[Mesa-dev] [PATCH 02/24] mesa: add gl_shader::SpirVBinary and getter
Eduardo Lima Mitev
elima at igalia.com
Wed Nov 15 13:22:05 UTC 2017
From: Nicolai Hähnle <nicolai.haehnle at amd.com>
---
src/mesa/main/mtypes.h | 1 +
src/mesa/main/shaderapi.c | 3 +++
2 files changed, 4 insertions(+)
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 1c953b83155..cfc763f043e 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2579,6 +2579,7 @@ struct gl_shader
GLchar *Label; /**< GL_KHR_debug */
unsigned char sha1[20]; /**< SHA1 hash of pre-processed source */
GLboolean DeletePending;
+ GLboolean SpirVBinary;
bool IsES; /**< True if this shader uses GLSL ES */
enum gl_compile_status CompileStatus;
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 72824355838..5db335b695b 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -960,6 +960,9 @@ get_shaderiv(struct gl_context *ctx, GLuint name, GLenum pname, GLint *params)
case GL_SHADER_SOURCE_LENGTH:
*params = shader->Source ? strlen((char *) shader->Source) + 1 : 0;
break;
+ case GL_SPIR_V_BINARY_ARB:
+ *params = shader->SpirVBinary;
+ break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetShaderiv(pname)");
return;
--
2.11.0
More information about the mesa-dev
mailing list