[Mesa-dev] [PATCH] [RFC v3] mesa/glthread: Call unmarshal_batch directly in glthread_finish

Nicolai Hähnle nhaehnle at gmail.com
Thu Mar 30 11:40:40 UTC 2017


On 30.03.2017 10:30, Bartosz Tomczyk wrote:
> Thank you guys for testing.
>
> I'll address all issues in next patch if we decide to merge it.
>
> Nicolai,
>
> Could you comment on _glapi_{get/set}_dispatch part. I'm not
> familiar with it and I'm not sure if it's correct.

It looks good to me.

Cheers,
Nicolai

>
> On Thu, Mar 30, 2017 at 5:38 AM, Michel Dänzer <michel at daenzer.net
> <mailto:michel at daenzer.net>> wrote:
>
>     On 30/03/17 02:31 AM, Bartosz Tomczyk wrote:
>     > Call it directly when batch queue is empty. This avoids costly thread
>     > synchronisation. With this fix games that previously regressed
>     > with mesa_glthread=true like xonotic or grid autosport.
>
>     The second sentence here is missing a verb (at least).
>
>
>     --
>     Earthling Michel Dänzer               |               http://www.amd.com
>     Libre software enthusiast             |             Mesa and X developer
>
>


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Aber vergiss niemals, wie sie sein sollte.


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