[Mesa-dev] [PATCH] mesa: don't set _NEW_PROGRAM_CONSTANTS for non-bindless opaque uniforms
Timothy Arceri
tarceri at itsqueeze.com
Thu Jun 15 10:59:50 UTC 2017
---
I haven't tried to benchmark/profile this with anything but it makes
sense to try skip this if we can.
src/mesa/main/uniform_query.cpp | 6 +++++-
1 file changed, 5 insertions(+), 1 deletion(-)
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
index fed33df..364e8a0 100644
--- a/src/mesa/main/uniform_query.cpp
+++ b/src/mesa/main/uniform_query.cpp
@@ -1049,21 +1049,25 @@ _mesa_uniform(GLint location, GLsizei count, const GLvoid *values,
* element that exceeds the highest array element index used, as
* reported by GetActiveUniform, will be ignored by the GL."
*
* Clamp 'count' to a valid value. Note that for non-arrays a count > 1
* will have already generated an error.
*/
if (uni->array_elements != 0) {
count = MIN2(count, (int) (uni->array_elements - offset));
}
- FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
+ FLUSH_VERTICES(ctx, 0);
+
+ if (uni->is_bindless || !uni->type->contains_opaque()) {
+ ctx->NewState |= _NEW_PROGRAM_CONSTANTS;
+ }
/* Store the data in the "actual type" backing storage for the uniform.
*/
if (!uni->type->is_boolean() && !uni->is_bindless) {
memcpy(&uni->storage[size_mul * components * offset], values,
sizeof(uni->storage[0]) * components * count * size_mul);
} else if (uni->is_bindless) {
const union gl_constant_value *src =
(const union gl_constant_value *) values;
GLuint64 *dst = (GLuint64 *)&uni->storage[components * offset].i;
--
2.9.4
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