ -1,735 +0,0 @@
> -/*
> - * Copyright 2006 VMware, Inc.
> - * Copyright © 2006 Intel Corporation
> - *
> - * Permission is hereby granted, free of charge, to any person obtaining
> - * a copy of this software and associated documentation files (the
> - * "Software"), to deal in the Software without restriction, including
> - * without limitation the rights to use, copy, modify, merge, publish,
> - * distribute, sublicense, and/or sell copies of the Software, and to
> - * permit persons to whom the Software is furnished to do so, subject to
> - * the following conditions:
> - *
> - * The above copyright notice and this permission notice (including the
> - * next paragraph) shall be included in all copies or substantial
> - * portions of the Software.
> - *
> - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
> - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
> - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
> - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
> - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
> - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
> - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
> - */
> -
> -/**
> - * \file brw_tex_layout.cpp
> - *
> - * Code to lay out images in a mipmap tree.
> - *
> - * \author Keith Whitwell <keithw at vmware.com>
> - * \author Michel Dänzer <daenzer at vmware.com>
> - */
> -
> -#include "intel_mipmap_tree.h"
> -#include "brw_context.h"
> -#include "main/macros.h"
> -#include "main/glformats.h"
> -
> -#define FILE_DEBUG_FLAG DEBUG_MIPTREE
> -
> -static unsigned int
> -intel_horizontal_texture_alignment_unit(struct brw_context *brw,
> - struct intel_mipmap_tree *mt,
> - uint32_t layout_flags)
> -{
> - if (layout_flags & MIPTREE_LAYOUT_FORCE_HALIGN16)
> - return 16;
> -
> - /**
> - * +-----------------------------------------------------------
> -----------+
> - * | | alignment unit width
> ("i") |
> - * | Surface Property
> |-----------------------------|
> - * | | 915 | 965 | ILK | SNB |
> IVB |
> - * +-----------------------------------------------------------
> -----------+
> - * | YUV 4:2:2 format | 8 | 4 | 4 | 4 |
> 4 |
> - * | BC1-5 compressed format (DXTn/S3TC) | 4 | 4 | 4 | 4 |
> 4 |
> - * | FXT1 compressed format | 8 | 8 | 8 | 8 |
> 8 |
> - * | Depth Buffer (16-bit) | 4 | 4 | 4 | 4 |
> 8 |
> - * | Depth Buffer (other) | 4 | 4 | 4 | 4 |
> 4 |
> - * | Separate Stencil Buffer | N/A | N/A | 8 | 8 |
> 8 |
> - * | All Others | 4 | 4 | 4 | 4 |
> 4 |
> - * +-----------------------------------------------------------
> -----------+
> - *
> - * On IVB+, non-special cases can be overridden by setting the
> SURFACE_STATE
> - * "Surface Horizontal Alignment" field to HALIGN_4 or HALIGN_8.
> - */
> -
> - if (brw->gen >= 7 && mt->format == MESA_FORMAT_Z_UNORM16)
> - return 8;
> -
> - return 4;
> -}
> -
> -static unsigned int
> -intel_vertical_texture_alignment_unit(struct brw_context *brw,
> - const struct intel_mipmap_tree *mt)
> -{
> - /**
> - * +-----------------------------------------------------------
> -----------+
> - * | | alignment unit height
> ("j") |
> - * | Surface Property
> |-----------------------------|
> - * | | 915 | 965 | ILK | SNB |
> IVB |
> - * +-----------------------------------------------------------
> -----------+
> - * | BC1-5 compressed format (DXTn/S3TC) | 4 | 4 | 4 | 4 |
> 4 |
> - * | FXT1 compressed format | 4 | 4 | 4 | 4 |
> 4 |
> - * | Depth Buffer | 2 | 2 | 2 | 4 |
> 4 |
> - * | Separate Stencil Buffer | N/A | N/A | N/A | 4 |
> 8 |
> - * | Multisampled (4x or 8x) render target | N/A | N/A | N/A | 4 |
> 4 |
> - * | All Others | 2 | 2 | 2 | * |
> * |
> - * +-----------------------------------------------------------
> -----------+
> - *
> - * Where "*" means either VALIGN_2 or VALIGN_4 depending on the
> setting of
> - * the SURFACE_STATE "Surface Vertical Alignment" field.
> - */
> -
> - /* Broadwell only supports VALIGN of 4, 8, and 16. The BSpec says 4
> - * should always be used, except for stencil buffers, which should be
> 8.
> - */
> - if (brw->gen >= 8)
> - return 4;
> -
> - if (mt->surf.samples > 1)
> - return 4;
> -
> - GLenum base_format = _mesa_get_format_base_format(mt->format);
> -
> - if (brw->gen >= 6 &&
> - (base_format == GL_DEPTH_COMPONENT ||
> - base_format == GL_DEPTH_STENCIL)) {
> - return 4;
> - }
> -
> - if (brw->gen == 7) {
> - /* On Gen7, we prefer a vertical alignment of 4 when possible,
> because
> - * that allows Y tiled render targets.
> - *
> - * From the Ivy Bridge PRM, Vol4 Part1 2.12.2.1 (SURFACE_STATE for
> most
> - * messages), on p64, under the heading "Surface Vertical
> Alignment":
> - *
> - * Value of 1 [VALIGN_4] is not supported for format
> YCRCB_NORMAL
> - * (0x182), YCRCB_SWAPUVY (0x183), YCRCB_SWAPUV (0x18f),
> YCRCB_SWAPY
> - * (0x190)
> - *
> - * VALIGN_4 is not supported for surface format R32G32B32_FLOAT.
> - */
> - if (base_format == GL_YCBCR_MESA || mt->format ==
> MESA_FORMAT_RGB_FLOAT32)
> - return 2;
> -
> - return 4;
> - }
> -
> - return 2;
> -}
> -
> -static void
> -gen9_miptree_layout_1d(struct intel_mipmap_tree *mt)
> -{
> - unsigned x = 0;
> - unsigned width = mt->physical_width0;
> - unsigned depth = mt->physical_depth0; /* number of array layers. */
> -
> - /* When this layout is used the horizontal alignment is fixed at 64
> and the
> - * hardware ignores the value given in the surface state
> - */
> - const unsigned int halign = 64;
> -
> - mt->total_height = mt->physical_height0;
> - mt->total_width = 0;
> -
> - for (unsigned level = mt->first_level; level <= mt->last_level;
> level++) {
> - unsigned img_width;
> -
> - intel_miptree_set_level_info(mt, level, x, 0, depth);
> -
> - img_width = ALIGN(width, halign);
> -
> - mt->total_width = MAX2(mt->total_width, x + img_width);
> -
> - x += img_width;
> -
> - width = minify(width, 1);
> - }
> -}
> -
> -static void
> -brw_miptree_layout_2d(struct intel_mipmap_tree *mt)
> -{
> - unsigned x = 0;
> - unsigned y = 0;
> - unsigned width = mt->physical_width0;
> - unsigned height = mt->physical_height0;
> - /* Number of layers of array texture or slices of 3d texture (gen9+).
> */
> - unsigned depth = mt->physical_depth0;
> - unsigned int bw, bh;
> -
> - _mesa_get_format_block_size(mt->format, &bw, &bh);
> -
> - mt->total_width = mt->physical_width0;
> - mt->total_width = ALIGN_NPOT(mt->total_width, bw);
> -
> - /* May need to adjust width to accommodate the placement of
> - * the 2nd mipmap. This occurs when the alignment
> - * constraints of mipmap placement push the right edge of the
> - * 2nd mipmap out past the width of its parent.
> - */
> - if (mt->first_level != mt->last_level) {
> - unsigned mip1_width;
> -
> - mip1_width = ALIGN_NPOT(minify(mt->physical_width0, 1),
> mt->halign) +
> - ALIGN_NPOT(minify(mt->physical_width0, 2), bw);
> -
> - if (mip1_width > mt->total_width)
> - mt->total_width = mip1_width;
> - }
> -
> - mt->total_width /= bw;
> - mt->total_height = 0;
> -
> - for (unsigned level = mt->first_level; level <= mt->last_level;
> level++) {
> - unsigned img_height;
> -
> - intel_miptree_set_level_info(mt, level, x, y, depth);
> -
> - img_height = ALIGN_NPOT(height, mt->valign);
> - img_height /= bh;
> -
> - if (mt->array_layout == ALL_SLICES_AT_EACH_LOD) {
> - /* Compact arrays with separated miplevels */
> - img_height *= depth;
> - }
> -
> - /* Because the images are packed better, the final offset
> - * might not be the maximal one:
> - */
> - mt->total_height = MAX2(mt->total_height, y + img_height);
> -
> - /* Layout_below: step right after second mipmap.
> - *
> - * For Sandy Bridge HiZ and stencil, we always step down.
> - */
> - if (level == mt->first_level + 1) {
> - x += ALIGN_NPOT(width, mt->halign) / bw;
> - } else {
> - y += img_height;
> - }
> -
> - width = minify(width, 1);
> - height = minify(height, 1);
> -
> - if (mt->target == GL_TEXTURE_3D)
> - depth = minify(depth, 1);
> - }
> -}
> -
> -static void
> -brw_miptree_layout_gen6_hiz_stencil(struct intel_mipmap_tree *mt)
> -{
> - unsigned x = 0;
> - unsigned y = 0;
> - unsigned width = mt->physical_width0;
> - unsigned height = mt->physical_height0;
> - /* Number of layers of array texture. */
> - unsigned depth = mt->physical_depth0;
> - unsigned tile_width, tile_height, bw, bh;
> -
> - if (mt->format == MESA_FORMAT_S_UINT8) {
> - bw = bh = 1;
> - /* W-tiled */
> - tile_width = 64;
> - tile_height = 64;
> - } else {
> - assert(_mesa_get_format_base_format(mt->format) ==
> GL_DEPTH_COMPONENT ||
> - _mesa_get_format_base_format(mt->format) ==
> GL_DEPTH_STENCIL);
> - /* Each 128-bit HiZ block corresponds to a region of of 8x4 depth
> - * samples. Each cache line in the Y-Tiled HiZ image contains 2x2
> HiZ
> - * blocks. Therefore, each Y-tiled cache line corresponds to an
> 16x8
> - * region in the depth surface. Since we're representing it as
> - * RGBA_FLOAT32, the miptree calculations will think that each cache
> - * line is 1x4 pixels. Therefore, we need a scale-down factor of
> 16x2
> - * and a vertical alignment of 2.
> - */
> - mt->cpp = 16;
> - bw = 16;
> - bh = 2;
> - /* Y-tiled */
> - tile_width = 128 / mt->cpp;
> - tile_height = 32;
> - }
> -
> - mt->total_width = 0;
> - mt->total_height = 0;
> -
> - for (unsigned level = mt->first_level; level <= mt->last_level;
> level++) {
> - intel_miptree_set_level_info(
> - mt, level, x, y,
> - mt->target == GL_TEXTURE_3D ? minify(depth, level) : depth);
> -
> - const unsigned img_width = ALIGN(DIV_ROUND_UP(width, bw),
> mt->halign);
> - const unsigned img_height =
> - ALIGN(DIV_ROUND_UP(height, bh), mt->valign) * depth;
> -
> - mt->total_width = MAX2(mt->total_width, x + img_width);
> - mt->total_height = MAX2(mt->total_height, y + img_height);
> -
> - if (level == mt->first_level) {
> - y += ALIGN(img_height, tile_height);
> - } else {
> - x += ALIGN(img_width, tile_width);
> - }
> -
> - /* We only minify the width. We want qpitch to match for all
> miplevels
> - * because the hardware doesn't know we aren't on LOD0.
> - */
> - width = minify(width, 1);
> - }
> -}
> -
> -unsigned
> -brw_miptree_get_horizontal_slice_pitch(const struct brw_context *brw,
> - const struct intel_mipmap_tree *mt,
> - unsigned level)
> -{
> - if ((brw->gen < 9 && mt->target == GL_TEXTURE_3D) ||
> - (brw->gen == 4 && mt->target == GL_TEXTURE_CUBE_MAP)) {
> - return ALIGN_NPOT(minify(mt->physical_width0, level), mt->halign);
> - } else {
> - return 0;
> - }
> -}
> -
> -static unsigned
> -brw_miptree_get_vertical_slice_pitch(const struct brw_context *brw,
> - const struct intel_mipmap_tree *mt,
> - unsigned level)
> -{
> - assert(mt->array_layout != GEN6_HIZ_STENCIL || brw->gen == 6);
> -
> - if (brw->gen >= 9) {
> - /* ALL_SLICES_AT_EACH_LOD isn't supported on Gen8+ but this code
> will
> - * effectively end up with a packed qpitch anyway whenever
> - * mt->first_level == mt->last_level.
> - */
> - assert(mt->array_layout != ALL_SLICES_AT_EACH_LOD);
> -
> - /* On Gen9 we can pick whatever qpitch we like as long as it's
> aligned
> - * to the vertical alignment so we don't need to add any extra rows.
> - */
> - unsigned qpitch = mt->total_height;
> -
> - /* If the surface might be used as a stencil buffer or HiZ buffer
> then
> - * it needs to be a multiple of 8.
> - */
> - const GLenum base_format = _mesa_get_format_base_format(
> mt->format);
> - if (_mesa_is_depth_or_stencil_format(base_format))
> - qpitch = ALIGN(qpitch, 8);
> -
> - /* 3D textures need to be aligned to the tile height. At this point
> we
> - * don't know which tiling will be used so let's just align it to 32
> - */
> - if (mt->target == GL_TEXTURE_3D)
> - qpitch = ALIGN(qpitch, 32);
> -
> - return qpitch;
> -
> - } else if (mt->target == GL_TEXTURE_3D ||
> - (brw->gen == 4 && mt->target == GL_TEXTURE_CUBE_MAP) ||
> - mt->array_layout == ALL_SLICES_AT_EACH_LOD) {
> - return ALIGN_NPOT(minify(mt->physical_height0, level), mt->valign);
> -
> - } else if (mt->array_layout == GEN6_HIZ_STENCIL) {
> - /* For HiZ and stencil on Sandy Bridge, we don't minify the height.
> */
> - if (mt->format == MESA_FORMAT_S_UINT8) {
> - return ALIGN(mt->physical_height0, mt->valign);
> - } else {
> - /* HiZ has a vertical scale factor of 2. */
> - return ALIGN(DIV_ROUND_UP(mt->physical_height0, 2), mt->valign);
> - }
> -
> - } else {
> - const unsigned h0 = ALIGN_NPOT(mt->physical_height0, mt->valign);
> - const unsigned h1 = ALIGN_NPOT(minify(mt->physical_height0, 1),
> mt->valign);
> -
> - return h0 + h1 + (brw->gen >= 7 ? 12 : 11) * mt->valign;
> - }
> -}
> -
> -static void
> -align_cube(struct intel_mipmap_tree *mt)
> -{
> - /* The 965's sampler lays cachelines out according to how accesses
> - * in the texture surfaces run, so they may be "vertical" through
> - * memory. As a result, the docs say in Surface Padding Requirements:
> - * Sampling Engine Surfaces that two extra rows of padding are
> required.
> - */
> - if (mt->target == GL_TEXTURE_CUBE_MAP)
> - mt->total_height += 2;
> -}
> -
> -bool
> -gen9_use_linear_1d_layout(const struct brw_context *brw,
> - const struct intel_mipmap_tree *mt)
> -{
> - /* On Gen9+ the mipmap levels of a 1D surface are all laid out in a
> - * horizontal line. This isn't done for depth/stencil buffers however
> - * because those will be using a tiled layout
> - */
> - if (brw->gen >= 9 &&
> - (mt->target == GL_TEXTURE_1D ||
> - mt->target == GL_TEXTURE_1D_ARRAY)) {
> - GLenum base_format = _mesa_get_format_base_format(mt->format);
> -
> - if (base_format != GL_DEPTH_COMPONENT &&
> - base_format != GL_DEPTH_STENCIL &&
> - base_format != GL_STENCIL_INDEX)
> - return true;
> - }
> -
> - return false;
> -}
> -
> -static void
> -brw_miptree_layout_texture_array(struct brw_context *brw,
> - struct intel_mipmap_tree *mt)
> -{
> - unsigned height = mt->physical_height0;
> - bool layout_1d = gen9_use_linear_1d_layout(brw, mt);
> - int physical_qpitch;
> -
> - if (layout_1d)
> - gen9_miptree_layout_1d(mt);
> - else if (mt->array_layout == GEN6_HIZ_STENCIL)
> - brw_miptree_layout_gen6_hiz_stencil(mt);
> - else
> - brw_miptree_layout_2d(mt);
> -
> - if (layout_1d) {
> - physical_qpitch = 1;
> - /* When using the horizontal layout the qpitch specifies the
> distance in
> - * pixels between array slices. The total_width is forced to be a
> - * multiple of the horizontal alignment in brw_miptree_layout_1d (in
> - * this case it's always 64). The vertical alignment is ignored.
> - */
> - mt->qpitch = mt->total_width;
> - } else {
> - mt->qpitch = brw_miptree_get_vertical_slice_pitch(brw, mt, 0);
> - /* Unlike previous generations the qpitch is a multiple of the
> - * compressed block size on Gen9 so physical_qpitch matches
> mt->qpitch.
> - */
> - physical_qpitch = (mt->compressed && brw->gen < 9 ? mt->qpitch / 4 :
> - mt->qpitch);
> - }
> -
> - for (unsigned level = mt->first_level; level <= mt->last_level;
> level++) {
> - unsigned img_height;
> - img_height = ALIGN_NPOT(height, mt->valign);
> - if (mt->compressed)
> - img_height /= mt->valign;
> -
> - for (unsigned q = 0; q < mt->level[level].depth; q++) {
> - if (mt->array_layout == ALL_SLICES_AT_EACH_LOD) {
> - intel_miptree_set_image_offset(mt, level, q, 0, q *
> img_height);
> - } else {
> - intel_miptree_set_image_offset(mt, level, q, 0, q *
> physical_qpitch);
> - }
> - }
> - height = minify(height, 1);
> - }
> - if (mt->array_layout == ALL_LOD_IN_EACH_SLICE)
> - mt->total_height = physical_qpitch * mt->physical_depth0;
> -
> - align_cube(mt);
> -}
> -
> -static void
> -brw_miptree_layout_texture_3d(struct brw_context *brw,
> - struct intel_mipmap_tree *mt)
> -{
> - mt->total_width = 0;
> - mt->total_height = 0;
> -
> - unsigned ysum = 0;
> - unsigned bh, bw;
> -
> - _mesa_get_format_block_size(mt->format, &bw, &bh);
> -
> - for (unsigned level = mt->first_level; level <= mt->last_level;
> level++) {
> - unsigned WL = MAX2(mt->physical_width0 >> level, 1);
> - unsigned HL = MAX2(mt->physical_height0 >> level, 1);
> - unsigned DL = MAX2(mt->physical_depth0 >> level, 1);
> - unsigned wL = ALIGN_NPOT(WL, mt->halign);
> - unsigned hL = ALIGN_NPOT(HL, mt->valign);
> -
> - if (mt->target == GL_TEXTURE_CUBE_MAP)
> - DL = 6;
> -
> - intel_miptree_set_level_info(mt, level, 0, 0, DL);
> -
> - for (unsigned q = 0; q < DL; q++) {
> - unsigned x = (q % (1 << level)) * wL;
> - unsigned y = ysum + (q >> level) * hL;
> -
> - intel_miptree_set_image_offset(mt, level, q, x / bw, y / bh);
> - mt->total_width = MAX2(mt->total_width, (x + wL) / bw);
> - mt->total_height = MAX2(mt->total_height, (y + hL) / bh);
> - }
> -
> - ysum += ALIGN(DL, 1 << level) / (1 << level) * hL;
> - }
> -
> - align_cube(mt);
> -}
> -
> -/**
> - * \brief Helper function for intel_miptree_create().
> - */
> -static enum isl_tiling
> -brw_miptree_choose_tiling(struct brw_context *brw,
> - const struct intel_mipmap_tree *mt,
> - uint32_t layout_flags)
> -{
> - if (mt->format == MESA_FORMAT_S_UINT8) {
> - /* The stencil buffer is W tiled. However, we request from the
> kernel a
> - * non-tiled buffer because the GTT is incapable of W fencing.
> - */
> - return ISL_TILING_LINEAR;
> - }
> -
> - /* Do not support changing the tiling for miptrees with pre-allocated
> BOs. */
> - assert((layout_flags & MIPTREE_LAYOUT_FOR_BO) == 0);
> -
> - /* Some usages may want only one type of tiling, like depth miptrees (Y
> - * tiled), or temporary BOs for uploading data once (linear).
> - */
> - switch (layout_flags & MIPTREE_LAYOUT_TILING_ANY) {
> - case MIPTREE_LAYOUT_TILING_ANY:
> - break;
> - case MIPTREE_LAYOUT_TILING_Y:
> - return ISL_TILING_Y0;
> - case MIPTREE_LAYOUT_TILING_NONE:
> - return ISL_TILING_LINEAR;
> - }
> -
> - if (mt->surf.samples > 1) {
> - /* From p82 of the Sandy Bridge PRM, dw3[1] of SURFACE_STATE ("Tiled
> - * Surface"):
> - *
> - * [DevSNB+]: For multi-sample render targets, this field must be
> - * 1. MSRTs can only be tiled.
> - *
> - * Our usual reason for preferring X tiling (fast blits using the
> - * blitting engine) doesn't apply to MSAA, since we'll generally be
> - * downsampling or upsampling when blitting between the MSAA buffer
> - * and another buffer, and the blitting engine doesn't support that.
> - * So use Y tiling, since it makes better use of the cache.
> - */
> - return ISL_TILING_Y0;
> - }
> -
> - GLenum base_format = _mesa_get_format_base_format(mt->format);
> - if (base_format == GL_DEPTH_COMPONENT ||
> - base_format == GL_DEPTH_STENCIL_EXT)
> - return ISL_TILING_Y0;
> -
> - /* 1D textures (and 1D array textures) don't get any benefit from
> tiling,
> - * in fact it leads to a less efficient use of memory space and
> bandwidth
> - * due to tile alignment.
> - */
> - if (mt->logical_height0 == 1)
> - return ISL_TILING_LINEAR;
> -
> - int minimum_pitch = mt->total_width * mt->cpp;
> -
> - /* If the width is much smaller than a tile, don't bother tiling. */
> - if (minimum_pitch < 64)
> - return ISL_TILING_LINEAR;
> -
> - if (ALIGN(minimum_pitch, 512) >= 32768) {
> - perf_debug("%dx%d miptree too large to blit, falling back to
> untiled",
> - mt->total_width, mt->total_height);
> - return ISL_TILING_LINEAR;
> - }
> -
> - /* Pre-gen6 doesn't have BLORP to handle Y-tiling, so use X-tiling. */
> - if (brw->gen < 6)
> - return ISL_TILING_X;
> -
> - /* From the Sandybridge PRM, Volume 1, Part 2, page 32:
> - * "NOTE: 128BPE Format Color Buffer ( render target ) MUST be either
> TileX
> - * or Linear."
> - * 128 bits per pixel translates to 16 bytes per pixel. This is
> necessary
> - * all the way back to 965, but is permitted on Gen7+.
> - */
> - if (brw->gen < 7 && mt->cpp >= 16)
> - return ISL_TILING_X;
> -
> - /* From the Ivy Bridge PRM, Vol4 Part1 2.12.2.1 (SURFACE_STATE for most
> - * messages), on p64, under the heading "Surface Vertical Alignment":
> - *
> - * This field must be set to VALIGN_4 for all tiled Y Render Target
> - * surfaces.
> - *
> - * So if the surface is renderable and uses a vertical alignment of 2,
> - * force it to be X tiled. This is somewhat conservative (it's
> possible
> - * that the client won't ever render to this surface), but it's
> difficult
> - * to know that ahead of time. And besides, since we use a vertical
> - * alignment of 4 as often as we can, this shouldn't happen very often.
> - */
> - if (brw->gen == 7 && mt->valign == 2 &&
> - brw->mesa_format_supports_render[mt->format]) {
> - return ISL_TILING_X;
> - }
> -
> - return ISL_TILING_Y0;
> -}
> -
> -static void
> -intel_miptree_set_total_width_height(struct brw_context *brw,
> - struct intel_mipmap_tree *mt)
> -{
> - switch (mt->target) {
> - case GL_TEXTURE_CUBE_MAP:
> - if (brw->gen == 4) {
> - /* Gen4 stores cube maps as 3D textures. */
> - assert(mt->physical_depth0 == 6);
> - brw_miptree_layout_texture_3d(brw, mt);
> - } else {
> - /* All other hardware stores cube maps as 2D arrays. */
> - brw_miptree_layout_texture_array(brw, mt);
> - }
> - break;
> -
> - case GL_TEXTURE_3D:
> - if (brw->gen >= 9)
> - brw_miptree_layout_texture_array(brw, mt);
> - else
> - brw_miptree_layout_texture_3d(brw, mt);
> - break;
> -
> - case GL_TEXTURE_1D_ARRAY:
> - case GL_TEXTURE_2D_ARRAY:
> - case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
> - case GL_TEXTURE_CUBE_MAP_ARRAY:
> - brw_miptree_layout_texture_array(brw, mt);
> - break;
> -
> - default:
> - switch (mt->surf.msaa_layout) {
> - case ISL_MSAA_LAYOUT_ARRAY:
> - brw_miptree_layout_texture_array(brw, mt);
> - break;
> - case ISL_MSAA_LAYOUT_NONE:
> - case ISL_MSAA_LAYOUT_INTERLEAVED:
> - if (gen9_use_linear_1d_layout(brw, mt))
> - gen9_miptree_layout_1d(mt);
> - else if (mt->array_layout == GEN6_HIZ_STENCIL)
> - brw_miptree_layout_gen6_hiz_stencil(mt);
> - else
> - brw_miptree_layout_2d(mt);
> - break;
> - }
> - break;
> - }
> -
> - DBG("%s: %dx%dx%d\n", __func__,
> - mt->total_width, mt->total_height, mt->cpp);
> -}
> -
> -static void
> -intel_miptree_set_alignment(struct brw_context *brw,
> - struct intel_mipmap_tree *mt,
> - uint32_t layout_flags)
> -{
> - /**
> - * From the "Alignment Unit Size" section of various specs, namely:
> - * - Gen3 Spec: "Memory Data Formats" Volume, Section 1.20.1.4
> - * - i965 and G45 PRMs: Volume 1, Section 6.17.3.4.
> - * - Ironlake and Sandybridge PRMs: Volume 1, Part 1, Section 7.18.3.4
> - * - BSpec (for Ivybridge and slight variations in separate stencil)
> - */
> -
> - if (mt->array_layout == GEN6_HIZ_STENCIL) {
> - /* On gen6, we use GEN6_HIZ_STENCIL for stencil/hiz because the
> - * hardware doesn't support multiple mip levels on stencil/hiz.
> - *
> - * PRM Vol 2, Part 1, 7.5.3 Hierarchical Depth Buffer:
> - * "The hierarchical depth buffer does not support the LOD field"
> - *
> - * PRM Vol 2, Part 1, 7.5.4.1 Separate Stencil Buffer:
> - * "The stencil depth buffer does not support the LOD field"
> - */
> - if (mt->format == MESA_FORMAT_S_UINT8) {
> - /* Stencil uses W tiling, so we force W tiling alignment for the
> - * ALL_SLICES_AT_EACH_LOD miptree layout.
> - */
> - mt->halign = 4;
> - mt->valign = 2;
> - assert((layout_flags & MIPTREE_LAYOUT_FORCE_HALIGN16) == 0);
> - } else {
> - /* See brw_miptree_layout_gen6_hiz_stencil() */
> - mt->halign = 1;
> - mt->valign = 2;
> - }
> - } else if (mt->compressed) {
> - /* The hardware alignment requirements for compressed textures
> - * happen to match the block boundaries.
> - */
> - _mesa_get_format_block_size(mt->format, &mt->halign, &mt->valign);
> -
> - /* On Gen9+ we can pick our own alignment for compressed textures
> but it
> - * has to be a multiple of the block size. The minimum alignment we
> can
> - * pick is 4 so we effectively have to align to 4 times the block
> - * size
> - */
> - if (brw->gen >= 9) {
> - mt->halign *= 4;
> - mt->valign *= 4;
> - }
> - } else if (mt->format == MESA_FORMAT_S_UINT8) {
> - mt->halign = 8;
> - mt->valign = brw->gen >= 7 ? 8 : 4;
> - } else {
> - mt->halign =
> - intel_horizontal_texture_alignment_unit(brw, mt, layout_flags);
> - mt->valign = intel_vertical_texture_alignment_unit(brw, mt);
> - }
> -}
> -
> -bool
> -brw_miptree_layout(struct brw_context *brw,
> - struct intel_mipmap_tree *mt,
> - uint32_t layout_flags)
> -{
> - intel_miptree_set_alignment(brw, mt, layout_flags);
> - intel_miptree_set_total_width_height(brw, mt);
> -
> - if (!mt->total_width || !mt->total_height)
> - return false;
> -
> - /* On Gen9+ the alignment values are expressed in multiples of the
> block
> - * size
> - */
> - if (brw->gen >= 9) {
> - unsigned int i, j;
> - _mesa_get_format_block_size(mt->format, &i, &j);
> - mt->halign /= i;
> - mt->valign /= j;
> - }
> -
> - if ((layout_flags & MIPTREE_LAYOUT_FOR_BO) == 0)
> - mt->surf.tiling = brw_miptree_choose_tiling(brw, mt, layout_flags);
> -
> - return true;
> -}
> -
> diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
> b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
> index d9daa8ec18..b3f0d73ecc 100644
> --- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
> +++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
> @@ -80,15 +80,7 @@ get_isl_surf(struct brw_context *brw, struct
> intel_mipmap_tree *mt,
> uint32_t *tile_x, uint32_t *tile_y,
> uint32_t *offset, struct isl_surf *surf)
> {
> - if (mt->surf.size > 0) {
> - *surf = mt->surf;
> - } else {
> - intel_miptree_get_isl_surf(brw, mt, surf);
> -
> - surf->dim = get_isl_surf_dim(target);
> - }
> -
> - assert(mt->array_layout != GEN6_HIZ_STENCIL);
> + *surf = mt->surf;
>
> const enum isl_dim_layout dim_layout =
> get_isl_dim_layout(&brw->screen->devinfo, mt->surf.tiling, target);
> @@ -561,12 +553,10 @@ brw_update_texture_surface(struct gl_context *ctx,
> unsigned view_num_layers;
> if (obj->Immutable && obj->Target != GL_TEXTURE_3D) {
> view_num_layers = obj->NumLayers;
> - } else if (mt->surf.size > 0) {
> + } else {
> view_num_layers = mt->surf.dim == ISL_SURF_DIM_3D ?
> mt->surf.logical_level0_px.depth :
> mt->surf.logical_level0_px.array_len;
> - } else {
> - view_num_layers = mt->logical_depth0;
> }
>
> /* Handling GL_ALPHA as a surface format override breaks 1.30+ style
> @@ -1663,14 +1653,9 @@ get_image_num_layers(const struct intel_mipmap_tree
> *mt, GLenum target,
> if (target == GL_TEXTURE_CUBE_MAP)
> return 6;
>
> - if (mt->surf.size > 0) {
> - return target == GL_TEXTURE_3D ?
> - minify(mt->surf.logical_level0_px.depth, level) :
> - mt->surf.logical_level0_px.array_len;
> - }
> -
> return target == GL_TEXTURE_3D ?
> - minify(mt->logical_depth0, level) : mt->logical_depth0;
> + minify(mt->surf.logical_level0_px.depth, level) :
> + mt->surf.logical_level0_px.array_len;
> }
>
> static void
> diff --git a/src/mesa/drivers/dri/i965/gen6_depth_state.c
> b/src/mesa/drivers/dri/i965/gen6_depth_state.c
> index 3e3d2c629b..cd0423913c 100644
> --- a/src/mesa/drivers/dri/i965/gen6_depth_state.c
> +++ b/src/mesa/drivers/dri/i965/gen6_depth_state.c
> @@ -91,8 +91,7 @@ gen6_emit_depth_stencil_hiz(struct brw_context *brw,
> break;
> case GL_TEXTURE_3D:
> assert(mt);
> - depth = mt->surf.size > 0 ? mt->surf.logical_level0_px.depth :
> - MAX2(mt->logical_depth0, 1);
> + depth = mt->surf.logical_level0_px.depth;
> /* fallthrough */
> default:
> surftype = translate_tex_target(gl_target);
> @@ -103,12 +102,9 @@ gen6_emit_depth_stencil_hiz(struct brw_context *brw,
>
> lod = irb ? irb->mt_level - irb->mt->first_level : 0;
>
> - if (mt && mt->surf.size > 0) {
> + if (mt) {
> width = mt->surf.logical_level0_px.width;
> height = mt->surf.logical_level0_px.height;
> - } else if (mt) {
> - width = mt->logical_width0;
> - height = mt->logical_height0;
> }
>
> BEGIN_BATCH(7);
> diff --git a/src/mesa/drivers/dri/i965/gen7_misc_state.c
> b/src/mesa/drivers/dri/i965/gen7_misc_state.c
> index c0cb7470bf..1a9e645084 100644
> --- a/src/mesa/drivers/dri/i965/gen7_misc_state.c
> +++ b/src/mesa/drivers/dri/i965/gen7_misc_state.c
> @@ -83,8 +83,7 @@ gen7_emit_depth_stencil_hiz(struct brw_context *brw,
> break;
> case GL_TEXTURE_3D:
> assert(mt);
> - depth = mt->surf.size > 0 ? mt->surf.logical_level0_px.depth :
> - MAX2(mt->logical_depth0, 1);
> + depth = mt->surf.logical_level0_px.depth;
> /* fallthrough */
> default:
> surftype = translate_tex_target(gl_target);
> @@ -95,12 +94,9 @@ gen7_emit_depth_stencil_hiz(struct brw_context *brw,
>
> lod = irb ? irb->mt_level - irb->mt->first_level : 0;
>
> - if (mt && mt->surf.size > 0) {
> + if (mt) {
> width = mt->surf.logical_level0_px.width;
> height = mt->surf.logical_level0_px.height;
> - } else if (mt) {
> - width = mt->logical_width0;
> - height = mt->logical_height0;
> }
>
> /* _NEW_DEPTH, _NEW_STENCIL, _NEW_BUFFERS */
> diff --git a/src/mesa/drivers/dri/i965/gen8_depth_state.c
> b/src/mesa/drivers/dri/i965/gen8_depth_state.c
> index 5cee93ade0..429c4b074b 100644
> --- a/src/mesa/drivers/dri/i965/gen8_depth_state.c
> +++ b/src/mesa/drivers/dri/i965/gen8_depth_state.c
> @@ -176,8 +176,7 @@ gen8_emit_depth_stencil_hiz(struct brw_context *brw,
> break;
> case GL_TEXTURE_3D:
> assert(mt);
> - depth = mt->surf.size > 0 ? mt->surf.logical_level0_px.depth :
> - MAX2(mt->logical_depth0, 1);
> + depth = mt->surf.logical_level0_px.depth;
> surftype = translate_tex_target(gl_target);
> break;
> case GL_TEXTURE_1D_ARRAY:
> @@ -200,12 +199,9 @@ gen8_emit_depth_stencil_hiz(struct brw_context *brw,
>
> lod = irb ? irb->mt_level - irb->mt->first_level : 0;
>
> - if (mt && mt->surf.size > 0) {
> + if (mt) {
> width = mt->surf.logical_level0_px.width;
> height = mt->surf.logical_level0_px.height;
> - } else if (mt) {
> - width = mt->logical_width0;
> - height = mt->logical_height0;
> }
>
> emit_depth_packets(brw, depth_mt, brw_depthbuffer_format(brw),
> surftype,
> diff --git a/src/mesa/drivers/dri/i965/intel_blit.c
> b/src/mesa/drivers/dri/i965/intel_blit.c
> index 68e9c1ad16..eca8736804 100644
> --- a/src/mesa/drivers/dri/i965/intel_blit.c
> +++ b/src/mesa/drivers/dri/i965/intel_blit.c
> @@ -171,12 +171,12 @@ get_blit_intratile_offset_el(const struct
> brw_context *brw,
> uint32_t *x_offset_el,
> uint32_t *y_offset_el)
> {
> - enum isl_tiling tiling = intel_miptree_get_isl_tiling(mt);
> - isl_tiling_get_intratile_offset_el(tiling, mt->cpp * 8,
> mt->surf.row_pitch,
> + isl_tiling_get_intratile_offset_el(mt->surf.tiling,
> + mt->cpp * 8, mt->surf.row_pitch,
> total_x_offset_el,
> total_y_offset_el,
> base_address_offset,
> x_offset_el, y_offset_el);
> - if (tiling == ISL_TILING_LINEAR) {
> + if (mt->surf.tiling == ISL_TILING_LINEAR) {
> /* From the Broadwell PRM docs for XY_SRC_COPY_BLT::
> SourceBaseAddress:
> *
> * "Base address of the destination surface: X=0, Y=0. Lower
> 32bits
> @@ -329,14 +329,12 @@ intel_miptree_blit(struct brw_context *brw,
> intel_miptree_access_raw(brw, dst_mt, dst_level, dst_slice, true);
>
> if (src_flip) {
> - const unsigned h0 = src_mt->surf.size > 0 ?
> - src_mt->surf.phys_level0_sa.height : src_mt->physical_height0;
> + const unsigned h0 = src_mt->surf.phys_level0_sa.height;
> src_y = minify(h0, src_level - src_mt->first_level) - src_y -
> height;
> }
>
> if (dst_flip) {
> - const unsigned h0 = dst_mt->surf.size > 0 ?
> - dst_mt->surf.phys_level0_sa.height : dst_mt->physical_height0;
> + const unsigned h0 = dst_mt->surf.phys_level0_sa.height;
> dst_y = minify(h0, dst_level - dst_mt->first_level) - dst_y -
> height;
> }
>
> @@ -407,21 +405,12 @@ intel_miptree_copy(struct brw_context *brw,
> assert(src_x % bw == 0);
> assert(src_y % bh == 0);
>
> - if (src_mt->surf.size > 0) {
> - assert(src_width % bw == 0 ||
> - src_x + src_width ==
> - minify(src_mt->surf.logical_level0_px.width, src_level));
> - assert(src_height % bh == 0 ||
> - src_y + src_height ==
> - minify(src_mt->surf.logical_level0_px.height,
> src_level));
> - } else {
> - assert(src_width % bw == 0 ||
> - src_x + src_width ==
> - minify(src_mt->logical_width0, src_level));
> - assert(src_height % bh == 0 ||
> - src_y + src_height ==
> - minify(src_mt->logical_height0, src_level));
> - }
> + assert(src_width % bw == 0 ||
> + src_x + src_width ==
> + minify(src_mt->surf.logical_level0_px.width, src_level));
> + assert(src_height % bh == 0 ||
> + src_y + src_height ==
> + minify(src_mt->surf.logical_level0_px.height, src_level));
>
> src_x /= (int)bw;
> src_y /= (int)bh;
> diff --git a/src/mesa/drivers/dri/i965/intel_fbo.c
> b/src/mesa/drivers/dri/i965/intel_fbo.c
> index bcb8d8039d..9e27593c0c 100644
> --- a/src/mesa/drivers/dri/i965/intel_fbo.c
> +++ b/src/mesa/drivers/dri/i965/intel_fbo.c
> @@ -532,19 +532,14 @@ intel_renderbuffer_update_wrapper(struct
> brw_context *brw,
> irb->mt_level = level;
> irb->mt_layer = layer;
>
> - const unsigned layer_multiplier =
> - mt->surf.msaa_layout == ISL_MSAA_LAYOUT_ARRAY ? mt->surf.samples :
> 1;
> -
> if (!layered) {
> irb->layer_count = 1;
> } else if (mt->target != GL_TEXTURE_3D && image->TexObject->NumLayers
> > 0) {
> irb->layer_count = image->TexObject->NumLayers;
> - } else if (mt->surf.size > 0) {
> + } else {
> irb->layer_count = mt->surf.dim == ISL_SURF_DIM_3D ?
> minify(mt->surf.logical_level0_px.depth,
> level) :
> mt->surf.logical_level0_px.array_len;
> - } else {
> - irb->layer_count = mt->level[level].depth / layer_multiplier;
> }
>
> intel_miptree_reference(&irb->mt, mt);
> @@ -660,32 +655,17 @@ intel_validate_framebuffer(struct gl_context *ctx,
> struct gl_framebuffer *fb)
>
> if (depth_mt && stencil_mt) {
> if (brw->gen >= 6) {
> - unsigned d_width, d_height, d_depth;
> - unsigned s_width, s_height, s_depth;
> -
> - if (depth_mt->surf.size > 0) {
> - d_width = depth_mt->surf.phys_level0_sa.width;
> - d_height = depth_mt->surf.phys_level0_sa.height;
> - d_depth = depth_mt->surf.dim == ISL_SURF_DIM_3D ?
> - depth_mt->surf.phys_level0_sa.depth :
> - depth_mt->surf.phys_level0_sa.array_len;
> - } else {
> - d_width = depth_mt->physical_width0;
> - d_height = depth_mt->physical_height0;
> - d_depth = depth_mt->physical_depth0;
> - }
> -
> - if (stencil_mt->surf.size > 0) {
> - s_width = stencil_mt->surf.phys_level0_sa.width;
> - s_height = stencil_mt->surf.phys_level0_sa.height;
> - s_depth = stencil_mt->surf.dim == ISL_SURF_DIM_3D ?
> - stencil_mt->surf.phys_level0_sa.depth :
> - stencil_mt->surf.phys_level0_sa.array_len;
> - } else {
> - s_width = stencil_mt->physical_width0;
> - s_height = stencil_mt->physical_height0;
> - s_depth = stencil_mt->physical_depth0;
> - }
> + const unsigned d_width = depth_mt->surf.phys_level0_sa.width;
> + const unsigned d_height = depth_mt->surf.phys_level0_sa.height;
> + const unsigned d_depth = depth_mt->surf.dim == ISL_SURF_DIM_3D ?
> + depth_mt->surf.phys_level0_sa.depth
> :
> + depth_mt->surf.phys_level0_sa.
> array_len;
> +
> + const unsigned s_width = stencil_mt->surf.phys_level0_sa.width;
> + const unsigned s_height = stencil_mt->surf.phys_level0_
> sa.height;
> + const unsigned s_depth = stencil_mt->surf.dim == ISL_SURF_DIM_3D
> ?
> + stencil_mt->surf.phys_level0_sa.depth
> :
> + stencil_mt->surf.phys_level0_
> sa.array_len;
>
> /* For gen >= 6, we are using the lod/minimum-array-element
> fields
> * and supporting layered rendering. This means that we must
> restrict
> diff --git a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
> b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
> index af5d37bc47..3ab86e31f4 100644
> --- a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
> +++ b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
> @@ -97,29 +97,6 @@ is_mcs_supported(const struct brw_context *brw,
> mesa_format format,
> }
> }
>
> -/**
> - * Determine which MSAA layout should be used by the MSAA surface being
> - * created, based on the chip generation and the surface type.
> - */
> -static enum isl_msaa_layout
> -compute_msaa_layout(struct brw_context *brw, mesa_format format,
> - uint32_t layout_flags)
> -{
> - /* Prior to Gen7, all MSAA surfaces used IMS layout. */
> - if (brw->gen < 7)
> - return ISL_MSAA_LAYOUT_INTERLEAVED;
> -
> - /* In Gen7, IMS layout is only used for depth and stencil buffers. */
> - switch (_mesa_get_format_base_format(format)) {
> - case GL_DEPTH_COMPONENT:
> - case GL_STENCIL_INDEX:
> - case GL_DEPTH_STENCIL:
> - return ISL_MSAA_LAYOUT_INTERLEAVED;
> - default:
> - return ISL_MSAA_LAYOUT_ARRAY;
> - }
> -}
> -
> static bool
> intel_tiling_supports_ccs(const struct brw_context *brw,
> enum isl_tiling tiling)
> @@ -345,222 +322,6 @@ needs_separate_stencil(const struct brw_context *brw,
> }
>
> /**
> - * @param for_bo Indicates that the caller is
> - * intel_miptree_create_for_bo(). If true, then do not create
> - * \c stencil_mt.
> - */
> -static struct intel_mipmap_tree *
> -intel_miptree_create_layout(struct brw_context *brw,
> - GLenum target,
> - mesa_format format,
> - GLuint first_level,
> - GLuint last_level,
> - GLuint width0,
> - GLuint height0,
> - GLuint depth0,
> - GLuint num_samples,
> - uint32_t layout_flags)
> -{
> - assert(num_samples > 0);
> -
> - struct intel_mipmap_tree *mt = calloc(sizeof(*mt), 1);
> - if (!mt)
> - return NULL;
> -
> - DBG("%s target %s format %s level %d..%d slices %d <-- %p\n", __func__,
> - _mesa_enum_to_string(target),
> - _mesa_get_format_name(format),
> - first_level, last_level, depth0, mt);
> -
> - if (target == GL_TEXTURE_1D_ARRAY)
> - assert(height0 == 1);
> -
> - mt->target = target;
> - mt->format = format;
> - mt->first_level = first_level;
> - mt->last_level = last_level;
> - mt->logical_width0 = width0;
> - mt->logical_height0 = height0;
> - mt->logical_depth0 = depth0;
> - mt->is_scanout = (layout_flags & MIPTREE_LAYOUT_FOR_SCANOUT) != 0;
> - mt->aux_usage = ISL_AUX_USAGE_NONE;
> - mt->supports_fast_clear = false;
> - mt->aux_state = NULL;
> - mt->cpp = _mesa_get_format_bytes(format);
> - mt->surf.samples = num_samples;
> - mt->compressed = _mesa_is_format_compressed(format);
> - mt->surf.msaa_layout = ISL_MSAA_LAYOUT_NONE;
> - mt->refcount = 1;
> -
> - if (brw->gen == 6 && format == MESA_FORMAT_S_UINT8)
> - layout_flags |= MIPTREE_LAYOUT_GEN6_HIZ_STENCIL;
> -
> - int depth_multiply = 1;
> - if (num_samples > 1) {
> - /* Adjust width/height/depth for MSAA */
> - mt->surf.msaa_layout = compute_msaa_layout(brw, format,
> layout_flags);
> - if (mt->surf.msaa_layout == ISL_MSAA_LAYOUT_INTERLEAVED) {
> - /* From the Ivybridge PRM, Volume 1, Part 1, page 108:
> - * "If the surface is multisampled and it is a depth or stencil
> - * surface or Multisampled Surface StorageFormat in
> SURFACE_STATE is
> - * MSFMT_DEPTH_STENCIL, WL and HL must be adjusted as follows
> before
> - * proceeding:
> - *
> - * +-----------------------------------------------------------
> -----+
> - * | Num Multisamples | W_l = | H_l =
> |
> - * +-----------------------------------------------------------
> -----+
> - * | 2 | ceiling(W_l / 2) * 4 | H_l (no
> adjustment) |
> - * | 4 | ceiling(W_l / 2) * 4 | ceiling(H_l / 2)
> * 4 |
> - * | 8 | ceiling(W_l / 2) * 8 | ceiling(H_l / 2)
> * 4 |
> - * | 16 | ceiling(W_l / 2) * 8 | ceiling(H_l / 2)
> * 8 |
> - * +-----------------------------------------------------------
> -----+
> - * "
> - *
> - * Note that MSFMT_DEPTH_STENCIL just means the IMS (interleaved)
> - * format rather than UMS/CMS (array slices). The Sandybridge
> PRM,
> - * Volume 1, Part 1, Page 111 has the same formula for 4x MSAA.
> - *
> - * Another more complicated explanation for these adjustments
> comes
> - * from the Sandybridge PRM, volume 4, part 1, page 31:
> - *
> - * "Any of the other messages (sample*, LOD, load4) used
> with a
> - * (4x) multisampled surface will in-effect sample a
> surface with
> - * double the height and width as that indicated in the
> surface
> - * state. Each pixel position on the original-sized surface
> is
> - * replaced with a 2x2 of samples with the following
> arrangement:
> - *
> - * sample 0 sample 2
> - * sample 1 sample 3"
> - *
> - * Thus, when sampling from a multisampled texture, it behaves as
> - * though the layout in memory for (x,y,sample) is:
> - *
> - * (0,0,0) (0,0,2) (1,0,0) (1,0,2)
> - * (0,0,1) (0,0,3) (1,0,1) (1,0,3)
> - *
> - * (0,1,0) (0,1,2) (1,1,0) (1,1,2)
> - * (0,1,1) (0,1,3) (1,1,1) (1,1,3)
> - *
> - * However, the actual layout of multisampled data in memory is:
> - *
> - * (0,0,0) (1,0,0) (0,0,1) (1,0,1)
> - * (0,1,0) (1,1,0) (0,1,1) (1,1,1)
> - *
> - * (0,0,2) (1,0,2) (0,0,3) (1,0,3)
> - * (0,1,2) (1,1,2) (0,1,3) (1,1,3)
> - *
> - * This pattern repeats for each 2x2 pixel block.
> - *
> - * As a result, when calculating the size of our 4-sample buffer
> for
> - * an odd width or height, we have to align before scaling up
> because
> - * sample 3 is in that bottom right 2x2 block.
> - */
> - switch (num_samples) {
> - case 2:
> - assert(brw->gen >= 8);
> - width0 = ALIGN(width0, 2) * 2;
> - height0 = ALIGN(height0, 2);
> - break;
> - case 4:
> - width0 = ALIGN(width0, 2) * 2;
> - height0 = ALIGN(height0, 2) * 2;
> - break;
> - case 8:
> - width0 = ALIGN(width0, 2) * 4;
> - height0 = ALIGN(height0, 2) * 2;
> - break;
> - case 16:
> - width0 = ALIGN(width0, 2) * 4;
> - height0 = ALIGN(height0, 2) * 4;
> - break;
> - default:
> - /* num_samples should already have been quantized to 0, 1, 2,
> 4, 8
> - * or 16.
> - */
> - unreachable("not reached");
> - }
> - } else {
> - /* Non-interleaved */
> - depth_multiply = num_samples;
> - depth0 *= depth_multiply;
> - }
> - }
> -
> - if (!create_mapping_table(target, first_level, last_level, depth0,
> - mt->level)) {
> - free(mt);
> - return NULL;
> - }
> -
> - /* Set array_layout to ALL_SLICES_AT_EACH_LOD when array_spacing_lod0
> can
> - * be used. array_spacing_lod0 is only used for non-IMS MSAA surfaces
> on
> - * Gen 7 and 8. On Gen 8 and 9 this layout is not available but it is
> still
> - * used on Gen8 to make it pick a qpitch value which doesn't include
> space
> - * for the mipmaps. On Gen9 this is not necessary because it will
> - * automatically pick a packed qpitch value whenever mt->first_level ==
> - * mt->last_level.
> - * TODO: can we use it elsewhere?
> - * TODO: also disable this on Gen8 and pick the qpitch value like Gen9
> - */
> - if (brw->gen >= 9) {
> - mt->array_layout = ALL_LOD_IN_EACH_SLICE;
> - } else {
> - switch (mt->surf.msaa_layout) {
> - case ISL_MSAA_LAYOUT_NONE:
> - case ISL_MSAA_LAYOUT_INTERLEAVED:
> - mt->array_layout = ALL_LOD_IN_EACH_SLICE;
> - break;
> - case ISL_MSAA_LAYOUT_ARRAY:
> - mt->array_layout = ALL_SLICES_AT_EACH_LOD;
> - break;
> - }
> - }
> -
> - if (target == GL_TEXTURE_CUBE_MAP)
> - assert(depth0 == 6 * depth_multiply);
> -
> - mt->physical_width0 = width0;
> - mt->physical_height0 = height0;
> - mt->physical_depth0 = depth0;
> -
> - assert(!needs_separate_stencil(brw, mt, format, layout_flags));
> -
> - /*
> - * Obey HALIGN_16 constraints for Gen8 and Gen9 buffers which are
> - * multisampled or have an AUX buffer attached to it.
> - *
> - * GEN | MSRT | AUX_CCS_* or AUX_MCS
> - * -------------------------------------------
> - * 9 | HALIGN_16 | HALIGN_16
> - * 8 | HALIGN_ANY | HALIGN_16
> - * 7 | ? | ?
> - * 6 | ? | ?
> - */
> - if (intel_miptree_supports_ccs(brw, mt)) {
> - if (brw->gen >= 9 || (brw->gen == 8 && num_samples == 1))
> - layout_flags |= MIPTREE_LAYOUT_FORCE_HALIGN16;
> - } else if (brw->gen >= 9 && num_samples > 1) {
> - layout_flags |= MIPTREE_LAYOUT_FORCE_HALIGN16;
> - } else {
> - const UNUSED bool is_lossless_compressed_aux =
> - brw->gen >= 9 && num_samples == 1 &&
> - mt->format == MESA_FORMAT_R_UINT32;
> -
> - /* For now, nothing else has this requirement */
> - assert(is_lossless_compressed_aux ||
> - (layout_flags & MIPTREE_LAYOUT_FORCE_HALIGN16) == 0);
> - }
> -
> - if (!brw_miptree_layout(brw, mt, layout_flags)) {
> - intel_miptree_release(&mt);
> - return NULL;
> - }
> -
> - return mt;
> -}
> -
> -
> -/**
> * Choose the aux usage for this miptree. This function must be called
> fairly
> * late in the miptree create process after we have a tiling.
> */
> @@ -662,11 +423,7 @@ intel_miptree_check_level_layer(const struct
> intel_mipmap_tree *mt,
>
> assert(level >= mt->first_level);
> assert(level <= mt->last_level);
> -
> - if (mt->surf.size > 0)
> - assert(layer < get_num_phys_layers(&mt->surf, level));
> - else
> - assert(layer < mt->level[level].depth);
> + assert(layer < get_num_phys_layers(&mt->surf, level));
> }
>
> static enum isl_aux_state **
> @@ -676,12 +433,8 @@ create_aux_state_map(struct intel_mipmap_tree *mt,
> const uint32_t levels = mt->last_level + 1;
>
> uint32_t total_slices = 0;
> - for (uint32_t level = 0; level < levels; level++) {
> - if (mt->surf.size > 0)
> - total_slices += get_num_phys_layers(&mt->surf, level);
> - else
> - total_slices += mt->level[level].depth;
> - }
> + for (uint32_t level = 0; level < levels; level++)
> + total_slices += get_num_phys_layers(&mt->surf, level);
>
> const size_t per_level_array_size = levels * sizeof(enum isl_aux_state
> *);
>
> @@ -700,11 +453,7 @@ create_aux_state_map(struct intel_mipmap_tree *mt,
> for (uint32_t level = 0; level < levels; level++) {
> per_level_arr[level] = s;
>
> - unsigned level_depth;
> - if (mt->surf.size > 0)
> - level_depth = get_num_phys_layers(&mt->surf, level);
> - else
> - level_depth = mt->level[level].depth;
> + const unsigned level_depth = get_num_phys_layers(&mt->surf, level);
>
> for (uint32_t a = 0; a < level_depth; a++)
> *(s++) = initial;
> @@ -1212,8 +961,6 @@ intel_miptree_create_for_dri_image(struct
> brw_context *brw,
> mt->target = target;
> mt->level[0].level_x = image->tile_x;
> mt->level[0].level_y = image->tile_y;
> - mt->level[0].slice[0].x_offset = image->tile_x;
> - mt->level[0].slice[0].y_offset = image->tile_y;
>
> /* From "OES_EGL_image" error reporting. We report GL_INVALID_OPERATION
> * for EGL images from non-tile aligned sufaces in gen4 hw and earlier
> which has
> @@ -1456,79 +1203,18 @@ intel_miptree_match_image(struct
> intel_mipmap_tree *mt,
> if (mt->target == GL_TEXTURE_CUBE_MAP)
> depth = 6;
>
> - if (mt->surf.size > 0) {
> - if (level >= mt->surf.levels)
> - return false;
> -
> - const unsigned level_depth =
> - mt->surf.dim == ISL_SURF_DIM_3D ?
> - minify(mt->surf.logical_level0_px.depth, level) :
> - mt->surf.logical_level0_px.array_len;
> -
> - return width == minify(mt->surf.logical_level0_px.width, level) &&
> - height == minify(mt->surf.logical_level0_px.height, level)
> &&
> - depth == level_depth &&
> - MAX2(image->NumSamples, 1) == mt->surf.samples;
> - }
> -
> - int level_depth = mt->level[level].depth;
> - if (mt->surf.samples > 1 && mt->surf.msaa_layout ==
> ISL_MSAA_LAYOUT_ARRAY)
> - level_depth /= mt->surf.samples;
> -
> - /* Test image dimensions against the base level image adjusted for
> - * minification. This will also catch images not present in the
> - * tree, changed targets, etc.
> - */
> - if (width != minify(mt->logical_width0, level - mt->first_level) ||
> - height != minify(mt->logical_height0, level - mt->first_level) ||
> - depth != level_depth) {
> - return false;
> - }
> -
> - /* Core uses sample number of zero to indicate single-sampled. */
> - if (MAX2(image->NumSamples, 1) != mt->surf.samples)
> + if (level >= mt->surf.levels)
> return false;
>
> - return true;
> -}
> -
> -
> -void
> -intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
> - GLuint level,
> - GLuint x, GLuint y, GLuint d)
> -{
> - mt->level[level].depth = d;
> - mt->level[level].level_x = x;
> - mt->level[level].level_y = y;
> -
> - DBG("%s level %d, depth %d, offset %d,%d\n", __func__,
> - level, d, x, y);
> -
> - assert(mt->level[level].slice);
> + const unsigned level_depth =
> + mt->surf.dim == ISL_SURF_DIM_3D ?
> + minify(mt->surf.logical_level0_px.depth, level) :
> + mt->surf.logical_level0_px.array_len;
>
> - mt->level[level].slice[0].x_offset = mt->level[level].level_x;
> - mt->level[level].slice[0].y_offset = mt->level[level].level_y;
> -}
> -
> -
> -void
> -intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
> - GLuint level, GLuint img,
> - GLuint x, GLuint y)
> -{
>
You delete miptree_set_level_info and set_image_offsets so mt->level is
basically uninitialized but you don't actually delete the level field from
intel_mipmap_tree. Am I missing something?
> - if (img == 0 && level == 0)
> - assert(x == 0 && y == 0);
> -
> - assert(img < mt->level[level].depth);
> -
> - mt->level[level].slice[img].x_offset = mt->level[level].level_x + x;
> - mt->level[level].slice[img].y_offset = mt->level[level].level_y + y;
> -
> - DBG("%s level %d img %d pos %d,%d\n",
> - __func__, level, img,
> - mt->level[level].slice[img].x_offset,
> - mt->level[level].slice[img].y_offset);
> + return width == minify(mt->surf.logical_level0_px.width, level) &&
> + height == minify(mt->surf.logical_level0_px.height, level) &&
> + depth == level_depth &&
> + MAX2(image->NumSamples, 1) == mt->surf.samples;
> }
>
> void
> @@ -1542,36 +1228,28 @@ intel_miptree_get_image_offset(const struct
> intel_mipmap_tree *mt,
> return;
> }
>
> - if (mt->surf.size > 0) {
> - uint32_t x_offset_sa, y_offset_sa;
> -
> - /* Miptree itself can have an offset only if it represents a single
> - * slice in an imported buffer object.
> - * See intel_miptree_create_for_dri_image().
> - */
> - assert(mt->level[0].level_x == 0);
> - assert(mt->level[0].level_y == 0);
> -
> - /* Given level is relative to level zero while the miptree may be
> - * represent just a subset of all levels starting from
> 'first_level'.
> - */
> - assert(level >= mt->first_level);
> - level -= mt->first_level;
> + uint32_t x_offset_sa, y_offset_sa;
>
> - const unsigned z = mt->surf.dim == ISL_SURF_DIM_3D ? slice : 0;
> - slice = mt->surf.dim == ISL_SURF_DIM_3D ? 0 : slice;
> - isl_surf_get_image_offset_el(&mt->surf, level, slice, z,
> - &x_offset_sa, &y_offset_sa);
> + /* Miptree itself can have an offset only if it represents a single
> + * slice in an imported buffer object.
> + * See intel_miptree_create_for_dri_image().
> + */
> + assert(mt->level[0].level_x == 0);
> + assert(mt->level[0].level_y == 0);
>
Except we usel level_x and level_y here. Is this now only used for
external images?
>
> - *x = x_offset_sa;
> - *y = y_offset_sa;
> - return;
> - }
> + /* Given level is relative to level zero while the miptree may be
> + * represent just a subset of all levels starting from 'first_level'.
> + */
> + assert(level >= mt->first_level);
> + level -= mt->first_level;
>
> - assert(slice < mt->level[level].depth);
> + const unsigned z = mt->surf.dim == ISL_SURF_DIM_3D ? slice : 0;
> + slice = mt->surf.dim == ISL_SURF_DIM_3D ? 0 : slice;
> + isl_surf_get_image_offset_el(&mt->surf, level, slice, z,
> + &x_offset_sa, &y_offset_sa);
>
> - *x = mt->level[level].slice[slice].x_offset;
> - *y = mt->level[level].slice[slice].y_offset;
> + *x = x_offset_sa;
> + *y = y_offset_sa;
> }
>
>
> @@ -1686,8 +1364,7 @@ intel_miptree_copy_slice_sw(struct brw_context *brw,
> {
> void *src, *dst;
> ptrdiff_t src_stride, dst_stride;
> - const unsigned cpp = dst_mt->surf.size > 0 ?
> - (isl_format_get_layout(dst_mt->surf.format)->bpb / 8) :
> dst_mt->cpp;
> + const unsigned cpp = (isl_format_get_layout(dst_mt->surf.format)->bpb
> / 8);
>
> intel_miptree_map(brw, src_mt,
> src_level, src_layer,
> @@ -1749,24 +1426,13 @@ intel_miptree_copy_slice(struct brw_context *brw,
>
> {
> mesa_format format = src_mt->format;
> - uint32_t width, height;
> -
> - if (src_mt->surf.size > 0) {
> - width = minify(src_mt->surf.phys_level0_sa.width,
> - src_level - src_mt->first_level);
> - height = minify(src_mt->surf.phys_level0_sa.height,
> - src_level - src_mt->first_level);
> + unsigned width = minify(src_mt->surf.phys_level0_sa.width,
> + src_level - src_mt->first_level);
> + unsigned height = minify(src_mt->surf.phys_level0_sa.height,
> + src_level - src_mt->first_level);
>
> - assert(src_layer <
> - get_num_phys_layers(&src_mt->surf,
> - src_level - src_mt->first_level));
> - } else {
> - width = minify(src_mt->physical_width0,
> - src_level - src_mt->first_level);
> - height = minify(src_mt->physical_height0,
> - src_level - src_mt->first_level);
> - assert(src_layer < src_mt->level[src_level].depth);
> - }
> + assert(src_layer < get_num_phys_layers(&src_mt->surf,
> + src_level -
> src_mt->first_level));
>
> assert(src_mt->format == dst_mt->format);
>
> @@ -2200,8 +1866,7 @@ intel_miptree_has_color_unresolved(const struct
> intel_mipmap_tree *mt,
> num_levels = last_level - start_level + 1;
>
> for (uint32_t level = start_level; level <= last_level; level++) {
> - uint32_t level_layers = mt->surf.size > 0 ?
> - get_num_phys_layers(&mt->surf, level) : mt->level[level].depth;
> + uint32_t level_layers = get_num_phys_layers(&mt->surf, level);
>
> level_layers = MIN2(num_layers, level_layers);
>
> @@ -2542,12 +2207,7 @@ miptree_layer_range_length(const struct
> intel_mipmap_tree *mt, uint32_t level,
> uint32_t start_layer, uint32_t num_layers)
> {
> assert(level <= mt->last_level);
> - uint32_t total_num_layers;
> -
> - if (mt->surf.size > 0)
> - total_num_layers = get_num_phys_layers(&mt->surf, level);
> - else
> - total_num_layers = mt->level[level].depth;
> + const uint32_t total_num_layers = get_num_phys_layers(&mt->surf,
> level);
>
> assert(start_layer < total_num_layers);
> if (num_layers == INTEL_REMAINING_LAYERS)
> @@ -2958,23 +2618,10 @@ intel_miptree_updownsample(struct brw_context
> *brw,
> struct intel_mipmap_tree *src,
> struct intel_mipmap_tree *dst)
> {
> - unsigned src_w, src_h, dst_w, dst_h;
> -
> - if (src->surf.size > 0) {
> - src_w = src->surf.logical_level0_px.width;
> - src_h = src->surf.logical_level0_px.height;
> - } else {
> - src_w = src->logical_width0;
> - src_h = src->logical_height0;
> - }
> -
> - if (dst->surf.size > 0) {
> - dst_w = dst->surf.logical_level0_px.width;
> - dst_h = dst->surf.logical_level0_px.height;
> - } else {
> - dst_w = dst->logical_width0;
> - dst_h = dst->logical_height0;
> - }
> + unsigned src_w = src->surf.logical_level0_px.width;
> + unsigned src_h = src->surf.logical_level0_px.height;
> + unsigned dst_w = dst->surf.logical_level0_px.width;
> + unsigned dst_h = dst->surf.logical_level0_px.height;
>
> brw_blorp_blit_miptrees(brw,
> src, 0 /* level */, 0 /* layer */,
> @@ -2986,21 +2633,10 @@ intel_miptree_updownsample(struct brw_context
> *brw,
> false, false);
>
> if (src->stencil_mt) {
> - if (src->stencil_mt->surf.size > 0) {
> - src_w = src->stencil_mt->surf.logical_level0_px.width;
> - src_h = src->stencil_mt->surf.logical_level0_px.height;
> - } else {
> - src_w = src->stencil_mt->logical_width0;
> - src_h = src->stencil_mt->logical_height0;
> - }
> -
> - if (dst->stencil_mt->surf.size > 0) {
> - dst_w = dst->stencil_mt->surf.logical_level0_px.width;
> - dst_h = dst->stencil_mt->surf.logical_level0_px.height;
> - } else {
> - dst_w = dst->stencil_mt->logical_width0;
> - dst_h = dst->stencil_mt->logical_height0;
> - }
> + src_w = src->stencil_mt->surf.logical_level0_px.width;
> + src_h = src->stencil_mt->surf.logical_level0_px.height;
> + dst_w = dst->stencil_mt->surf.logical_level0_px.width;
> + dst_h = dst->stencil_mt->surf.logical_level0_px.height;
>
> brw_blorp_blit_miptrees(brw,
> src->stencil_mt, 0 /* level */, 0 /* layer
> */,
> @@ -3798,129 +3434,6 @@ get_isl_dim_layout(const struct gen_device_info
> *devinfo,
> unreachable("Invalid texture target");
> }
>
> -enum isl_tiling
> -intel_miptree_get_isl_tiling(const struct intel_mipmap_tree *mt)
> -{
> - if (mt->format == MESA_FORMAT_S_UINT8)
> - return ISL_TILING_W;
> - return mt->surf.tiling;
> -}
> -
> -void
> -intel_miptree_get_isl_surf(struct brw_context *brw,
> - const struct intel_mipmap_tree *mt,
> - struct isl_surf *surf)
> -{
> - assert(mt->array_layout != GEN6_HIZ_STENCIL);
> -
> - surf->dim = get_isl_surf_dim(mt->target);
> - surf->dim_layout = get_isl_dim_layout(&brw->screen->devinfo,
> - mt->surf.tiling, mt->target);
> - surf->msaa_layout = mt->surf.msaa_layout;
> - surf->tiling = intel_miptree_get_isl_tiling(mt);
> - surf->row_pitch = mt->surf.row_pitch;
> - surf->format = translate_tex_format(brw, mt->format, false);
> -
> - if (brw->gen >= 9) {
> - if (surf->dim == ISL_SURF_DIM_1D && surf->tiling ==
> ISL_TILING_LINEAR) {
> - /* For gen9 1-D surfaces, intel_mipmap_tree has a bogus
> alignment. */
> - surf->image_alignment_el = isl_extent3d(64, 1, 1);
> - } else {
> - /* On gen9+, intel_mipmap_tree stores the horizontal and vertical
> - * alignment in terms of surface elements like we want.
> - */
> - surf->image_alignment_el = isl_extent3d(mt->halign, mt->valign,
> 1);
> - }
> - } else {
> - /* On earlier gens it's stored in pixels. */
> - unsigned bw, bh;
> - _mesa_get_format_block_size(mt->format, &bw, &bh);
> - surf->image_alignment_el =
> - isl_extent3d(mt->halign / bw, mt->valign / bh, 1);
> - }
> -
> - surf->logical_level0_px.width = mt->logical_width0;
> - surf->logical_level0_px.height = mt->logical_height0;
> - if (surf->dim == ISL_SURF_DIM_3D) {
> - surf->logical_level0_px.depth = mt->logical_depth0;
> - surf->logical_level0_px.array_len = 1;
> - } else {
> - surf->logical_level0_px.depth = 1;
> - surf->logical_level0_px.array_len = mt->logical_depth0;
> - }
> -
> - surf->phys_level0_sa.width = mt->physical_width0;
> - surf->phys_level0_sa.height = mt->physical_height0;
> - if (surf->dim == ISL_SURF_DIM_3D) {
> - surf->phys_level0_sa.depth = mt->physical_depth0;
> - surf->phys_level0_sa.array_len = 1;
> - } else {
> - surf->phys_level0_sa.depth = 1;
> - surf->phys_level0_sa.array_len = mt->physical_depth0;
> - }
> -
> - surf->levels = mt->last_level - mt->first_level + 1;
> - surf->samples = mt->surf.samples;
> -
> - surf->size = 0; /* TODO */
> - surf->alignment = 0; /* TODO */
> -
> - switch (surf->dim_layout) {
> - case ISL_DIM_LAYOUT_GEN4_2D:
> - case ISL_DIM_LAYOUT_GEN4_3D:
> - case ISL_DIM_LAYOUT_GEN6_STENCIL_HIZ:
> - if (brw->gen >= 9) {
> - surf->array_pitch_el_rows = mt->qpitch;
> - } else {
> - unsigned bw, bh;
> - _mesa_get_format_block_size(mt->format, &bw, &bh);
> - assert(mt->qpitch % bh == 0);
> - surf->array_pitch_el_rows = mt->qpitch / bh;
> - }
> - break;
> - case ISL_DIM_LAYOUT_GEN9_1D:
> - surf->array_pitch_el_rows = 1;
> - break;
> - }
> -
> - switch (mt->array_layout) {
> - case ALL_LOD_IN_EACH_SLICE:
> - surf->array_pitch_span = ISL_ARRAY_PITCH_SPAN_FULL;
> - break;
> - case ALL_SLICES_AT_EACH_LOD:
> - case GEN6_HIZ_STENCIL:
> - surf->array_pitch_span = ISL_ARRAY_PITCH_SPAN_COMPACT;
> - break;
> - default:
> - unreachable("Invalid array layout");
> - }
> -
> - GLenum base_format = _mesa_get_format_base_format(mt->format);
> - switch (base_format) {
> - case GL_DEPTH_COMPONENT:
> - surf->usage = ISL_SURF_USAGE_DEPTH_BIT | ISL_SURF_USAGE_TEXTURE_BIT;
> - break;
> - case GL_STENCIL_INDEX:
> - surf->usage = ISL_SURF_USAGE_STENCIL_BIT;
> - if (brw->gen >= 8)
> - surf->usage |= ISL_SURF_USAGE_TEXTURE_BIT;
> - break;
> - case GL_DEPTH_STENCIL:
> - /* In this case we only texture from the depth part */
> - surf->usage = ISL_SURF_USAGE_DEPTH_BIT | ISL_SURF_USAGE_STENCIL_BIT
> |
> - ISL_SURF_USAGE_TEXTURE_BIT;
> - break;
> - default:
> - surf->usage = ISL_SURF_USAGE_TEXTURE_BIT;
> - if (brw->mesa_format_supports_render[mt->format])
> - surf->usage = ISL_SURF_USAGE_RENDER_TARGET_BIT;
> - break;
> - }
> -
> - if (_mesa_is_cube_map_texture(mt->target))
> - surf->usage |= ISL_SURF_USAGE_CUBE_BIT;
> -}
> -
> enum isl_aux_usage
> intel_miptree_get_aux_isl_usage(const struct brw_context *brw,
> const struct intel_mipmap_tree *mt)
> diff --git a/src/mesa/drivers/dri/i965/intel_mipmap_tree.h
> b/src/mesa/drivers/dri/i965/intel_mipmap_tree.h
> index 7de7f86eee..756a1ee0bd 100644
> --- a/src/mesa/drivers/dri/i965/intel_mipmap_tree.h
> +++ b/src/mesa/drivers/dri/i965/intel_mipmap_tree.h
> @@ -100,21 +100,6 @@ struct intel_mipmap_level
> GLuint level_y;
>
> /**
> - * \brief Number of 2D slices in this miplevel.
> - *
> - * The exact semantics of depth varies according to the texture target:
> - * - For GL_TEXTURE_CUBE_MAP, depth is 6.
> - * - For GL_TEXTURE_2D_ARRAY, depth is the number of array slices.
> It is
> - * identical for all miplevels in the texture.
> - * - For GL_TEXTURE_3D, it is the texture's depth at this miplevel.
> Its
> - * value, like width and height, varies with miplevel.
> - * - For other texture types, depth is 1.
> - * - Additionally, for UMS and CMS miptrees, depth is multiplied by
> - * sample count.
> - */
> - GLuint depth;
> -
> - /**
> * \brief Is HiZ enabled for this level?
> *
> * If \c mt->level[l].has_hiz is set, then (1) \c mt->hiz_mt has been
> @@ -131,26 +116,6 @@ struct intel_mipmap_level
> */
> struct intel_mipmap_slice {
> /**
> - * \name Offset to slice
> - * \{
> - *
> - * Hardware formats are so diverse that that there is no unified
> way to
> - * compute the slice offsets, so we store them in this table.
> - *
> - * The (x, y) offset to slice \c s at level \c l relative the
> miptrees
> - * base address is
> - * \code
> - * x = mt->level[l].slice[s].x_offset
> - * y = mt->level[l].slice[s].y_offset
> - *
> - * On some hardware generations, we program these offsets into
> - * RENDER_SURFACE_STATE.XOffset and RENDER_SURFACE_STATE.YOffset.
> - */
> - GLuint x_offset;
> - GLuint y_offset;
> - /** \} */
> -
> - /**
> * Mapping information. Persistent for the duration of
> * intel_miptree_map/unmap on this slice.
> */
> @@ -158,93 +123,6 @@ struct intel_mipmap_level
> } *slice;
> };
>
> -enum miptree_array_layout {
> - /* Each array slice contains all miplevels packed together.
> - *
> - * Gen hardware usually wants multilevel miptrees configured this way.
> - *
> - * A 2D Array texture with 2 slices and multiple LODs using
> - * ALL_LOD_IN_EACH_SLICE would look somewhat like this:
> - *
> - * +----------+
> - * | |
> - * | |
> - * +----------+
> - * +---+ +-+
> - * | | +-+
> - * +---+ *
> - * +----------+
> - * | |
> - * | |
> - * +----------+
> - * +---+ +-+
> - * | | +-+
> - * +---+ *
> - */
> - ALL_LOD_IN_EACH_SLICE,
> -
> - /* Each LOD contains all slices of that LOD packed together.
> - *
> - * In some situations, Gen7+ hardware can use the array_spacing_lod0
> - * feature to save space when the surface only contains LOD 0.
> - *
> - * Gen6 uses this for separate stencil and hiz since gen6 does not
> support
> - * multiple LODs for separate stencil and hiz.
> - *
> - * A 2D Array texture with 2 slices and multiple LODs using
> - * ALL_SLICES_AT_EACH_LOD would look somewhat like this:
> - *
> - * +----------+
> - * | |
> - * | |
> - * +----------+
> - * | |
> - * | |
> - * +----------+
> - * +---+ +-+
> - * | | +-+
> - * +---+ +-+
> - * | | :
> - * +---+
> - */
> - ALL_SLICES_AT_EACH_LOD,
> -
> - /* On Sandy Bridge, HiZ and stencil buffers work the same as on Ivy
> Bridge
> - * except that they don't technically support mipmapping. That does
> not,
> - * however, stop us from doing it. As far as Sandy Bridge hardware is
> - * concerned, HiZ and stencil always operates on a single miplevel 2D
> - * (possibly array) image. The dimensions of that image are NOT
> minified.
> - *
> - * In order to implement HiZ and stencil on Sandy Bridge, we create one
> - * full-sized 2D (possibly array) image for every LOD with every image
> - * aligned to a page boundary. In order to save memory, we pretend
> that
> - * the width of each miplevel is minified and we place LOD1 and above
> below
> - * LOD0 but horizontally adjacent to each other. When considered as
> - * full-sized images, LOD1 and above technically overlap. However,
> since
> - * we only write to part of that image, the hardware will never notice
> the
> - * overlap.
> - *
> - * This layout looks something like this:
> - *
> - * +---------+
> - * | |
> - * | |
> - * +---------+
> - * | |
> - * | |
> - * +---------+
> - *
> - * +----+ +-+ .
> - * | | +-+
> - * +----+
> - *
> - * +----+ +-+ .
> - * | | +-+
> - * +----+
> - */
> - GEN6_HIZ_STENCIL,
> -};
> -
> /**
> * Miptree aux buffer. These buffers are associated with a miptree, but
> the
> * format is managed by the hardware.
> @@ -354,108 +232,14 @@ struct intel_mipmap_tree
> */
> mesa_format etc_format;
>
> - /**
> - * @name Surface Alignment
> - * @{
> - *
> - * This defines the alignment of the upperleft pixel of each "slice"
> in the
> - * surface. The alignment is in pixel coordinates relative to the
> surface's
> - * most upperleft pixel, which is the pixel at (x=0, y=0, layer=0,
> - * level=0).
> - *
> - * The hardware docs do not use the term "slice". We use "slice" to
> mean
> - * the pixels at a given miplevel and layer. For 2D surfaces, the
> layer is
> - * the array slice; for 3D surfaces, the layer is the z offset.
> - *
> - * In the surface layout equations found in the hardware docs, the
> - * horizontal and vertical surface alignments often appear as
> variables 'i'
> - * and 'j'.
> - */
> -
> - /** @see RENDER_SURFACE_STATE.SurfaceHorizontalAlignment */
> - uint32_t halign;
> -
> - /** @see RENDER_SURFACE_STATE.SurfaceVerticalAlignment */
> - uint32_t valign;
> - /** @} */
> -
> GLuint first_level;
> GLuint last_level;
>
> - /**
> - * Level zero image dimensions. These dimensions correspond to the
> - * physical layout of data in memory. Accordingly, they account for
> the
> - * extra width, height, and or depth that must be allocated in order to
> - * accommodate multisample formats, and they account for the extra
> factor
> - * of 6 in depth that must be allocated in order to accommodate cubemap
> - * textures.
> - */
> - GLuint physical_width0, physical_height0, physical_depth0;
> -
> /** Bytes per pixel (or bytes per block if compressed) */
> GLuint cpp;
>
> bool compressed;
>
> - /**
> - * @name Level zero image dimensions
> - * @{
> - *
> - * These dimensions correspond to the
> - * logical width, height, and depth of the texture as seen by client
> code.
> - * Accordingly, they do not account for the extra width, height, and/or
> - * depth that must be allocated in order to accommodate multisample
> - * formats, nor do they account for the extra factor of 6 in depth that
> - * must be allocated in order to accommodate cubemap textures.
> - */
> -
> - /**
> - * @see RENDER_SURFACE_STATE.Width
> - * @see 3DSTATE_DEPTH_BUFFER.Width
> - */
> - uint32_t logical_width0;
> -
> - /**
> - * @see RENDER_SURFACE_STATE.Height
> - * @see 3DSTATE_DEPTH_BUFFER.Height
> - */
> - uint32_t logical_height0;
> -
> - /**
> - * @see RENDER_SURFACE_STATE.Depth
> - * @see 3DSTATE_DEPTH_BUFFER.Depth
> - */
> - uint32_t logical_depth0;
> - /** @} */
> -
> - /**
> - * Indicates if we use the standard miptree layout
> (ALL_LOD_IN_EACH_SLICE),
> - * or if we tightly pack array slices at each LOD
> (ALL_SLICES_AT_EACH_LOD).
> - */
> - enum miptree_array_layout array_layout;
> -
> - /**
> - * The distance in between array slices.
> - *
> - * The value is the one that is sent in the surface state. The actual
> - * meaning depends on certain criteria. Usually it is simply the
> number of
> - * uncompressed rows between each slice. However on Gen9+ for
> compressed
> - * surfaces it is the number of blocks. For 1D array surfaces that
> have the
> - * mipmap tree stored horizontally it is the number of pixels between
> each
> - * slice.
> - *
> - * @see RENDER_SURFACE_STATE.SurfaceQPitch
> - * @see 3DSTATE_DEPTH_BUFFER.SurfaceQPitch
> - * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfaceQPitch
> - * @see 3DSTATE_STENCIL_BUFFER.SurfaceQPitch
> - */
> - uint32_t qpitch;
> -
> - /* Derived from the above:
> - */
> - GLuint total_width;
> - GLuint total_height;
> -
> /* Includes image offset tables: */
> struct intel_mipmap_level level[MAX_TEXTURE_LEVELS];
>
> @@ -670,14 +454,6 @@ enum isl_dim_layout
> get_isl_dim_layout(const struct gen_device_info *devinfo,
> enum isl_tiling tiling, GLenum target);
>
> -enum isl_tiling
> -intel_miptree_get_isl_tiling(const struct intel_mipmap_tree *mt);
> -
> -void
> -intel_miptree_get_isl_surf(struct brw_context *brw,
> - const struct intel_mipmap_tree *mt,
> - struct isl_surf *surf);
> -
> enum isl_aux_usage
> intel_miptree_get_aux_isl_usage(const struct brw_context *brw,
> const struct intel_mipmap_tree *mt);
> @@ -703,14 +479,6 @@ uint32_t
> intel_miptree_get_aligned_offset(const struct intel_mipmap_tree *mt,
> uint32_t x, uint32_t y);
>
> -void intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
> - GLuint level,
> - GLuint x, GLuint y, GLuint d);
> -
> -void intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
> - GLuint level,
> - GLuint img, GLuint x, GLuint y);
> -
> void
> intel_miptree_copy_slice(struct brw_context *brw,
> struct intel_mipmap_tree *src_mt,
> @@ -893,15 +661,6 @@ void
> intel_update_r8stencil(struct brw_context *brw,
> struct intel_mipmap_tree *mt);
>
> -/**
> - * Horizontal distance from one slice to the next in the two-dimensional
> - * miptree layout.
> - */
> -unsigned
> -brw_miptree_get_horizontal_slice_pitch(const struct brw_context *brw,
> - const struct intel_mipmap_tree *mt,
> - unsigned level);
> -
> bool
> brw_miptree_layout(struct brw_context *brw,
> struct intel_mipmap_tree *mt,
> diff --git a/src/mesa/drivers/dri/i965/intel_screen.c
> b/src/mesa/drivers/dri/i965/intel_screen.c
> index 44ea6a4562..994513189b 100644
> --- a/src/mesa/drivers/dri/i965/intel_screen.c
> +++ b/src/mesa/drivers/dri/i965/intel_screen.c
> @@ -410,15 +410,10 @@ intel_setup_image_from_mipmap_tree(struct
> brw_context *brw, __DRIimage *image,
>
> intel_miptree_check_level_layer(mt, level, zoffset);
>
> - if (mt->surf.size > 0) {
> - image->width = minify(mt->surf.phys_level0_sa.width,
> - level - mt->first_level);
> - image->height = minify(mt->surf.phys_level0_sa.height,
> - level - mt->first_level);
> - } else {
> - image->width = minify(mt->physical_width0, level - mt->first_level);
> - image->height = minify(mt->physical_height0, level -
> mt->first_level);
> - }
> + image->width = minify(mt->surf.phys_level0_sa.width,
> + level - mt->first_level);
> + image->height = minify(mt->surf.phys_level0_sa.height,
> + level - mt->first_level);
> image->pitch = mt->surf.row_pitch;
>
> image->offset = intel_miptree_get_tile_offsets(mt, level, zoffset,
> diff --git a/src/mesa/drivers/dri/i965/intel_tex_image.c
> b/src/mesa/drivers/dri/i965/intel_tex_image.c
> index b042b23d9f..beed1609bd 100644
> --- a/src/mesa/drivers/dri/i965/intel_tex_image.c
> +++ b/src/mesa/drivers/dri/i965/intel_tex_image.c
> @@ -62,16 +62,12 @@ intel_miptree_create_for_teximage(struct brw_context
> *brw,
>
> intel_get_image_dims(&intelImage->base.Base, &width, &height, &depth);
>
> - if (old_mt && old_mt->surf.size > 0) {
> + if (old_mt) {
> old_width = old_mt->surf.logical_level0_px.width;
> old_height = old_mt->surf.logical_level0_px.height;
> old_depth = old_mt->surf.dim == ISL_SURF_DIM_3D ?
> old_mt->surf.logical_level0_px.depth :
> old_mt->surf.logical_level0_px.array_len;
> - } else if (old_mt) {
> - old_width = old_mt->logical_width0;
> - old_height = old_mt->logical_height0;
> - old_depth = old_mt->logical_depth0;
> }
>
> DBG("%s\n", __func__);
> @@ -198,16 +194,10 @@ intel_set_texture_image_mt(struct brw_context *brw,
> struct intel_texture_object *intel_texobj =
> intel_texture_object(texobj);
> struct intel_texture_image *intel_image = intel_texture_image(image);
>
> - if (mt->surf.size > 0) {
> - _mesa_init_teximage_fields(&brw->ctx, image,
> - mt->surf.logical_level0_px.width,
> - mt->surf.logical_level0_px.height, 1,
> - 0, internal_format, mt->format);
> - } else {
> - _mesa_init_teximage_fields(&brw->ctx, image,
> - mt->logical_width0, mt->logical_height0,
> 1,
> - 0, internal_format, mt->format);
> - }
> + _mesa_init_teximage_fields(&brw->ctx, image,
> + mt->surf.logical_level0_px.width,
> + mt->surf.logical_level0_px.height, 1,
> + 0, internal_format, mt->format);
>
> brw->ctx.Driver.FreeTextureImageBuffer(&brw->ctx, image);
>
> @@ -462,12 +452,9 @@ intel_gettexsubimage_tiled_memcpy(struct gl_context
> *ctx,
> /* Since we are going to write raw data to the miptree, we need to
> resolve
> * any pending fast color clears before we start.
> */
> - if (image->mt->surf.size > 0) {
> - assert(image->mt->surf.logical_level0_px.depth == 1);
> - assert(image->mt->surf.logical_level0_px.array_len == 1);
> - } else {
> - assert(image->mt->logical_depth0 == 1);
> - }
> + assert(image->mt->surf.logical_level0_px.depth == 1);
> + assert(image->mt->surf.logical_level0_px.array_len == 1);
> +
> intel_miptree_access_raw(brw, image->mt, level, 0, true);
>
> bo = image->mt->bo;
> diff --git a/src/mesa/drivers/dri/i965/intel_tex_subimage.c
> b/src/mesa/drivers/dri/i965/intel_tex_subimage.c
> index 88cfa814a3..5953e61ec2 100644
> --- a/src/mesa/drivers/dri/i965/intel_tex_subimage.c
> +++ b/src/mesa/drivers/dri/i965/intel_tex_subimage.c
> @@ -150,12 +150,8 @@ intel_texsubimage_tiled_memcpy(struct gl_context *
> ctx,
> /* Since we are going to write raw data to the miptree, we need to
> resolve
> * any pending fast color clears before we start.
> */
> - if (image->mt->surf.size > 0) {
> - assert(image->mt->surf.logical_level0_px.depth == 1);
> - assert(image->mt->surf.logical_level0_px.array_len == 1);
> - } else {
> - assert(image->mt->logical_depth0 == 1);
> - }
> + assert(image->mt->surf.logical_level0_px.depth == 1);
> + assert(image->mt->surf.logical_level0_px.array_len == 1);
>
> intel_miptree_access_raw(brw, image->mt, level, 0, true);
>
> --
> 2.11.0
>
> _______________________________________________
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> mesa-dev at lists.freedesktop.org
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>
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