[Mesa-dev] [PATCH] [RFC v3] mesa/glthread: Call unmarshal_batch directly in glthread_finish
Nicolai Hähnle
nhaehnle at gmail.com
Thu Mar 30 11:40:40 UTC 2017
On 30.03.2017 10:30, Bartosz Tomczyk wrote:
> Thank you guys for testing.
>
> I'll address all issues in next patch if we decide to merge it.
>
> Nicolai,
>
> Could you comment on _glapi_{get/set}_dispatch part. I'm not
> familiar with it and I'm not sure if it's correct.
It looks good to me.
Cheers,
Nicolai
>
> On Thu, Mar 30, 2017 at 5:38 AM, Michel Dänzer <michel at daenzer.net
> <mailto:michel at daenzer.net>> wrote:
>
> On 30/03/17 02:31 AM, Bartosz Tomczyk wrote:
> > Call it directly when batch queue is empty. This avoids costly thread
> > synchronisation. With this fix games that previously regressed
> > with mesa_glthread=true like xonotic or grid autosport.
>
> The second sentence here is missing a verb (at least).
>
>
> --
> Earthling Michel Dänzer | http://www.amd.com
> Libre software enthusiast | Mesa and X developer
>
>
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