[Mesa-dev] [Bug 100091] Failure to create folder for on-disk shader cache

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Mar 7 13:00:11 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=100091

--- Comment #9 from Timothy Arceri <t_arceri at yahoo.com.au> ---
(In reply to John from comment #8)
> (In reply to Grazvydas Ignotas from comment #5)
> > If you try to run the game again (without updating mesa), do you get the
> > exact same numbers or a new set?
> I get the same numbers.
> 
> 1488874151_1488872775/ when starting BNET
> which changes to
> 1488874150_1488872775/ when starting SCII
> 
> (In reply to Andy Furniss from comment #6)
> > Did you restart x so it also used the new mesa?
> > 
> > I saw a few of these late last night, now I normally remember to re-start x
> > but it's possible I forgot.
> > 
> > My test case was using a video player with a shader de-interlace - other
> > settings that (I guess) also use shaders didn't produce the logging.
> > 
> > Anyway after booting up today they are gone.
> > 
> > Trying to reproduce by building newer mesa again today and deliberately not
> > re-starting x doesn't re-produce, but then maybe I would have to put mesa
> > back to where it was commit wise before I updated last night to properly
> > re-produce.
> > 
> > In summary - if you re-boot do the errors go away?
> I have not, I thought mesa only required the application to be restarted.
> I will try that and report.
> 
> 
> 
> Actually, I just tried without nine and the id staid the same! So I guess
> the problem is around that.

Yeah that makes sense. It's probably grabbing a different time for nine vs
opengl because they are separate dynamic libraries I'll take a look at this
tomorrow.

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