[Mesa-dev] [PATCH 2/3] radv: Don't use vgpr indexing for outputs on GFX9.
Bas Nieuwenhuizen
bas at basnieuwenhuizen.nl
Tue Nov 7 09:00:49 UTC 2017
Due to LLVM bugs. Fixes a bunch of dEQP-VK.glsl.indexing.*
tests.
Fixes: e38685cc62e 'Revert "radv: disable support for VEGA for now."'
Reviewed-by: Dave Airlie <airlied at redhat.com>
(cherry-pick of 6ce550453f1)
---
src/amd/vulkan/radv_pipeline.c | 6 ++++++
1 file changed, 6 insertions(+)
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index e5487fa665c..56b987afda9 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -290,6 +290,12 @@ radv_shader_compile_to_nir(struct radv_device *device,
nir_variable_mode indirect_mask = 0;
indirect_mask |= nir_var_shader_in;
+ if (!llvm_has_working_vgpr_indexing &&
+ (nir->info.stage == MESA_SHADER_VERTEX ||
+ nir->info.stage == MESA_SHADER_TESS_EVAL ||
+ nir->info.stage == MESA_SHADER_FRAGMENT))
+ indirect_mask |= nir_var_shader_out;
+
/* TODO: We shouldn't need to do this, however LLVM isn't currently
* smart enough to handle indirects without causing excess spilling
* causing the gpu to hang.
--
2.15.0
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