[Mesa-dev] [PATCH] [RFC v3] mesa/glthread: Call unmarshal_batch directly in glthread_finish

Bartosz Tomczyk bartosz.tomczyk86 at gmail.com
Thu Mar 30 08:30:33 UTC 2017


Thank you guys for testing.

I'll address all issues in next patch if we decide to merge it.

Nicolai,

Could you comment on _glapi_{get/set}_dispatch part. I'm not familiar with
it and I'm not sure if it's correct.

On Thu, Mar 30, 2017 at 5:38 AM, Michel Dänzer <michel at daenzer.net> wrote:

> On 30/03/17 02:31 AM, Bartosz Tomczyk wrote:
> > Call it directly when batch queue is empty. This avoids costly thread
> > synchronisation. With this fix games that previously regressed
> > with mesa_glthread=true like xonotic or grid autosport.
>
> The second sentence here is missing a verb (at least).
>
>
> --
> Earthling Michel Dänzer               |               http://www.amd.com
> Libre software enthusiast             |             Mesa and X developer
>
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